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The Best of Windows 95.com 1996 December
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OGLFIX.EXE
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README.TXT
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OpenGL(R) for Windows(R) 95
--------------------------------
The OpenGL API is supported on a variety of graphics hardware; the
software in this release provides support for graphics hardware including
basic emulation on any video adapter that is supported with the operating
system and 3D DDI accelerated graphics hardware.
This software will help application developers port OpenGL-based
applications from Windows NT to Windows 95; it can also be used in porting
OpenGL-based applications from other operating systems to Windows95,
although other API's and tools will be necessary to completely port those
applications. And of course it can be used to develop new applications
that require OpenGL on Windows95.
This software also contains runtime libraries which application developers
may freely redistribute along with their applications to other Windows95
systems.
This release includes the following directories:
- DLL contains the runtime dynamic-link libraries for OpenGL and GLU
including a new OPENGL32.DLL which fixes the memory DC/bitmap resizing
bug.
We recommend either of two methods for redistributing these libraries
with your application:
1) In your setup program, install these libraries in the
application directory along with your application. This gives you
greater control over the version of OpenGL that your application
will link to (an issue if other applications install other versions
of the library), but also gives you greater responsibility for
updating your customers' libraries if and when that is required
to address defects, add functionality, etc.
2) In your setup program, install these libraries in the windows
system directory. If you do this, you should use the Win32 setup
API call VerInstallFile to help prevent installing an older version
of the libraries over another application's installation of a more
recent version of the libraries.
- INCLUDE contains the OpenGL header files; these should be copied to
your development environment's header file directory. If you plan
to install the SDK from this edition of MSDN, you should install the
SDK first, then copy in these header files.
- LIB contains the import libraries for OpenGL, GLU, and the OpenGL
Programming Guide auxiliary library.
- MGA contains the binaries for Matrox MGA Impression Plus graphics card.
It includes 3D DDI support for enhanced OpenGL performance in 1024x768
at 256 color mode or 800x600 at 16bpp mode. Note that 4MB of video
memory is required for these modes. No 32bpp accelerated modes are
supported at this time. (In addition, index color mode fails buffer
invariance conformance tests.)
- SAMPLES contains the OpenGL Programming Guide book examples, auxiliary
library source code, screen saver source code, and other samples. If
you plan to install the SDK from this edition of MSDN, you should
install the SDK first, then copy these sample programs into your SDK
installation area (typically \mstools\samples\opengl\..., since some
of the sample code has been updated for this release of OpenGL.
- SCRSAVE contains 4 screen savers. These should be copied into the
windows system directory of your system.
This release must be used in conjuction with the original OpenGL(R) for
Windows(R) 95 release shipped in the MSDN Level 2 October CD.
OpenGL is a registered trademark of Silicon Graphics, Inc.
Windows is a registered trademark of Microsoft Corporation.