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MORAY.INI
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INI File
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1996-01-11
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9KB
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289 lines
Copyright (c) 1995-1996 SoftTronics
Lutz und Kretzschmar GbR, Munich, Germany
[CONFIG]
; Memory to use for the coord and edge list.
MemoryUse 700 800
; The Directory where MDL files are stored.
ModelPath 'MDL\'
; Scene directory for POV files. This is where POV-Ray files are
; written to
PrintPathPOV 'POVSCN\'
; This is the file that is automatically included in the POV-Ray output.
IncludeFilePOV 'MRYPOV.INC'
; Scene directory for Polyray files. This is where Polyray files are
; written to
PrintPathPolyray 'POLYSCN\'
; This is the file that is automatically included in the Polyray output.
IncludeFilePolyray 'MRYPOLY.INC'
; This list holds a list of available textures.
TextureList 'MRYTXTR.LST'
; This list contains the definitions of the textures in TEXTURE.INC.
PreDefTextures 'MRYTXTR.MDL'
; This is the scene that is loaded when Moray starts up without a filename
; specified on the commandline
StartupScene 'MRYSTART.MDL'
; This file contains the colors for Moray's interface.
ColorDefinition 'MRYDEFLT.COL'
; If this flag is on, then Moray will check the scene, whether all objects
; have textures assigned to them before letting you export
CheckTextures Yes
; If this flag is on, Moray will ask you for permission to overwrite the
; scene file everytime that you export your scene
AskOnExport No
; If this flag is on (set to yes), Moray will use a DOS shell to call the
; raytracer. Otherwise it will quit with errorlevel 16 when a render has
; been requested. This goes for the scene rendering only. The texture
; preview MUST be called in a DOS shell.
RenderWithShell Yes
; The graphics mode that Moray should run in. Only 256 color modes are
; supported. Maximum resolution supported via this variable is 1600x1200.
; For higher resolutions specify the VESA mode number after the -G command-
; line parameter.
GraphicsMode 640x480x256
; Should Moray attempt to use the linear frame buffer.
UseLinearFrameBuffer Yes
; The wireframe divisions for the following primitives: sphere, cylinder,
; cone, torus, spotlist and disc. This number must be even and larger or
; equal to 8.
WireFrameDivs 12 12 12 12 24 12
; If a keypress occurs within this time increase stepwidth
KeyboardDelay 0.5
; Define the number of lines to draw for each time slice that the view gets
; for drawing lines. If your redraw response is sluggish, lower this number,
; if it's snappy and could take a bit more, increase it. 1000 should be fine
; for 486 systems, Pentiums can probably increase to 1500 or 2000. This also
; very much depends on the performance of the graphics card.
ViewLines 1000
; Define the drives to skip processing. Place the drive letters behind each
; other (no spaces) and do not surround them with quotes.
SkipDrives AB
; If you don't like the 3D emboss effect in the menus, then set this
; variable to No
Use3DText No
; Up to three user commands can be added here. Moray will call these and
; replace the following strings:
; A %f is replaced by the current filename without extension, no path
; A %r is replaced by the exported filename with extension, with path
; A %q is replaced by the exported filename without extension, with path
; A %pn is replaced by a filename that the user can select at runtime. The
; n is the extension to use (see the ExtX settings below). A fully
; qualified filename is returned
UserCommand1 'NC'
UserCommand2 'EDIT %r'
UserCommand3 'utils\3dto3d.EXE -e20 -v -s60 %p8'
; If your POV-Ray compile does not return the correct errorlevel to DOS, you
; can set this flag to Yes to make Moray ignore the return value of POV-Ray.
; The official ICB compile of POV-Ray 2.2 works correctly and if you're
; using this compile you should set this flag to No.
; If Polyray is your main raytracer this flag should be set to No, since
; Polyray functions as expected.
IgnoreErrorLevel No
[FILEOPEN]
; Current settings for the FileOpen dialog
;
; Extensions that Moray knows about. You can edit, delete, add and
; reorganize the descriptions as you wish. Make sure that the first three
; characters after the 'Extn' contain the extension.
;
Ext1 MDL [Moray Scene]
Ext2 MDL [Moray Textures]
Ext3 INC [POV Includes]
Ext4 POV [POV Scenes]
Ext5 GIF [Bitmap]
Ext6 TGA [Bitmap]
Ext7 UDO [User Objects]
Ext8 RAW [RAW Mesh File]
Ext9 BLB [Blob File]
ExtA DAT [Glyph File]
ExtB * [All Files]
;
; History of last 6 directories you've visited. These directories are
; placed in the Frequent Directories listbox for fast access to directories
; you use often. This list will be updated if you choose files from a
; directory not in this list.
;
Hist1 C:\
Hist2 C:\
Hist3 C:\
Hist4 C:\
Hist5 C:\
Hist6 C:\
;
; This list holds the associations between the type of files that Moray
; asks for, the extension that you choose for it, and the directory you
; last got something from for this type.
;
Class1 1 C:\
Class2 2 C:\
Class3 1 C:\
Class4 B C:\
Class5 6 C:\
Class6 6 C:\
Class7 7 C:\
Class8 8 C:\
Class9 9 C:\
ClassA A C:\
[TEXTURE EDITOR]
; The commandline that will be issued when you click on the Preview button.
; The commandline *must* be in single quotes and should contain three
; special formatting switches. There should be a %s and two %d. The %s must
; come before the two %d's. The %s will be replaced by the filename to
; render (no extension) and the two %d' will be replaced by the required
; width and height. Since this should be fast, the default setting uses
; no display, no stats and no key interrupt processing.
POVTraceCall 'povtrace.bat %s povray.def -p -d -x +w%d +h%d'
PolyrayTraceCall 'pitrace.bat %s -V0 -x%d -y%d -t2'
; Reserve palette entries 61 to 93 for the gray scale representation of
; the filter component of colors and colormaps
; ColMapGrey 61 77
ColMapGrey 61 93
; Reserve colormap entries 94 to 158 for the colormap display and palette
; entries 159 to 175 for the actual buttons under the colormap (max of 16
; entries are possible.
; ColMapColors 78 204 205
ColMapColors 94 158 159
; Reserve colormap entries 176 to 254 for the preview display of the
; texture. This default gives the preview 77 colors to use for the preview.
; ColDisplayColors 224 254
ColDisplayColors 176 254
; Remember which object was last selected as the preview object. The number
; is the position in the list under the [PreviewObjects] section.
PreviewObject 1
; Remember which background setting was last selected.
PreviewBackGnd 4
[PreviewObjects]
; This section contains a list of all objects that the Texture editor
; knows about as a preview object. You can add your own objects by adding
; the name here, and then writing a #declare of this object into the
; PREVUSCN.POV/PI file, with the string 'Preview' prepended to it. To add
; an object called MyObj, add MyObj to the list and write a declared
; object called PreviewMyObj into the PREVUSCN.POV/PI file.
Sphere
Cube
Cylinder
Plane
Stone
Disc
[OPTIONS]
; Specify the raytracer that we're using to render the scene. Possible
; values are POV and Polyray
Raytracer POV
; The resolution that we pass to the raytracer. This can be basically
; anything.
Resolution 200x150
; Antialias setting for the raytracer. A setting of 0.0 or 1.0 is no
; antialiasing.
Antialias 0.00000
; Antialias method for the PolyRay raytracer. A setting of 0, 1, 2 or 3 is
; valid. 0 is none, 1 is filter, 2 is adaptive1 and 3 is adaptive2 (see
; PolyRay docs)
AntialiasMethod 3
; The jitter and number of rays setting for antialiasing (for POV)
JitterRays 0.00000 9
; Ask the raytracer to wait after the scene has been rendered
PauseAfter Yes
; Ask the raytracer to display the scene during rendering
Display Yes
; Ask the raytracer to be verbose during rendering
Verbose No
; Ask the raytracer to continue the image if it exists
Continue No
; Ask the raytracer to allow interruption during rendering
Interruptable Yes
; How many levels deep should the