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POVSCN
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PREVUSCN.POV
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1995-12-28
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118 lines
//
// Base scene for Preview
// Moray V2.0 (c) SoftTronics, Lutz + Kretzschmar '95, '96
//
// Avoid adding any include files to this scene. The rendering of
// this file must fly!
//
camera { // Camera PreviewCam
location <0.00, -8.500, 3>
direction <0.0, 0.0, 3.00>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.3333, 0.0, 0.0>
look_at <0.000, -0.100, 0.000>
}
// ******* L I G H T S *******
light_source { // Light1
<5.820, -8.500, 6.316>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Light1
<5.820, -1.500, 3>
color rgb <0.400, 0.400, 0.400>
}
#declare FloorTxtr = texture {
pigment {
checker
color rgb < 1.00, 1.00, 1.00>
color rgb < 0.10, 0.10, 0.10>
scale 0.45
}
finish {
ambient 0.25
diffuse 0.80
}
}
#declare BackdropTxtr = texture {
pigment {
checker
color rgb < 1.00, 1.00, 1.00>
color rgb < 0.100, 0.100, 0.100>
scale <1000, 0.2, 0.2>
translate x*500
}
finish {
ambient 0.25
diffuse 0.80
}
}
// ******** O B J E C T S *******
#declare Floor = object {
plane { z,-1 }
texture { FloorTxtr }
}
#declare BackDrop = object {
plane { y,2.5 }
texture { BackdropTxtr }
}
#declare PreviewStone = object {
merge {
object { box { <-1,-1,-1>, <1,1,1>} }
object { sphere { <0,0,1.75>,1 } }
texture {
PreviewTexture
}
scale 0.6
translate -0.399*z
rotate z*60
}
}
#declare PreviewSphere = object {
sphere {<0,0,0>,1}
texture {
PreviewTexture
}
}
#declare PreviewCube = object {
box { <-1,-1,-1>,<1,1,1>}
texture {
PreviewTexture
}
rotate z*60
}
#declare PreviewPlane = object {
plane { z,0 }
texture {
PreviewTexture
}
}
#declare PreviewDisc = object {
disc { <0,0,0>, z , 1.0 }
texture {
PreviewTexture
}
scale 1.5
}
#declare PreviewCylinder = object {
cylinder { <0,0,-1>, <0,0,1>, 1 }
texture {
PreviewTexture
}
}