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README.TXT
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Text File
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1995-02-01
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22KB
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495 lines
Welcome to v1.9 of DOOM!
id Software respectfully requests that you do not modify the
levels for the shareware version of DOOM. We feel that the
distribution of new levels that work with the shareware version
of DOOM will lessen a potential user's incentive to purchase the
registered version.
If you would like to work with modified levels of DOOM, we
encourage you to purchase the registered version of the game.
Make sure you read the DOOM FAQ v6.666 if you have any problems
or are anxious to find out about the World of DOOM! The 4 files
of the FAQ are DMFAQ66A.TXT, DMFAQ66B.TXT, etc. Enjoy!
------------------------------------------------------------
Additional support
------------------------------------------------------------
If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
look no further than the DOOMania! BBS, owned and operated by
Paul Johnson. The BBS number is (317) 662-8842, the voice number
is (317) 662-1449.
------------------------------------------------------------
Auxiliary programs
------------------------------------------------------------
There are a number of auxiliary programs that come with DOOM. These
are DM.EXE, the DeathManager you use as a front-end for network and
modem play; DWANGO.EXE, the client software for the NEW multiplayer
gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
Driver that enables you to play DOOM over an office network that uses
the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
you to play DOOM over the modem or serial cable.
The documentation for the DM.EXE program is named DM.TXT, the documentation
for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
IPXSETUP.EXE and SERSETUP.EXE programs follow.
-------------------------------------------------------------
Get our latest releases from the following places:
id Software's BBS home:
Software Creations BBS "Home of the Authors"
1200/2400 V.42/MNP: 508-365-2359
2400-16.8k HST US Robotics: 508-368-4137
2400-14.4k V.32/V.32bis Hayes: 508-368-7036
id Software's anonymous ftp home:
ftp.uwp.edu
/pub/games/id
-------------------------------------------------------------
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
OMBUDSMAN STATEMENT
This program was written by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
a CompuServe message via CompuServe Mail to ASP Ombudsman
70007,3536.
------------------------------------------------------------
------------------------------------------------------------
DOOM ADDENDUM
------------------------------------------------------------
Welcome to DOOM. Before playing, you'll need to read the
DOOM manual and this addendum which contains information for
playing in Multiplayer mode, as well as technical support
and troubleshooting instructions. To avoid compatibility
errors, please make sure that your machine and network conform
to the system requirements listed below.
-------------------------------------------------------------
SYSTEM REQUIREMENTS
-------------------------------------------------------------
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
RAM, a VGA graphics card, and a hard disk drive. A 486 or
better, a Sound Blaster Pro(TM) or 100% compatible sound card
is recommended. A network that uses the IPX protocol is
required for network gameplay.
-------------------------------------------------------------
MULTIPLAYER MODE
-------------------------------------------------------------
GETTING STARTED
-------------------------------------------------------------
1. Install DOOM as described in the manual.
2. Launch DOOM from the SETUP program, by going to the
directory in which you installed DOOM, type SETUP, and press
the ENTER key. (If you are installing DOOM for the first
time the SETUP program will be automatically launched.)
Unlike playing DOOM in single player mode, DOOM in
multiplayer mode must be run either from the SETUP program
or by using the command line parameters mentioned later in
this addendum.
3. The SETUP program not only allows you to configure DOOM
to your system but lets you tell DOOM information that is
necessary for the multiplayer game, (i.e. number of players,
skill level, mode, etc.) The SETUP program is simple to
use--providing context sensitive help at the bottom of the
screen.
NUMBER OF PLAYERS: A maximum of four people can play
multiplayer DOOM on a network.
COMPATIBLE NETWORKS: To play multiplayer, you must have a
network that uses the IPX protocol. Check your network
manuals for information regarding your protocol. Novell
networks use the IPX protocol.
MULTIPLE GAMES ON THE NET: To play a multiplayer game while
another group is also playing the multiplayer game, you'll
need to change your network port address from the SETUP
application. The port address tells your server where to
send information that is sent over the network. Network
addresses range from 1-64000. You should refer to the person
in charge of your network for possible port addresses.
-------------------------------------------------------------
MULTIPLAYER INSTRUCTIONS
-------------------------------------------------------------
Many of the rules for playing DOOM change for the
multiplayer game. Read the following information carefully
before you begin to play DOOM in multiplayer mode.
MENUS: When you activate the Options menu or submenus, the
game KEEPS RUNNING so that other players can continue with
the action. So it is best to find a safe place before
adjusting screen sizes or sounds.
UNPAUSE: A player may Pause the game by pressing the PAUSE
key, but any other player can Unpause the game by pressing
the PAUSE key again. Make sure it's OK with your buddies
before taking a breather.
SAVE: When you do a savegame during a network game, it saves
on every player's system in the savegame slot you select,
writing over whatever was there. Before saving the game,
players should agree on a safe slot to save in.
LOAD: You cannot load a saved game while playing a
multiplayer game. To load a game everyone must quit from the
current game and restart the game from the saved game. To
start a game from a saved game, you can either select it
from the SETUP program or identify it as a command line
parameter.
WEAPONS: When a player runs over a weapon, he picks it up,
but the weapon remains in the game for other players to
take. Note: Shotguns dropped by former human sergeants are
removed from the game after being picked up or smashed.
DEATH: If you die and restart in the level, previously taken
items and destroyed monsters DON'T reappear. Even though
you've died, other players have survived. We didn't want to
undo all of their fine destruction by reviving every monster
in the area. However, this also means the level will
eventually run dry of monsters and ammunition. You'll have
to decide when the level is played out.
UNIFORM COLORS: In net games, each player's uniform is a
different color. The color of your character is the color
behind your face on the status bar. The colors are BROWN,
INDIGO (black), GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with
other players in the Chat mode. To enter into Chant mode and
broadcast a message to all the p