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- Welcome to v1.9 of DOOM!
-
- id Software respectfully requests that you do not modify the
- levels for the shareware version of DOOM. We feel that the
- distribution of new levels that work with the shareware version
- of DOOM will lessen a potential user's incentive to purchase the
- registered version.
-
- If you would like to work with modified levels of DOOM, we
- encourage you to purchase the registered version of the game.
-
- Make sure you read the DOOM FAQ v6.666 if you have any problems
- or are anxious to find out about the World of DOOM! The 4 files
- of the FAQ are DMFAQ66A.TXT, DMFAQ66B.TXT, etc. Enjoy!
-
- ------------------------------------------------------------
- Additional support
- ------------------------------------------------------------
-
- If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
- look no further than the DOOMania! BBS, owned and operated by
- Paul Johnson. The BBS number is (317) 662-8842, the voice number
- is (317) 662-1449.
-
- ------------------------------------------------------------
- Auxiliary programs
- ------------------------------------------------------------
-
- There are a number of auxiliary programs that come with DOOM. These
- are DM.EXE, the DeathManager you use as a front-end for network and
- modem play; DWANGO.EXE, the client software for the NEW multiplayer
- gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
- Driver that enables you to play DOOM over an office network that uses
- the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
- you to play DOOM over the modem or serial cable.
-
- The documentation for the DM.EXE program is named DM.TXT, the documentation
- for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
- IPXSETUP.EXE and SERSETUP.EXE programs follow.
-
- -------------------------------------------------------------
- Get our latest releases from the following places:
-
- id Software's BBS home:
- Software Creations BBS "Home of the Authors"
- 1200/2400 V.42/MNP: 508-365-2359
- 2400-16.8k HST US Robotics: 508-368-4137
- 2400-14.4k V.32/V.32bis Hayes: 508-368-7036
-
- id Software's anonymous ftp home:
- ftp.uwp.edu
- /pub/games/id
-
- -------------------------------------------------------------
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- OMBUDSMAN STATEMENT
-
- This program was written by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
- a CompuServe message via CompuServe Mail to ASP Ombudsman
- 70007,3536.
-
- ------------------------------------------------------------
- ------------------------------------------------------------
- DOOM ADDENDUM
- ------------------------------------------------------------
- Welcome to DOOM. Before playing, you'll need to read the
- DOOM manual and this addendum which contains information for
- playing in Multiplayer mode, as well as technical support
- and troubleshooting instructions. To avoid compatibility
- errors, please make sure that your machine and network conform
- to the system requirements listed below.
-
- -------------------------------------------------------------
- SYSTEM REQUIREMENTS
- -------------------------------------------------------------
- DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
- RAM, a VGA graphics card, and a hard disk drive. A 486 or
- better, a Sound Blaster Pro(TM) or 100% compatible sound card
- is recommended. A network that uses the IPX protocol is
- required for network gameplay.
-
- -------------------------------------------------------------
- MULTIPLAYER MODE
- -------------------------------------------------------------
- GETTING STARTED
- -------------------------------------------------------------
- 1. Install DOOM as described in the manual.
-
- 2. Launch DOOM from the SETUP program, by going to the
- directory in which you installed DOOM, type SETUP, and press
- the ENTER key. (If you are installing DOOM for the first
- time the SETUP program will be automatically launched.)
- Unlike playing DOOM in single player mode, DOOM in
- multiplayer mode must be run either from the SETUP program
- or by using the command line parameters mentioned later in
- this addendum.
-
- 3. The SETUP program not only allows you to configure DOOM
- to your system but lets you tell DOOM information that is
- necessary for the multiplayer game, (i.e. number of players,
- skill level, mode, etc.) The SETUP program is simple to
- use--providing context sensitive help at the bottom of the
- screen.
-
- NUMBER OF PLAYERS: A maximum of four people can play
- multiplayer DOOM on a network.
-
- COMPATIBLE NETWORKS: To play multiplayer, you must have a
- network that uses the IPX protocol. Check your network
- manuals for information regarding your protocol. Novell
- networks use the IPX protocol.
-
- MULTIPLE GAMES ON THE NET: To play a multiplayer game while
- another group is also playing the multiplayer game, you'll
- need to change your network port address from the SETUP
- application. The port address tells your server where to
- send information that is sent over the network. Network
- addresses range from 1-64000. You should refer to the person
- in charge of your network for possible port addresses.
-
- -------------------------------------------------------------
- MULTIPLAYER INSTRUCTIONS
- -------------------------------------------------------------
- Many of the rules for playing DOOM change for the
- multiplayer game. Read the following information carefully
- before you begin to play DOOM in multiplayer mode.
-
- MENUS: When you activate the Options menu or submenus, the
- game KEEPS RUNNING so that other players can continue with
- the action. So it is best to find a safe place before
- adjusting screen sizes or sounds.
-
- UNPAUSE: A player may Pause the game by pressing the PAUSE
- key, but any other player can Unpause the game by pressing
- the PAUSE key again. Make sure it's OK with your buddies
- before taking a breather.
-
- SAVE: When you do a savegame during a network game, it saves
- on every player's system in the savegame slot you select,
- writing over whatever was there. Before saving the game,
- players should agree on a safe slot to save in.
-
- LOAD: You cannot load a saved game while playing a
- multiplayer game. To load a game everyone must quit from the
- current game and restart the game from the saved game. To
- start a game from a saved game, you can either select it
- from the SETUP program or identify it as a command line
- parameter.
-
- WEAPONS: When a player runs over a weapon, he picks it up,
- but the weapon remains in the game for other players to
- take. Note: Shotguns dropped by former human sergeants are
- removed from the game after being picked up or smashed.
-
- DEATH: If you die and restart in the level, previously taken
- items and destroyed monsters DON'T reappear. Even though
- you've died, other players have survived. We didn't want to
- undo all of their fine destruction by reviving every monster
- in the area. However, this also means the level will
- eventually run dry of monsters and ammunition. You'll have
- to decide when the level is played out.
-
- UNIFORM COLORS: In net games, each player's uniform is a
- different color. The color of your character is the color
- behind your face on the status bar. The colors are BROWN,
- INDIGO (black), GREEN, and RED.
-
- CHAT MODE: In a multiplayer game you can communicate with
- other players in the Chat mode. To enter into Chant mode and
- broadcast a message to all the players, press the letter t.
- A cursor will appear where your messaging is normally
- placed. To broadcast to a specific player, instead of
- pressing t you'll need to press the first letter of the
- player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
- example, to send a message to the brown character, you would
- press the letter b.
-
- CHAT MACROS: In a multiplayer game, you can send your own
- pre-defined macros (defined in the SETUP program) by initiating
- Chat mode (as stated above), then holding ALT and pressing the
- number key that corresponds to the macro you wish to send. For
- example, if macro #2 is "Eat it and die!", initiate Chat mode
- by pressing 'T', then hold down ALT and press 2.
-
- EXITING A LEVEL: When one player exits a level, all players
- instantly exit with him, regardless of their position or
- their status.
-
- -------------------------------------------------------------
- COOPERATIVE OR DEATHMATCH MODE
- -------------------------------------------------------------
- There are two ways to play multiplayer--DeathMatch and
- Cooperative. In Cooperative mode the players work together.
- In DeathMatch mode your mission is to kill everything that
- moves, including your buddies. You can choose which mode you
- wish to play from the SETUP application. The differences
- between Cooperative and DeathMatch mode are as follows:
-
- WHERE YOU START: In Cooperative mode each player begins in
- the same area. In DeathMatch mode the players begin in
- completely different areas--if you want to see your buddy
- you'll need to hunt him down. Plus, each time you die,
- you'll restart in one of several random locations.
-
- KEYS: Unlike in single-player or Cooperative mode gameplay,
- in DeathMatch mode the players start each location with the
- keys necessary for opening any locked door in that area.
-
- STATUS BAR: In DeathMatch mode the ARMS section on the
- status bar is replaced with "FRAG." The FRAG section
- displays the number of times you've killed your opponents.
-
- AUTOMAP: In Cooperative mode the Automap works the same way
- it does in single-player mode. Each player is represented by
- a different color arrow. In DeathMatch mode you won't
- receive the pleasure of seeing your opponents on the map.
- Just like the monsters, your friends could be just around
- the corner, and you won't know until you face them.
-
- SPY MODE: If you're playing in Cooperative mode, press F12
- to toggle through the other players' viewpoint(s). Press any
- other key to return to your view. You still retain your own
- status bar at the bottom, and if your view reddens from pain
- it is YOU, not your partner, who has been hit.
-
- INTERMISSION SCREENS: In both Cooperative and DeathMatch
- mode the intermission screen tallies your achievement. In
- Cooperative mode the intermission screen lists the
- achievements for all players in the game. In DeathMatch mode
- the intermission provides a death count on everyone, letting
- you know who killed whom.
-
- -------------------------------------------------------------
- DEATHMATCH MODE GAMEPLAY NOTES
- -------------------------------------------------------------
- The rules for completing or winning a DeathMatch game have
- intentionally been left general. Any player can exit an area
- and force all of the players to move to the next area. Also,
- there is no limit on how many kills are required to declare
- a player the winner. We decided to leave this up to you. You
- know what you like best!
-
- Note: Before you play DOOM in DeathMatch mode you should be
- familiar with the layout of every area in DOOM. As you know,
- in DeathMatch mode your startup location is random and often
- in an area that is very hostile.
-
- -------------------------------------------------------------
- MULTIPLAYER DEMO RECORDING
- -------------------------------------------------------------
- You can record your tournaments for posterity! To record multi-
- player demos, add the line "-record demoz" to the command-line.
- Make sure the other player is recording also, or it won't work.
- If you need more time, add the "-maxdemo <K>" option to increase
- demo buffer space. Make sure both of you specify the same amount.
- DOOM defaults to 128K of demo buffer space, to specify 1meg you
- would type "-maxdemo 1024" on the command-line.
-
- IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
- ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
-
- When you wish to stop recording, press the Q or F10 keys and both
- players will exit to DOS. To play the demo back, merely type,
- "DOOM -playdemo demoz" and the demo will play back. To see the
- other player, press the F12 key. Press F12 to toggle between all
- players in the demo. The TAB key will display the automap.
-
- You can set the name of the demo file to anything you want. "demoz"
- was just an example name.
-
- -------------------------------------------------------------
- RUNNING DOOM FROM THE COMMAND LINE
- -------------------------------------------------------------
- Much of the information you give to DOOM through the SETUP
- program can be provided by passing program parameters to
- the appropriate device driver on the command line.
-
- NETWORK PLAY
- ------------
- When you want to run a network game, you use IPXSETUP.EXE which
- is the device driver for DOOM's network mode. The parameters
- are as follows:
-
- -NODES starts DOOM as a network game and sets the number of
- players who are going to play. If you don't specify the number
- of nodes, the default is 2.
- -nodes <# of players>
-
- -PORT sets the port from which to play DOOM multiplayer on
- the network. By setting a different port, more than one
- group of players can play DOOM on a single network.
- -port <# of the port>
-
- MODEM PLAY
- ----------
- When you want to play a modem or null-modem game, you need to
- run SERSETUP.EXE which is the device driver for DOOM's serial
- communications mode. The parameters are as follows:
-
- -DIAL tells the program which number to dial, if you're going
- to do the calling.
- -dial <phone number>
-
- -ANSWER puts your modem into Answer mode so someone can call
- you and play DOOM.
- -answer
-
- -COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
- or serial cable is connected to. Very important!
- -com1
-
- -8250 tells SERSETUP to set the UART to 8250. Just in case your
- 16550 UART is acting up at the higher speed.
- -8250
-
- -IRQ sets the IRQ for the COM port.
- -irq <irq number>
-
- -PORT sets the COM I/O port that SERSETUP uses to communicate
- with your modem. To use hexadecimal, such as the number 0x3f8, you
- would type "-port 0x3f8".
- -port <port number>
-
- -<#> sets the baud rate of your COM port, overriding the value in
- the MODEM.CFG if you're running a modem game. Legal values are
- 9600, 14400, 38400, 57600.
- Example: -14400
-
- Note that to run a null-modem game, you must have a null-modem
- cable plugged into a serial port on both computers and each
- computer runs SERSETUP.EXE with a -COM# parameter as well as
- any General Parameters. Do not use the -ANSWER or -DIAL
- parameters, or SERSETUP will think you're using a modem. To get
- a null-modem cable, go to CompUSA or Radio Shack and say,"I need
- a null-modem cable to run a DOOM multiplayer game."
-
- VERY IMPORTANT!
- You will need to run the SETUP program and select Choose Modem
- from the Network/Modem/Serial menu so you can set your modem
- init string correctly. Merely select the modem and press Enter
- and SETUP will create a new MODEM.CFG file that corresponds to
- your modem (the MODEM.CFG file is used by SERSETUP for initing
- the modem.)
-
- If your modem is not in the list, you will most likely need to
- edit the MODEM.CFG file in the DOOM directory. The first line
- of the file is an initialization string that:
- * Turns off error-correction
- * Turns off data-compression
- The MODEM.CFG file has a Hayes-standard init string like this:
- AT Z S=46 &Q0 &D0
- You just add your own commands after the "AT Z " if your modem
- doesn't work with these settings -- dig up your modem manual for
- the correct settings.
-
- The second line is a hangup string used when you quit DOOM.
-
- The third line is the baud rate at which you want your COM port set.
- The legal settings are: 9600, 14400, 38400, 57600.
-
- If the modem connection isn't working when you call your friend,
- have him call you instead. Try setting the modem to GENERIC (in the
- SETUP.EXE program) if your modems don't connect.
-
- If you STILL can't get the modems to connect, both of you should
- run your favorite COMM programs and connect with 9600, no error
- correction and no data compression. Then quit the COMM program
- and keep the connection going. Then just run SERSETUP with a -COM#
- parameter (as if you were running a null-modem game) since you're
- already connected.
-
- If you had trouble connecting, but figured out some settings that
- work, please fax them to us at (214) 686-9288 so we can expand our
- modem init string database and perhaps have the SETUP program ask
- you for your modem type in a future version of DOOM.
-
- GENERAL PARAMETERS
- ------------------
- These parameters can be passed straight to DOOM, or passed
- to IPXSETUP or SERSETUP, which then pass them to DOOM.
-
- -LOADGAME allows you to start DOOM from a specified save
- game. Instead of using the saved game name, simply enter the
- number that corresponds to the slot you saved the game to on
- the SAVE GAME screen (0-5).
- -loadgame <# of the game>
-
- -DEATHMATCH starts DOOM as a DeathMatch game. If you don't
- enter DEATHMATCH as a command line parameter, DOOM will
- default to the Cooperative mode.
- -deathmatch
-
- -ALTDEATH specifies respawning items during DEATHMATCH.
- NOTE: Invulnerability and Invisibility do not respawn.
- -deathmatch -altdeath
-
- -SKILL sets the skill level (1-5) you wish to play. Only useful
- with -warp -- see below.
- -skill <# of skill level>
-
- -EPISODE sets the episode (1-3) you wish to play. The default
- episode is Episode One, Knee-Deep in the Dead.
- -episode <# of the episode>
-
- -CONFIG allows you to use your configuration file from any
- directory you choose. This is primarily for diskless workstations
- that don't have a C: drive to save config information to. You
- need to rename the default.cfg file created by the SETUP program
- to a directory and name of your choosing to avoid conflicts.
- -config <pathname> ex. -config f:\doom\data\myconfig.cfg
-
- -NOMONSTERS allows you to start playing with NO MONSTERS running
- around! This is great for DeathMatch where, really, the monsters
- just get in the way. Only useful with -warp -- see below.
- -nomonsters
-
- -RECORD tells DOOM to record the game you are starting.
- Demo files will be saved as <filename>.lmp.
- -record <filename>
-
- -MAXDEMO xxx If you want to record a demo bigger than 128k, use
- this option. xxx will be the size (in kilobytes) of the demo.
- example -MAXDEMO 1024 will record a 1 megabyte demo.
- -record <filename> -maxdemo xxx
-
- -RESPAWN tells DOOM that, yes, you are a badass, and yes, you
- want all the monsters to respawn around 8 seconds after you kill
- them. The NIGHTMARE skill level already does this. Note that
- using -respawn and -nomonsters at the same time is a dumb thing
- to do. Only useful with -warp -- see below.
- -respawn
-
- -TURBO xxx gives you a speed boost. This is great in DeathMatch!
- The value xxx can be from 0 to 250. The other player(s) will be
- notified of your speed increase! THIS IS CONSIDERED CHEATING
- IN SINGLE PLAYER MODE!
- -turbo xxx
-
- @<filename> will allow you to specify a Response file that DOOM
- will read additional command-line parameters from. For example,
- typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file
- for additional command-line parameters. The file format is simply
- one parameter per line with a carriage return to terminate the line.
- Each parameter is typed exactly as you would type it on the DOS
- command-line.
-
- -FAST will make the monsters move and shoot up to 3 times faster,
- just as if you were playing in Nightmare mode, but without the
- respawning. Only useful with -warp -- see below.
- -fast
-
- -TIMER <# of minutes> will make DOOM exit the current level after
- a specified amount of minutes, going to the intermission screen.
- This option is only useful in DeathMatch mode.
- -timer xxx
-
- An example line for entering the above information would be:
- doom -loadgame 3 -deathmatch -skill 4 -timer 10
-
- IMPORTANT: Only the following command-line parameters are available
- while using the -WARP parameter:
- -fast, -nomonsters, -skill, -respawn.
-
- -------------------------------------------------------------
- ADDING MORE PHONE NUMBERS TO YOUR LIST
- -------------------------------------------------------------
- You must use a text editor (such as EDIT that comes with DOS)
- to edit the MODEM.NUM file. The format is simple. The first line
- is the Person's name (which will appear in the list), the second
- line is the phone number. The third line should be blank.
-
- -------------------------------------------------------------
- DOOM, the DOOM logo and DOOM likenesses are trademarks of id
- Software, inc.,(C)1993. IBM is a registered trademark of
- International Business Machines, inc. Sound Blaster is a
- registered trademark of Creative Labs, inc. All other
- trademarks are the property of their respective companies.
-
- Special thanks to ZOOM in their help for 28.8 modem support.
-