home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Bila Vrana
/
BILA_VRANA.iso
/
010A
/
XQUEST.ZIP
/
XQUEST.DOC
< prev
next >
Wrap
Text File
|
1996-03-28
|
33KB
|
703 lines
XQUEST 2
by
Mark Mackey
------------
INTRODUCTION
------------
XQuest is a horribly addictive arcade game for the PC! Gems, mines,
bonuses, lots of things to wantonly blow up: they're all here folks,
along with a few minor enhancements (evil snigger). For those few sad
individuals who haven't yet played the game, here is...
---------
THE STORY
---------
The invasion fleet of the hideous Mucoids is hurtling towards the
Earth, intent on blasting it into tiny steaming shreds of radioactive
grit, and only your ship, armed with the our latest top secret
Super Kill-o-Zapper Atomic Phaser Photon Laser Cannons can... Hang
on, sorry. Wrong game: I'll start again.
You're a jolly little ship dingus which shoots all around a rather
abstract landscape collecting little blue gem thingies, while
avoiding a few mines scattered around. Hmm. Boring, you say? Well,
maybe it still needs a certain something... OK, so we'll keep the
Super Kill-o-Zapper, then, and add a couple of things to blow up. In
fact, we'll add LOTS of things to blow up. Happy?
-----------------
GAME REQUIREMENTS
-----------------
Required Recommended
CPU 286-12MHz 386DX-33 and up
Video card VGA VGA
Monitor none at least one
Input device Mouse or Joystick Mouse
Sound Card none Sound Blaster
Low Memory 350K free 540K free
-------------------------
WHAT'S NEW FOR XQUEST 2?
-------------------------
This new, improved version of XQuest is new and improved! The new and
improved bits include
- The removal of many bugs, including sound bugs, graphics bugs,
mouse bugs, hairy bugs, purple bugs and the infamous speckled
spackle bug.
- Sound now works with DMA's other than 1, and high IRQs. Be
grateful, ye who complained about this one.
- Joystick and keyboard support.
- The removal of a few more bugs.
- Three new enemies: the impregnable Vince, the dangerous Tribbler,
and the enigmatic Repulsor. Beware!
- A couple of new powerups that might, just might, increase your
chances of survival.
- A prettier font for the menus.
- Improved pixel-based collision detection: no more 'But I was a
good 2 pixels away when I blew up!' blues.
- Difficulty levels for the wimps and gods out there.
- A nicer demo interface.
- The removal of a final few 'last bugs' (TM).
- Due to popular request, the exit is an eensy weensy bit bigger :).
- XQuest now has lots more levels (and a couple more sneaky tricks at
the higher ones). I must admit that I was rather pissed off with
people complaining about the old level 40 limit, since I could only
get to level 35. I invented the game, so I should be allowed to be
the best at it. Hmmmph!
- If you do well enough, you may be given XQuest Awards. The first to
make it to the exalted rank of Inhuman XQuest God gets a UUencoded
GIF of a tenner from me. What an incentive!
- All this and it takes even less memory to run than version 1.0,
thanks to some amazingly skillful programming on my part :).
-----------
HOW TO PLAY
-----------
To play XQuest type 'xquest' at the prompt from the directory that
XQuest is installed to. Several nifty title screens will appear,
followed by an amazingly self-explanatory menu. In the interests of
total software documentation, however, here is an explanation:
Menu Option What it Does
----------- ------------
Start Game Starts the game
Help Help screen
Hall of Fame Hall of Fame
Options Options menu
Demo Demo menu
Quit Quits
Did that help? Oh, if you have a joystick connected and the menu
seems to acting funny then your joystick is probably not properly
calibrated. Press 'J' on any menu screen to calibrate your joystick.
Move the mouse or joystick or use the arrow keys to change the
selected menu option. Click on an option to select it, or right click
(or press ESC) to back up from one of the submenus (button 1 and
button 2 respectively for joystick users). If you wait for a while a
wonderfully exciting demo will appear, and you will see how a *true*
master plays the game (cough, ahem). (To exit the demo simply click a
button or press ESC).
Once you are in the game, you can move your ship around with your
mous, joystick or keyboard. Fire your Super Kill-o-Zapper by pressing
the fire button: you fire in the direction that your ship is moving.
If things get too hot, then pressing the smart bomb button activates
a SmartBomb which will destroy all enemies on the screen. You only
have a limited number of SmartBombs, so use them sparingly. However,
you may occasionally see a SmartBomb lying around for you to pick up.
Handy, huh?
If things get too hot, you can take a break by hitting 'p'. This will
pause the game (and more importantly, the timer) until you hit 'p'
again.
Your object in the game is to collect all of the blue gems on the
screen. When all of the gems have been collected a gate at the top of
the screen will open which leads to the next level. If you complete a
level quickly you may earn a time bonus, which will markedly elevate
your score and head you towards that most envious of awards: a place
on the XQuest Hall of Fame!
However, there are hazards that must be overcome. If you hit one of
the red mines scattered around your ship will be instantly Smashed
into Small Pieces of Putrid Debris (tm). There are also various
nasties just waiting to remove your ship from contention. The enemies
you may encounter are:
Grunger Fairly harmless, slow and stupid, these are the
hired muscle.
Zippo The same as Grungers except for the slow bit.
Zinger Fires little teeny bullets everywhere.
Vince Invulnerable. Well, almost.
Miner Lays mines right where you don't want them.
Meeby Big, annoying, tough. Need I say more?
Retaliator You shoot them, they shoot right back. That's
fair, isn't it?
Terrier These little terrors seem harmless, until they
catch your scent.
Doinger The longer they're around, the more danger
you're in.
Snipe Excellent marksmen, Snipes are just *waiting* for
a clear shot...
Tribbler Fragile: handle with care. Tribbles are very
friendly...
Buckshot Fire LOTS of little teeny bullets everywhere.
Terminate with prejudice on sight.
Cluster Clusters are slow, harmless, and quite cute
really. Until you shoot them.
Sticktight Harder to shake off than a SideWinder, and twice
as deadly.
Repulsor Run awwaaaaaayyyyyyyy! You