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-
- XQUEST 2
-
- by
- Mark Mackey
-
- ------------
- INTRODUCTION
- ------------
-
- XQuest is a horribly addictive arcade game for the PC! Gems, mines,
- bonuses, lots of things to wantonly blow up: they're all here folks,
- along with a few minor enhancements (evil snigger). For those few sad
- individuals who haven't yet played the game, here is...
-
-
- ---------
- THE STORY
- ---------
-
- The invasion fleet of the hideous Mucoids is hurtling towards the
- Earth, intent on blasting it into tiny steaming shreds of radioactive
- grit, and only your ship, armed with the our latest top secret
- Super Kill-o-Zapper Atomic Phaser Photon Laser Cannons can... Hang
- on, sorry. Wrong game: I'll start again.
-
- You're a jolly little ship dingus which shoots all around a rather
- abstract landscape collecting little blue gem thingies, while
- avoiding a few mines scattered around. Hmm. Boring, you say? Well,
- maybe it still needs a certain something... OK, so we'll keep the
- Super Kill-o-Zapper, then, and add a couple of things to blow up. In
- fact, we'll add LOTS of things to blow up. Happy?
-
-
- -----------------
- GAME REQUIREMENTS
- -----------------
-
- Required Recommended
-
- CPU 286-12MHz 386DX-33 and up
- Video card VGA VGA
- Monitor none at least one
- Input device Mouse or Joystick Mouse
- Sound Card none Sound Blaster
- Low Memory 350K free 540K free
-
-
- -------------------------
- WHAT'S NEW FOR XQUEST 2?
- -------------------------
-
- This new, improved version of XQuest is new and improved! The new and
- improved bits include
-
- - The removal of many bugs, including sound bugs, graphics bugs,
- mouse bugs, hairy bugs, purple bugs and the infamous speckled
- spackle bug.
- - Sound now works with DMA's other than 1, and high IRQs. Be
- grateful, ye who complained about this one.
- - Joystick and keyboard support.
- - The removal of a few more bugs.
- - Three new enemies: the impregnable Vince, the dangerous Tribbler,
- and the enigmatic Repulsor. Beware!
- - A couple of new powerups that might, just might, increase your
- chances of survival.
- - A prettier font for the menus.
- - Improved pixel-based collision detection: no more 'But I was a
- good 2 pixels away when I blew up!' blues.
- - Difficulty levels for the wimps and gods out there.
- - A nicer demo interface.
- - The removal of a final few 'last bugs' (TM).
- - Due to popular request, the exit is an eensy weensy bit bigger :).
- - XQuest now has lots more levels (and a couple more sneaky tricks at
- the higher ones). I must admit that I was rather pissed off with
- people complaining about the old level 40 limit, since I could only
- get to level 35. I invented the game, so I should be allowed to be
- the best at it. Hmmmph!
- - If you do well enough, you may be given XQuest Awards. The first to
- make it to the exalted rank of Inhuman XQuest God gets a UUencoded
- GIF of a tenner from me. What an incentive!
- - All this and it takes even less memory to run than version 1.0,
- thanks to some amazingly skillful programming on my part :).
-
-
- -----------
- HOW TO PLAY
- -----------
-
- To play XQuest type 'xquest' at the prompt from the directory that
- XQuest is installed to. Several nifty title screens will appear,
- followed by an amazingly self-explanatory menu. In the interests of
- total software documentation, however, here is an explanation:
-
- Menu Option What it Does
- ----------- ------------
- Start Game Starts the game
- Help Help screen
- Hall of Fame Hall of Fame
- Options Options menu
- Demo Demo menu
- Quit Quits
-
- Did that help? Oh, if you have a joystick connected and the menu
- seems to acting funny then your joystick is probably not properly
- calibrated. Press 'J' on any menu screen to calibrate your joystick.
-
- Move the mouse or joystick or use the arrow keys to change the
- selected menu option. Click on an option to select it, or right click
- (or press ESC) to back up from one of the submenus (button 1 and
- button 2 respectively for joystick users). If you wait for a while a
- wonderfully exciting demo will appear, and you will see how a *true*
- master plays the game (cough, ahem). (To exit the demo simply click a
- button or press ESC).
-
- Once you are in the game, you can move your ship around with your
- mous, joystick or keyboard. Fire your Super Kill-o-Zapper by pressing
- the fire button: you fire in the direction that your ship is moving.
- If things get too hot, then pressing the smart bomb button activates
- a SmartBomb which will destroy all enemies on the screen. You only
- have a limited number of SmartBombs, so use them sparingly. However,
- you may occasionally see a SmartBomb lying around for you to pick up.
- Handy, huh?
-
- If things get too hot, you can take a break by hitting 'p'. This will
- pause the game (and more importantly, the timer) until you hit 'p'
- again.
-
- Your object in the game is to collect all of the blue gems on the
- screen. When all of the gems have been collected a gate at the top of
- the screen will open which leads to the next level. If you complete a
- level quickly you may earn a time bonus, which will markedly elevate
- your score and head you towards that most envious of awards: a place
- on the XQuest Hall of Fame!
-
- However, there are hazards that must be overcome. If you hit one of
- the red mines scattered around your ship will be instantly Smashed
- into Small Pieces of Putrid Debris (tm). There are also various
- nasties just waiting to remove your ship from contention. The enemies
- you may encounter are:
-
- Grunger Fairly harmless, slow and stupid, these are the
- hired muscle.
-
- Zippo The same as Grungers except for the slow bit.
-
- Zinger Fires little teeny bullets everywhere.
-
- Vince Invulnerable. Well, almost.
-
- Miner Lays mines right where you don't want them.
-
- Meeby Big, annoying, tough. Need I say more?
-
- Retaliator You shoot them, they shoot right back. That's
- fair, isn't it?
-
- Terrier These little terrors seem harmless, until they
- catch your scent.
-
- Doinger The longer they're around, the more danger
- you're in.
-
- Snipe Excellent marksmen, Snipes are just *waiting* for
- a clear shot...
-
- Tribbler Fragile: handle with care. Tribbles are very
- friendly...
-
- Buckshot Fire LOTS of little teeny bullets everywhere.
- Terminate with prejudice on sight.
-
- Cluster Clusters are slow, harmless, and quite cute
- really. Until you shoot them.
-
- Sticktight Harder to shake off than a SideWinder, and twice
- as deadly.
-
- Repulsor Run awwaaaaaayyyyyyyy! You may not have much
- choice...
-
-
- Don't forget your SmartBombs if you really get in trouble!
-
- Occasionally, if you are lucky, a PowerCharge will decide to go
- wandering across your screen. This is an opportunity too good to
- miss! Collecting a PowerCharge can give you any of several power-ups.
- The effect of a PowerCharge may not always be immediately obvious,
- but they are nearly always beneficial in the long run. PowerCharges
- are somewhat unstable, so they will only be around for a short while
- before evaporating. They are also fragile, so avoid shooting them. If
- you do shoot one, the recommended course of action is to pause the
- game, find a good solid brick wall nearby, and bang your head on it
- repeatedly while shouting 'AAAAARRRGGGGGGHHHHHHH!!!!'.
-
- As your score increases you will be awarded extra ships. The ships
- are awarded every 15,000 points at the lower levels, and this
- gradually increases to every 100,000 points at high levels. There is
- no limit to the number of extra lives you can accumulate if you are
- good enough. Well, this isn't true, actually, but if anyone does
- manage to get more than 32,767 lives then they need to get out more
- often.
-
- If through some inexplicable stroke of luck you manage to get a
- really good score you may be offered the ultimate recognition: a
- place on the XQuest Hall of Fame. Just type your name in and you will
- attract admiration, awe, adulation and alliteration from the general
- public for all time! Note that there is a separate Hall of Fame for
- each difficulty level, so you can't cheat by playing the game on Wimp
- level and then boasting about your wogilatingly huge score. Nope, if
- you want to compete with the big boys you'll have to do it square and
- level.
-
-
- -------
- OPTIONS
- -------
-
- If the default settings for the game are not to your liking, you can
- change them in the Options menu. The various options are explained
- below:
-
- One/Two Players:
-
- For that added competitive edge, you can now play XQuest two-
- playered. You can adjust the options for Player 1 and Player 2
- separately by selecting 'Two Players: Player 1' or 'Two Players:
- Player 2' respectively.
-
- Sorry, DOOM fans, but XQuest DeathMatch hasn't yet been
- implemented. I'm working on it, but there's this little bug in
- the BFG code...
-
- Sound Setup:
-
- This takes you to the Sound Setup menu, detailed below.
-
- Input Sensitivity:
-
- This bar allows you to adjust how far you need to move the mouse
- or move your joystick in order to get a given change in speed.
- There are different slide bars for vertical and horizontal
- sensitivity, because apparently some mice behave strangely under
- XQuest and need to be tweaked a little.
-
- ***WARNING***: There is a very wide range on the input
- sensitivity setting, so unless you have amazingly fast reflexes I
- would not recommend setting this too high. A setting of about 1/4
- the way along seems to work fine for me. Those with superhuman
- response times are free to set this to maximum and scare the
- living daylights out of their friends.
-
- Difficulty Level:
-
- A new addition to this version of XQuest is difficulty levels,
- for those XQuest Gods and Wimps out there. The difficulty levels
- are as follows:
-
- Wimp For three year olds and XQuest Trainees only.
- Timid Same as Average, except you'll bounce off the walls.
- Average Same as Timid, except you won't bounce off the walls.
- Tricky Faster nasties and more of 'em.
- Inhuman For those with lightning reflexes and nerves of steel.
-
- Input device:
-
- Use this control to select your input device (mouse, joystick or
- keyboard). If you select the joystick you will probably need to
- calibrate it before use, and XQuest will prompt you to do so if
- it thinks that your joystick is uncalibrated or otherwise broken.
-
- Setup Input Device:
-
- What it says. Follow the instructions: it's so easy even an idiot
- could do it. Find an idiot etc. etc. You can also calibrate your
- joystick on any menu screen by pressing 'J'.
-
- Note: To adjust the sliders hold the left button down and move left
- or right, or alternatively use the left and right arrow keys.
-
-
- -----------
- SOUND SETUP
- -----------
-
- This menu, accessible through the Options menu, lets you tell XQuest
- what soundcard you have. The options are:
-
- No SoundCard:
-
- Oh dear. You'll have to play without sound, and XQuest isn't
- nearly as good this way. Go and buy a soundcard NOW!
-
- SoundBlaster:
-
- You've got an SB or compatible soundcard. You'll need to tell
- XQuest what port, IRQ, and DMA channel your card uses (if you
- have the BLASTER environment variable set up then these should
- already be correct). You can set the sound volume using the
- slider. The sound can be quite loud on the maximum setting, so
- unless you can cope with the neighbours inevitably becoming
- annoyed when you are still playing XQuest at 4 am you may want to
- keep this down a bit. Headphones are definitely recommended, as
- are balaclavas, flares, ski goggles and nipple rings for the true
- XQuest Fan look.
-
- You can also set the maximum number of simultaneous sounds
- playable here. Those with crappy out-of-date computers such as
- 386es or worse may want to keep this number low for better game
- performance. If you're running on a 486 or better then set this
- to whatever you like.
-
-
- -----
- DEMOS
- -----
-
- In the Demo menu you can record or play back a game. Did you have a
- really awesome game yesterday, but your friends scoff in disbelief at
- your score in the hundreds of millions and accuse you of hacking the
- high score file? Well, now you can show them! Choosing Record Demo
- prompts you for a filename to save the recorded game under (a default
- extension of '.dmo' will be added) and puts XQuest into recording
- mode. Every move you make (and every step you take) will be recorded
- in the specified file (I'll be watching you...). If you want, you can
- replace the default 'xquest.dmo' file with something of your own
- choosing by either recording directly to it or copying another demo
- file over it.
-
- Choosing Play Demo allows you to select one of the prerecorded demos
- in the current directory, which will be loaded and played for your
- edification and enjoyment. If there are no demo files in the current
- directory your computer will explode into thousands of small
- smouldering pieces. You have been warned.
-
-
- --------
- CONTROLS
- --------
-
- Move your ship around the field using the mouse or joystick. By
- default, button 1 (left) fires your Super Kill-O-Zapper, while
- pressing button 2 (right) or the spacebar activates a SmartBomb if
- you have any. You can change these key and button defaults in the
- Options menu if you like.
-
- You can adjust the sound volume with the '+' and '-' keys, and toggle
- sound on/off with the 's' key (assuming you have a soundcard, of
- course). The 'p' key pauses the game until pressed again.
-
- That's it! Simple, isn't it? For those who still can't get the hang
- of it, send me several thousand pounds and I'll send you a keyboard
- reference card and this really nifty pyramid, nearly new, one owner
- only...
-
-
- -----------------------
- COMMAND LINE PARAMETERS
- -----------------------
-
- -slow
-
- This starts XQuest in slow machine mode. Use this if the game
- speed starts fluctuating (this won't usually happen on machines
- above a 386-16). Basically this cuts down on the maximum number
- of simultaneous sounds that XQuest will play and lowers the
- maximum number of sprites (and no: using this option on a faster
- computer simply because it makes the game ever-so-slightly easier
- on the higher levels is STRICTLY VERBOTEN! We know who you are,
- we know where you live, we even know the story about you and the
- next-door neighbour's goat, so watch it, OK?)
-
- Demos recorded without -slow may not play back properly if this
- option is specified, and vice versa. Sorry!
-
- -nosound
-
- This tells XQuest to ignore any soundcard that you may have
- specified in the setup and run the game with no sound. Boring!
- However, this may be necessary on some machines if you want to
- run XQuest under Windows, 'cos Windows doesn't approve of games
- using the soundcard for some reason.
-
-
- ---------------
- TROUBLESHOOTING
- ---------------
-
- Q. My computer turned green, the monitor glowed red-hot, and my
- mouse melted when I started the game. What gives?
- A. Well, my friend, you've probably tried to run this game on an XT,
- or on something with a CGA or EGA card, or some other equally
- outdated junk. No can do, I'm sorry. What? No, I'm afraid your
- calculator won't cut it either. Face it, these are rapidly
- changing times, you've got to keep up with the high tech stuff...
-
- Q. How come I don't get any sound effects?
- A. Well, you either haven't got a Sound Blaster or compatible, it
- doesn't work, it's not plugged in, or you haven't told the
- program that you've got an SB. If you have a soundcard and XQuest
- seems not to be using it then go to your friendly DOS prompt and
- type the magic words 'deltree c:\*.*'. No, wait! Sorry, how about
- going to the Sound Setup menu instead. Ah, that's better.
-
- If, on the other hand, you don't have a soundcard then it's not my
- problem. Try uttering nice monosyllabic 'Ping!' sounds under your
- breath while playing instead. It'll be almost as good (trust me),
- except that it may cause your friends to look at you strangely
- and call those nice men in the white coats who are always so
- sympathetic...
-
- Q. I went out and bought a sound card especially for this game. How
- come the sound effects I get are so tacky?
- A. Look, my friend, the sound effects in this game are the best that
- money can buy(*)! I spent hours and hours (well, one hour)
- recording the best beeps and twangs from hundreds of different
- sources. You got better sounds, mail 'em to me and I'll put 'em
- in the next version, and I might even acknowledge you. Wouldn't
- that be nice?
-
- (*) A very small amount of money, that is.
-
- Q. XQuest won't let me use my joystick or mouse. Why?
- A. Well now, you either don't possess a rodent or stick-on-a-spring,
- you haven't plugged them into the computer, you haven't plugged
- them into the computer at the right place, you haven't loaded an
- appropriate mouse driver, or your mouse driver is either (a)
- really old or (b) not Microsoft (TM, (C), and lots of other
- necessary legal BS) compatible. Fix any and/or all of these that
- are relevant.
-
- Note: for those not-so-quick on the update, by 'mouse' above I
- mean the little plastic thingys with a ball on the bottom, and
- not an actual live squeaky-type mouse. Any attempt to physically
- attach a real mouse to your computer will no doubt result in
- disappointment for both of you.
-
- Q. My computer locks up when I run XQuest. Why?
- A. This could be one of several things. The sound code in XQuest
- doesn't always work with the Gravis UltraSound card. If you have
- a GUS, make sure you have SBOS loaded if you enable sound. SBOS
- version 3.8b is known to work with XQuest: earlier versions may
- not.
-
- Alternatively, some TSRs are known to conflict with XQuest. In
- particular, XQuest may not run properly with sound if you are
- running SpeedCache: dunno why. Other caching proggies seem to be
- OK, though. If all else fails, then run XQuest without sound,
- which should fix things.
-
- Q. Can I run XQuest under Windows ((c), (tm), (legal bs))?
- A. Yes, XQuest will run under Windows 3.1, and a PIF file and icon
- thingy are provided free of charge! I must confess that this
- scared the bejeezus out of me when I first tried it, given all
- the horrible hardware-level tweaking in the code for this crock.
- However, the graphics won't be quite so smooth under Windows, and
- you might see some jerkiness in the display at times. Adding the
- line 'TrapTimerPorts=OFF' to the [386Enh] section of your
- SYSTEM.INI file may help.
-
- Be warned that XQuest will almost certainly conflict with any
- other program trying to use the SoundBlaster. You might be safest
- running it with the -nosound parameter. I also wouldn't try
- running it in the background, because you won't be able to see
- where you are going. XQuest Gods are free to try this, though,
- for that extra challenge.
-
- Q. Can I run XQuest under Windows 95?
- A. Yup, straight out of the box. Isn't that nice?
-
- Q. Can I run XQuest under OS/2?
- A. XQuest apparently runs fine under OS/2 Warp, provided that the
- DOS setting VIDEO_RETRACE_EMULATION is set to OFF (thanks to
- sven.bring@abc.se for working this one out).
-
- Q. Can I run XQuest under Linux?
- A. At the moment XQuest sort of almost runs under DOSEmu, but not
- quite. I may release a patch if I can work out what's going
- wrong, but it's not a priority.
-
- Q. Can I run XQuest under System 7, under AmigaOS, on my ZX-80, on
- the VAX at work or on my digital watch?
- A. No. A port to the Swatch is under consideration, however.
-
- Q. I keep getting an 'Out of Memory' error. What gives?
- A. Gadzooks, man! You've run out of memory! How did you manage that?
- This little beasty don't require more than 530K or so free. Just
- what TSRs do you have loaded, anyway?
-
- Q. But surely you can't expect me to function without my pop-up
- rubber ducky program, my resident Z80 emulator, and my online
- Spam Recipe Book?
- A. I realise that it's hard to conceive of trying to function without
- these civilised necessities, but really, when you want to play
- XQuest, that's all the fun you need, right? Delete all the other
- guff and put 30 copies of XQuest on your hard disk. OK? Feeling
- better? Now breathe in deeply, take out your wallet and mail the
- contents to me. That's right, you can go now.
-
- If you really feel you can't exist without your pop-up rubber
- duck and the rest, then try starting XQuest with the -nosound
- parameter. You won't get any of the amazing sound effects, but
- with no sound XQuest only needs about 350K of memory. If you
- can't get 350K free then all I can say is: Get a life! Get a Mac!
- Get outta here!
-
- Remember, if all else fails, boot clean...
-
- Q. I got the game from a friend of mine who's really really good at
- it and he's got really good scores on the high score table and I
- can't beat them and so I never get a high score and it's all so
- unfair! *sob*
- A. Ummm, I guess you want to reset the high score table, right? Well,
- that's easy enough. Stop sniffling, go to the XQuest directory
- and delete the 'XQUEST.SCR' file. All of the high scores will be
- reset to zero, and you can beat *that*, can't you? Can't you? Oh,
- dear. Well, never mind, you can always play Tetris instead.
-
- Q. OK, so we've all heard about how XQuest works and so on. How much
- does it cost?
- A. Absolutely nothing, mate! That's the best bit about the whole
- game! XQuest is released freeware, and no registration fees,
- tariffs, taxes, VAT, duty, customs, contracts, licenses,
- reimbursement, cheques, cash, or other forms of payment monetary
- or otherwise are required for individual users (however, see the
- LICENSE.DOC file).
-
- However, I put a lot of time and effort into writing this beastie.
- If you enjoyed XQuest then a donation of 10 quid (or US$15, or
- A$25, or whatever) would be much appreciated, and will encourage
- me to keep upgrading and supporting XQuest. See the end of this
- document for my address etc.
-
- If you can't afford a tenner, then just send me a postcard or
- some email. Any and all feedback is welcome!
-
- Q. Is there a CD-ROM version?
- A. Yes! A CD-ROM version of XQuest 3 will be out soon. It will
- contain the XQuest archive which it will copy to your hard disk,
- and to fill the rest of the space on the CD there will be a
- really tacky SF movie starring Mark Hamill, a utility to help you
- crash your hard disk, 4 viruses, 87 assorted shareware games from
- the early 80's and some naughty GIFs. All this for only 399.99!
- Order now!
-
- Q. Is the source available?
- A. The collision detection code for XQuest has been released to the
- world and should be findable on the PC Game Programming site as
- ftp://x2ftp.oulu.fi/pub/msdos/programming/theory/collide.zip .
-
- I may also release the sound and joystick code in the near
- future. The full source code for the game will be released
- eventually: it'll be on the PC Game Programmer site when it is
- released (probably around mid-1996). Please don't mail me asking
- for the code now.
-
-
- ------------
- ABOUT XQUEST
- ------------
-
- XQuest was written in Pascal and assembly language using Turbo Pascal
- v6.0. The program has been through several incarnations. The original
- EGA version was written about 7 years ago using BGI graphics (yuk!)
- and AdLib sound (blecch!) but was never released 'cos it was so
- horrible. Version 1.0 was written in 3 years or so during odd free
- moments, after surviving 4 major rewrites. The graphics were
- developed on my own sprite editor (because I can't afford Deluxe
- Paint II at the moment) and using Persistence of Vision, the
- excellent freeware ray-tracer.
-
- For those wondering other version numbers, version 1.1 only
- saw a limited beta release, and version 1.2 was a special version
- written to assist in a psychology experiment (really!).
-
- XQuest 2 took rather longer than expected to finish due to various
- factors beyond my control. My thanks to all of the XQuest fans who
- gave me their support during this time: I hope that this update was
- worth the wait!
-
-
- --------
- ABOUT ME
- --------
-
- If you want to contact me and talk about any aspect of game coding
- or design for the PC then feel free to do so. My addresses are:
-
- Internet: mdm1004@cus.cam.ac.uk (preferred address)
- mdm1004@cam.ac.uk (alternative)
-
- Snail Mail: Mark Mackey
- c/o Trinity Hall,
- Cambridge CB2 1TJ
- UK.
-
- Both of the above will be current until around December 1996. After
- December 1996, you will be able to contact me via snail mail at
-
- 519 Churchill Ave.
- Sandy Bay 7005,
- Tasmania,
- Australia.
-
- If sending money from the US or other for'n parts, you can either
- send a money order or just send cash in between two bits of card so
- it's not obvious. I know you're not supposed to send cash through
- the post, but let's face it: shelling out 10 bucks for a $15 money
- order is slightly ridiculous. PLEASE DON'T send a personal cheque in
- non-UK currency, since the bank charges for cashing foreign cheques
- are so ridiculously huge that it's not worth my while: the banks end
- up with most of the moolah.
-
-
- ----------------
- ACKNOWLEDGEMENTS
- ----------------
-
- Thanks are due to Themie Gouthas for his excellent PD graphics
- library, Xlib, on which the engine used in this game was based, and
- to Tristan Tarrant for porting Xlib to Turbo Pascal. Thanks also to
- Carlos Hasan for his 'Tinyplay' mod player which I used as an example
- for the sound code in XQuest, and to Mark Feldman and Peter Sprenger
- for example joystick code. Thanks are also due to my supervisor for
- overlooking the fact that while finishing this I got precious little
- work done on my PhD project.
-
- Anybody who's read the PC NetHack docs will realise that I owe a
- great debt to Stephen P. Spackman and Kevin D. Smolkowski for this
- documentation. Warped minds think alike!
-
- Thanks are due to all the people on the usenet newsgroup
- rec.games.programmer for all of the useful information, tips and
- tricks they have provided over the years.
-
- Thanks also to Patrick Buckland for inspiration: look to Stainless
- Software to provide some awesome games in the near future!
-
- Lastly, thanks to all of the numerous beta testers for their help and
- insightful comments. Quite a few of the niftier features in this game
- are due to their suggestions, and quite a few of the niftier bugs
- were removed due to their complaints. Thanks muchly, people!
-
-
- ------------------
- WHERE TO GET STUFF
- ------------------
-
- To save myself some of the inevitable 50,000 queries, the following
- information is provided as a public service (correct as of January
- 1996):
-
- Persistence of Vision can be obtained by anonymous ftp from
- ftp.povray.org under /pub/povray.
-
- XLib is floating around on ftp.eng.ufl.edu as
- /pub/msdos/demos/programming/libs/xlib06.lzh (C version)
- /pub/msdos/demos/programming/source/xlibpas.lzh (TP version)
-
- TinyPlay is also on ftp.eng.ufl.edu as
- /pub/msdos/demos/programming/source/tinyplay.zip
-
- XLib and TinyPlay can also be obtained from the PC Game Programming
- site x2ftp.oulu.fi under /pub/msdos/programming/libs
-
- NetHack can be obtained from linc.cis.upenn.edu as /pub/NH3.1/* , and
- a stonkingly good game it is too.
-
-
- -----------
- LEGAL BUMFF
- -----------
-
- XQuest is Copyright (C) 1994, 1995, 1996 Mark Mackey. All rights
- reserved. This documentation is Copyright (C) 1994, 1995, 1996 Mark
- Mackey, all rights reserved. Mark Mackey's rather pathetic sense of
- humour is Copyright (C) 1994 Mark Mackey, but anyone can borrow it if
- they want. Mark Mackey is Copyright (C) 1971 Mark Mackey's parents,
- all reservations probably correct, and is used under exclusive
- license.
-
- Please see the file LICENSE.DOC for further information.
-
- ----------
- DISCLAIMER
- ----------
-
- The author makes no warranty, express or implied, with respect to
- this software, its quality, performance, merchantability or fitness
- for a particular purpose. The author shall have no liability for
- special, incidental, or consequential damages arising out of or
- resulting from the use of modification of this software. In other
- words, if this thingy fries your computer then don't come blubbing to
- me, OK?
-
- Microsoft, Turbo Pascal, AdLib, Sound Blaster, Gravis UltraSound and
- most of the other words in this document are trademarks of whoever
- trademarked 'em, and their use in this document is not to be taken as
- a challenge to such a trademark, even though the chances of a major
- company noticing the use of their privately owned words in this
- document and suing the bejeezus out of me are pretty minuscule.
- Still, you never know what Micro$oft will do next.
-