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DROPSESSION DOCUMENTATION Version: Oct. 1996
Eriban Software
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*** HOW TO CONTACT US ***
Address:
Eriban Software
Postbus 1459
7500 BL Enschede
Netherlands
Email:
e.r.bonsma@student.utwente.nl, lastdawn@dds.nl and lastdawn@geocities.com
(be sure to mail to all three of them)
URL:
http://huizen.dds.nl/~lastdawn/dropsess.htm
*** CONTENTS ***
1. Dropsession
2. The puzzle
2.1. A short description
2.2. The actions in a nutshell
2.3. Exceptional situations
3. How to use the Dropsession program?
3.1. How to start puzzling?
3.2. Solving the puzzles
3.3. What if I solved a puzzle?
3.4. What about the puzzle codes?
3.5. Start off where you left
3.6. What if I am stuck?
3.7. Help, the puzzles code are starting to look weird! Is it a bug?
3.8. Solving puzzles you once skipped
3.9. What to do when I solved a skipped puzzle?
4. The freeware version
4.1. Features
4.2. Requirements
5. The registration version
5.1. Features
5.2. Requirements
5.3. Future plans
5.4. Why register?
5.5. How to register?
6. Contact us
7. Support the environment
8. Frequently asked questions
9. Major thanx
10. Legal stuff
10.1. Disclaimer
10.2. Distribution
10.2.1. Freeware version
10.2.2. Registration version
1. Dropsession
We are proud to present to you : Dropsession, a new and exciting puzzle game.
Those of you who are not afraid of a little bit of puzzling will be pleased
with it, we think... The idea behind the Dropsession puzzles is simple yet
very powerful. The difficulty of the puzzles ranges from easy to very hard.
Even puzzles looking extremely simple can turn out to be far from easy.
Solving the puzzles will often prove to be a real challenge. You will need
to plan ahead, you will have to build temporary constructions which will be
removed later on, you will have to decide where to start etc.
Anyway, so we are very exited about the puzzles and the Dropsession program.
Why don't you find out if you are? Just play the game! But be sure to read the
documentation first.
2. The puzzle
2.1. A short description
The goal of each puzzle is to build a given figure on a two dimensional board.
You will have a restricted set of pieces for each puzzle.
Pieces which are on the board are subject to a forcefield. This forcefield can
be orientated in one of two directions (these two directions are 90 degrees
apart). The forcefield will drop pieces as far as possible (until they are
obstructed by a border of the board or by other pieces). However, the
forcefield will never rotate the pieces. So the orientation of each piece
stays fixed. You are able to switch the direction of the forcefield. The
forcefield is the only way to move the pieces on the board.
The board has two entrances which you use to insert pieces on the board. Which
entrance you can use is determined by the active direction of the forcefield.
You pick a piece that is still available and position it as you wish in front
of the entrance. You then insert the piece. Once the piece is on the board,
the forcefield will cause it to drop as far as possible in the direction of
the forcefield.
Often you are given more pieces than are necessary to form the figure. These
extra pieces can be used during the construction of the figure. At the end of
the puzzle they have to be off the board again. The board has two exits which
can be used to remove pieces from the board. If you open the exits the
forcefield may cause pieces to leave the board through one of the exits. The
exits then close. You can use the pieces which left the board again later on.
2.2. The actions in a nutshell
To summarize the above. The three actions you have at your disposal to solve
the puzzle are:
- Switch the forcefield to the other direction.
- Insert a piece on the board through the active entrance.
- Remove pieces from the board by opening the exits.
Sounds simple, huh? How could these puzzles ever be hard? Well, they can.
They really can. Play a couple of the puzzles if you don't believe us.
2.3. Exceptional situations
The above description is not yet complete. There are still two exceptional
situations:
(1) If you drop a piece and it can not completely get on the board it will be
rejected.
(2) If you open an exit and a piece gets halfway but cannot completely leave
the board you are not allowed to play any further. You will have to start
again from the start or go back using the undo-function.
Furthermore, for some puzzles you are not allowed to 'build to the entrance'.
This means that when you rotate the forcefield, the area of the board under
the current entrance has to be entirely empty if you want to insert a new
piece. Otherwise the entrance will be closed making it impossible for you to
insert a piece. In this way it is as if you have to solve the puzzle on a very
large board. It is done to make the solutions for some puzzles a bit nicer
(and harder!).
You can find out if you are allowed to 'build to the entrance' by looking at
the information for the puzzle.
3. How to use the Dropsession program?
3.1. How to start puzzling?
Simply choose 'Play puzzle' in the main menu. You will first see some
information on the puzzle. When you have seen this information, you press a
key and you can try to solve the puzzle.
3.2. Solving the puzzles
The actions you can use to solve the puzzle, are given elsewhere in this
document, see the chapter 'The Puzzle'. You can find out which keys you have
to use to perform these actions by pressing 'F1'.
3.3. What if I solved a puzzle?
When you have solved a puzzle, you automatically go to the next puzzle. Always
write down the code for this new puzzle immediately!
3.4. What about the puzzle codes?
Each puzzle has its own unique set of codes. These codes enable you to go back
to any puzzle where you have been before.
3.5. Start off where you left
You can go to any puzzle where you have been before by using the 'Goto puzzle'
command. Simply enter the number of the puzzle and its code. Then choose 'Play
puzzle'.
3.6. What if I am stuck?
It is possible that you are stuck at a certain puzzle. That you really have no
idea how to solve it. Or that you're so extremely close to solving it, but
just not close enough.... You can then skip that puzzle and go on with the
next puzzle. Choose 'Skip puzzle' in the main menu. You are only allowed to
skip up to a certain maximum number of puzzles (we think that number is
two....).
3.7. Help, the puzzles code are starting to look weird! Is it a bug?
No, once you skipped a puzzle the puzzle codes will be a random-looking
combination of characters and digits. This new code indicates that you skipped
one or more puzzles. So if you restart Dropsession and use this code to go
back to a puzzle where you have been before, the program will know how many
puzzles you skipped up till then.
3.8. Solving puzzles you once skipped
Simply go to a puzzle you skipped once by using the 'Goto puzzle' command.
Then try to solve this puzzle again.
3.9. What to do when I solved a skipped puzzle?
When you solved a puzzle which you had once skipped, you will see that the
puzzle code for the puzzle immediately following the skipped puzzle has
changed. Write down this new code. The code has changed to reflect the new
situation (for the number of puzzles you skipped up till then has decreased).
However, if you have any codes for puzzles with a higher number, these should
be changed at well. And uh,..... hmm.... that is where things get a bit
complicated.... Sorry. Really. But don't fear, you do not have to solve all
these puzzles for a second time. You use the 'Validate puzzle' command