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IVAN.CFG
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1996-04-09
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4KB
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103 lines
// Configuration file for Varmint's EITtris
// Eric Jorgensen (1995)
//
// Blank lines and lines that start with a '/' are ignored
// MIDI add a midi line for each MIDI music file you want to include
// in the game. MIDI isn't implemented very well, so don't expect your
// MIDI stuff to sound good.
//MIDI=hoedown.mid,ibmrally.mid
//MIDI=bach.mid
//MIDI=c:\tc\projects\sound\solo1.mid
// S3M - add a S3M line for each S3M music file you want to include in
// the game. You can include more than one filename on the same mod line.
//S3M=aryx.s3m,class_9a.s3m
//S3M=c:\music\mods\foo.mod
S3M=cl-chip1.s3m,aryx.s3m,litehead.s3m
S3M=znc-dnce.s3m
S3M=dervish.s3m,tiara.s3m
// MOD - add a MOD line for each amiga MOD you want to include in the game.
// You can include more than one filename on the same mod line.
//MOD=noname.mod,beast-pl.mod
//MOD=D:\music\coolmods\foofoo.mod
MOD=beast-pl.mod
MOD=cutdry.mod
// This volume parameter should range from 0 to 99 (99 is loudest)
// The default is 50.
MUSICVOLUME=25
// STARTSPEED is a delay parameter that indicates how quickly pieces fall
// at the start of the game. Larger values mean pieces fall slower. The
// default is 70.
//STARTSPEED= 70
// GAMESPEED is the delay in milliseconds between each 'tick' in game play.
// The default is 10 milliseconds. Altering this changes the speed that
// everything happens in the game.
//GAMESPEED=10
// ROWSBETWEENSPEEDUPS is the number of rows that must be cleared before the
// falling rate increases. The default is 2.
//ROWSBETWEENSPEEDUPS=2
// PERCENTSPEEDUP is the percentage (0-100) of speedup that happens each
// time the game speed is increased. the default is 15%.
//PERCENTSPEEDUP=15
// SPECIALLIFETIME is the number of game ticks that a special pieces remains
// 'alive' on the playergrid. With the default game speed of 10, there are
// about 100 ticks per second in a game. The default is 1200.
//SPECIALLIFETIME=1200
// MAXTIMETOSPECIAL is maximum ammount of time a player must waint for
// another special to appear on their grid. THe default is 200 ticks.
//MAXTIMETOSPECIAL=200
// TETRISSPECIAL is the special item id# that is associated with clearing
// four rows in one shot (a TETRIS). The specials are thus:
// 0)Speed Up 1)Slow Down 2)Escalator 3)The Wall
// 4)Jumble 5)Crazy Ivan 6)Switch Screens 7)EIT-O-Matic
// 8)Flip 9)Freeze Dried 10)Invisible Pieces 11)No Hints
// 12)Chng background 13)Antidote 14)Bridge(default) 15)Transparency
// 16)Clear Screen 17)Oh Hell 18)Zee Virus 19)Psycho
// 20)Shackle 21)Tower of EIT
//TETRISSPECIAL=12
// ANTEDOTEFREQUENCY is the percentage chance that any special will be an
// Antedote. The default is 25%.
//ANTEDOTEFREQUENCY=25
// NUMROUNDS is the default number of round in each game. Default is 5
NUMROUNDS=10
// NOSOUND, PCSOUND, SBSOUND - These options specify the sound type and
// are mutially inclusive. NOSOUND turns off all sound. PCSOUND turns
// on sounds through the PC speaker only. SBSOUND Turns on sounds
// through the Sound BLaster only.
//NOSOUND
//PCSOUND
//SBSOUND
// SBVERSIONFIX - Some later versions of the SB and SB compatables have
// problems executing SB Pro/ SB16 DSP code. This options forces
// EITtris to initialize sound as if you had an SB 2.0 card, and thus
// can clear up sound problems and crashes on some systems.
//SBVERSIONFIX
// SAMPLERATE - Sets the mixing rate for the sounds in the game. The
// default is 22000. If you have a computer slower than a 486/66 then
// you might want to change this to 11000. For faster computers, 44000
// is desireable. The higher the number, the better the music sounds.
//SAMPLERATE=11000
// STRESSMODE is an option that turns off the scan for a keystroke after
// each round. THat way, you can leave EITtris running by itself all
// night. To quit a game during stressmode, press the '1' key.
//STRESSMODE
//SNAPSHOTMODE