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CRYSTAL.ZIP
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CRYSTAL.TXT
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Text File
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1996-05-15
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23KB
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536 lines
Welcome to a new and cool patch wad file for Doom2. It's........
CRYSTAL MAZE FOR DOOM2!!!
-------------------------
My name is Dave Hodrien, the creator of this wad. Before you go clicking on
that exit menu or thinking this is just another wad out of thousands read on.
This wad is probably quite different to any other normal Doom2 level you have
ever played! I have made it just like Crystal Maze with zones, puzzles, game
rooms and rules of play.
I have designed this collection of levels to be challenging and it gets very
tough on the later zones. I have included an easy difficulty level for total
saps who can't play Doom2 well enough. But if you are experienced in the Doom
world then I have made this with you in mind. Go for the challenge and select
'HURT ME PLENTY' as the difficulty level - you're really not playing it fully
if you go for anything less. Also included is a hard difficulty if you find
the medium difficulty too easy (ho ho), or are some kind of suicidal maniac.
Right, that's the intro. over, now the RULES.
RULES OF PLAY
-------------
There are only a few rules to play Crystal Maze for Doom2, but if you don't
stick to them you are not playing it the way I intended. Here they are......
1) You are only allowed to save your game in the main area of each zone. You
must not save while you are inside one the rooms (If you do then this
will remove the point of many of the room puzzles and challenges).
(If you are getting frustrated to the point of insanity on the last zone
you may bend this rule just a little)
2) Using any of the cheat codes, especially invincibility, weapons or no
clipping, is strictly forbidden and will result in you being branded a
cheat for eternity!!!
3) Instead of collecting crystals, in each zone you must collect keys from
the rooms to open the doors to other rooms. Always one room will be open
at the start.
4) Errrr....that's about it really.
THE ZONES (What you'll be up against)
---------
I have included a rating system for difficulty of the rooms based on
brainpower (B), shooting skill (S) and moving skill (M):
0 = None
1 = V. Low
2 = Low
3 = Average
4 = Good
5 = Excellent
There are 4 zones and then the Crystal Doom. Each zone has 4 rooms to solve.
ZONE 1 - PUZZLE ZONE
The first zone has very little danger from monsters, but has 4 fiendish
puzzles for your brain to struggle with!! Don't get frustrated - think it
through logically.
Room 1 - Teleport Trouble B=4 S=0 M=1
Room 2 - Lifts N Switches B=5 S=0 M=3
Room 3 - Dark Maze B=4 S=0 M=1
Room 4 - Pillar Guidance B=4 S=1 M=2
ZONE 2 - SHOOTOUT ZONE
You want monsters to shoot. Here they are! You'll need both skill and luck to
survive this zone.
Room 1 - Shooting Alley B=2 S=3 M=4
Room 2 - Dark Shots B=2 S=3 M=4
Room 3 - Lava Bridge B=1 S=4 M=5
Room 4 - Battle Arena B=2 S=4 M=5
ZONE 3 - TRAP ZONE
Careful!! Making any wrong moves in this zone could end you up as the victim
of a terrifying trap! Watch out for the river of acid in the main area - it
hurts!
Room 1 - Corridor Run B=2 S=0 M=4
Room 2 - Trap City B=5 S=4 M=3
Room 3 - Stepping Stones B=3 S=3 M=5
Room 4 - Ceiling Crush B=3 S=4 M=4
ZONE 4 - TERROR ZONE
All hell breaks loose!!! Confront your worst Doom 2 fears in this zone.
You'll need to be good to make it through the vicious rooms. Hope you're not
squeamish!
Room 1 - The Slaughter House B=3 S=5 M=4
Room 2 - Rocket Ledge War B=2 S=5 M=5
Room 3 - The Spiders Lair B=2 S=4 M=4
Room 4 - Arena of Death B=1 S=5 M=5
THE CRYSTAL DOOM
If you make it past the horrors of the last zone you'll have a chance to
enter the dome and try to get back out alive. Make it and you are skilled.
Fail and you die! (Not physically)
INFO AND STUFF
--------------
- To play this wad just type `crystal'in the Doom2 directory to use the
batch file (or do it the normal way and type `doom2 -file crystal.wad'
- This is the first wad I have ever made
- I made it using DEU2
- It was made on a P90 with 8 RAM, and several of the rooms may run slow on
lower systems. I just don't know...
- It took me about 5 days solid working to complete it
- Known Glitches:
Texture glitches on the web, because of too many linedefs in view.
Not really very noticeable due to the colour scheme used.
Slight texture glitch on the final message.
- This is designed for 1 player only but can be played Co-operatively also.
Definately no good for Deathmatch.
- Authors may NOT use this wad as a base to build other wads
- Feel free to distribute this wad to others, but please include this
instruction file when you do
- Look out for future new patch wads, maybe even a Crystal Doom 2....
- You can E-mail me with views, ideas or just to chat about games, UFOs,
music and other cool stuff on:
DHODRIEN@PLYM.AC.UK
NOW EXIT THIS FILE IF YOU HAVE NOT PLAYED THE WAD YET. BELOW ARE SOME TIPS
FOR EACH OF THE ROOMS. TO GET MAXIMUM ENJOYMENT OUT OF THE WAD YOU SHOULD
ONLY LOOK AT THE TIPS FOR THE ROOM YOU ARE HOPELESSLY STUCK ON. AND I DON'T
MEAN JUST 2 TRIES AT THE THING!!!! BELOW ALL THE TIPS ARE THE COMPLETE
SOLUTIONS FOR EACH OF THE ROOMS. THESE SHOULD ONLY BE LOOKED AT IF YOU HAVE
READ THE TIPS AND TRIED AGAIN. IF YOU LOOK AT THEM BEFORE HAVING A GOOD TRY
AT COMPLETING THE ROOM THEN YOU ARE A SAD CHEAT!!!
---------
TIPS
Zone 1 - Puzzle Zone
--------------------
Room 1 - Teleport Trouble
* Remember which teleports lead to which rooms and which ones you have
already tried
* Some rooms have more than 1 teleport in them
Room 2 - Lifts N Switches (My brain hurts!)
* Not all the switches on the walls do something
* Find the switch that lowers the 1st lift
* If you have a choice of 3 switches press one and remember what it does
* If you set off a switch that lowers your lift for good, find the switch
that raises it again
* Run between lifts to make it in time
Room 3 - Dark Maze:
* Use your map to help you navigate the maze and see where you've already
been
* The exit of the maze may not be out of the entrance......
Room 4 - Pillar Guidance
* Areas of the floor teleport you back to the entrance
* Use the pillars to help guide you along a safe path
* You must reach the teleporter to escape
* The raised ground blocks the path to the teleport
* Find a way to lower the raised ground
* Watch out for a couple of monsters when you teleport
Zone 2 - ShootOut Zone
----------------------
Main Area
* Grab the shotgun straight away to attack the monsters
* To kill the Mancubus strafe out and shoot and then hide again. He takes
about 6 shots
* The ammo available is only just enough to get you through the zone, so
pick it up only when needed. Don't forget to pick it up between rooms
Room 1 - Shooing Alley
* Strafe to avoid the Imps fireballs
* Aim carefully and kill them all
* Don't try crossing the bridge while it's moving - there's Mancubuses in
the pit that would love to destroy you if you get near to them
* Don't get too close to the edge, unless you want a Mancubus fireball up
your butt!
Room 2 - Dark Shots (Boo!)
* You can kill the first 2 monsters by entering, then pulling back out and
letting them come to you into the light
* Watch out for the spectres - they're virtually invisible in the dark. If
you stand still you can see them moving better. If you hear them growl then
run backwards firing in front of you. They take 2/3 shotgun blasts.
* Can't find what the switch does? Try looking at the bloodfall
* About half way through just past the bloodfall is a line which the
monsters can't cross - use this to your advantage
Room 3 - Lava Bridge (Feeling Hot, Hot, Hot!)
* Don't stop to admire the view - keep moving
* Don't try and kill the Imps - the others will destroy you, and you m