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HETH.INI
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1995-11-10
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4KB
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147 lines
# HETH Initialization file.
# Any lines preceeded with a # are just handled as comments
# Remember to setup the path to the main IWAD in the .cfg files in the config directory.
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# STARTUP OPTIONS
# -+-+-+-+-+-+-+-
# Set this and HETH will stop reporting it's startup options.
showconfig = false
# This has something to do with the message displayed when HETH starts...
reminder1 = false
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# LOAD OPTIONS
# -+-+-+-+-+-+
# Game data to use.
gamedef = config\hexen.cfg
# Name of any patch wads you want to load.
#file = map01.wad
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# USER PREFERENCE
# -+-+-+-+-++-+-+
# Set this for fewer confirmation boxes.
expert = true
# Use this to control the amount of noises.
#quiet = true
#quieter = true
# Set this to disable the internal Node builder
bsp = false
#splitfactor = 8
# Set this to Quit with 'Q' (remember, there is no confirmation in expert mode)
# If you don't set it then 'Q' will bring up the Save As box.
#qisquit = true
# Set this to show things with the direction showing all the time.
thingangle = true
# Set this if you don't want to unselect all previously selected objects when
# you use the selection box (Shift-MouseButton1, Shift-M).
addselbox = true
# Set this for confirmation of mergeing vertices when in expert mode.
vertconf = true
# Uncomment this if you don't like to have the object 0 selected when you
# switch from one editing mode to another.
select0 = false
# Set this if you want to swap the mouse buttons by default.
#swapbuttons = true
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# PREFERENCES MENU (F5)
# -+-+-+-+-+-+-+-+-+-+-
# Default Textures and preferences. You may want to change these values...
#walltexture = FOREST01
#uppertexture = FOREST01
#lowertexture = FOREST01
#ceiltexture = F_022
#floortexture = F_022
#doortrack = D_END1
#doortexture = D_WD01
#upperstep = FOREST01
#lowerstep = FOREST01
#teletexture = X_012
#ceilheight = 128
#floorheight = 0
# Set the value to increment floor and ceiling heights with the hot-keys
# The default value is 16. You can change this value in the preference menu.
increment = 8
# Set a value to choose how close to a line you have to be to split it
# when Inserting Vertices, you can change this when editing with F5.
# The default is one point away from the line.
closetoline = 2
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# DISPLAY OPTIONS
# -+-+-+-+-+-+-+-
# 0-standard VGA, 1-640x480x256, 2-640x480x256, 3-800x600x256, 4-1024x768x256
bgi = VESA
video = 3
# Use this to hide the bottom info bar (displayed by default).
#infobar = false
# Use this to use the alternative info bar (on by default).
#altinfo = false
# Set this option to true and view the map as if you were playing doom also F7
#altmapstyle = true
# Set this option to true and view the doors and keys in the correct colour
# only works if altmapstyle = true
#altdoorstyle = true
# When set to true this option will show the map in True Auto-Map style
# no things will be shown and no gray 2 sided lines, only works if altmapstyle
# has been set
#trueautomap = true
# Set this to see the graphic of the highlighted object (on by default).
#dispsprite = false
# Scroll factor.
# The default is 10.
largescroll = 12
# Default zoomed in factor upon editing the level the first time.
# The default setting is 6
zoom = 5
# Set this to draw squares instead of circles when using the Ruler.
# Some video cards can't support drawing of circles properly.
#squarecircles = true
# Set this if you have an old mouse driver and you don't see the cursor.
fakecursor = true
# Set this to use the optional color set.
#color2 = true
#set this to control the grid scales defaults are 4 and 512
#valid values are 1,2,4,8,16,32,64,128,256,512 & 1024
mingrid = 1
maxgrid = 256
# -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
# Set this to turn debugging on, this will create a deth.log file.
#debug = true