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HEXEN.CFG
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1995-11-10
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4KB
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134 lines
# Config file for Hexen.
# Unless you know what you are doing, do not change anything except
# the entry [wad].
# Location of the main IWAD.
[wad]
c:\hexen\hexen.wad
# Levels present in the main IWAD.
[levels]
format MAP%2, %1
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20
MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
MAP31, MAP32, MAP33, MAP34, MAP35, MAP36, MAP37, MAP38, MAP39, MAP40
MAP41
# Textures resources to use (do not change).
[textures]
TEXTURE1
TEXTURE2
# Floor textures to use (do not change).
[ftextures]
F1, F2
# File to find Thing data in.
[things]
include config\things.hex
# File to find Spawnable Thing data in.
[spawnable]
include config\spawn.hex
# File to find LineDef and Thing specials in.
# ^^^ ^^^^^
[linedefs]
include config\ldtypes.hex
# A level only present in Registered Hexen.
# If you change this then Korax will send you to HELL!
[regtest]
MAP41
# Sectors types.
[Sectors]
"Normal"
0, "Normal", "Normal [ 0]"
"Moving floors"
213, "Move NW Slow", "Move Northwest Slow [213]"
214, "Move NW Normal", "Move Northwest Normal [214]"
215, "Move NW Fast", "Move Northwest Fast [215]"
201, "Move N Slow", "Move North Slow [201]"
202, "Move N Normal", "Move North Normal [202]"
203, "Move N Fast", "Move North Fast [203]"
216, "Move NE Slow", "Move Northeast Slow [216]"
217, "Move NE Normal", "Move Northeast Normal [217]"
218, "Move NE Fast", "Move Northeast Fast [218]"
204, "Move E Slow", "Move East Slow [204]"
205, "Move E Normal", "Move East Normal [205]"
206, "Move E Fast", "Move East Fast [206]"
219, "Move SE Slow", "Move Southeast Slow [219]"
220, "Move SE Normal", "Move Southeast Normal [220]"
221, "Move SE Fast", "Move Southeast Fast [221]"
207, "Move S Slow", "Move South Slow [207]"
208, "Move S Normal", "Move South Normal [208]"
209, "Move S Fast", "Move South Fast [209]"
222, "Move SW Slow", "Move Southwest Slow [222]"
223, "Move SW Normal", "Move Southwest Normal [223]"
224, "Move SW Fast", "Move Southwest Fast [224]"
210, "Move W Slow", "Move West Slow [210]"
211, "Move W Normal", "Move West Normal [211]"
212, "Move W Fast", "Move West Fast [212]"
"Lighting effects"
1, "Light Phased", "Light Phasing [ 1]"
2, "Light Seq End", "Light Sequence End [ 2]"
3, "Light Special 1", "Light Special 1 [ 3]"
4, "Light Special 2", "Light Special 2 [ 4]"
8, "Light Glows", "Light Glows [ 8]"
12, "Light Slow Strobe S", "Light Slow Strobe in Sync [ 12]"
17, "Light Fast Strobe S", "Light Fast Strobe in Sync [ 17]"
199, "Indoor Lightning", "Indoor Lightning [199]"
198, "Indoor Lightning Br", "Indoor Lightning(Brighter) [198]"
"Misc"
26, "Stairs Special 1", "Stairs Special 1 [ 26]"
27, "Stairs Special 2", "Stairs Special 1 [ 27]"
200, "Use Alternate Sky", "Alternate Sky (MAPINFO) [200]"
# Color definitions, these color values are taken from palette 0 of
# the PLAYPAL entry in the main IWAD. They can be changed to suit your choice.
[colors]
BLACK 0
WHITE 255
GRAY 17 # main use - "Textures not required" text.
DARKGRAY 19 # main use - 3D boxes.
LIGHTGRAY 23 # main use - Highlight of 3D boxes.
DARKERGRAY 13 # main use - Lowlight of 3D boxes.
DARKBLUE 152 # main use - Grid.
BLUE 156
LIGHTBLUE 158
GREEN 212
LIGHTGREEN 214
DARKGREEN 211
RED 178
LIGHTRED 180
DARKRED 176
MAGENTA 234
LIGHTMAGENTA 236
DARKMAGENTA 232
CYAN 221
LIGHTCYAN 223
YELLOW 230
ORANGE 226
BROWN 249
SECTORTAGGED 178
SECTORSECRET 232
SECTORPAINFUL 212
SECTORLIGHT 223
LINEDEFTAGGED 180
LINEDEFSECRET 232
LINEDEFNOSOUND 176
LINEDEFNOPASS 211
LINEDEFNOMAP 226