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1996-11-07
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4KB
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119 lines
===========================================================================
Title : Electric Sheep
Filename : elcshp.bsp, elcshp1.bsp, elcshp2.bsp
Date Finished : 7th of November, 1996
Author : David Jewsbury
Email Address : jewsbury@netspace.net.au
Other Files By Author :
Initial Horror, Twisted Thoughts, Vital Signs
See my web page for Doom and Quake levels:
http://netspace.net.au/~jewsbury/wads/wads.html
Description : A cyberpunk themed single player level for
Quake. This level's so massive I had to
split it up into 3 medium sized levels (sorry
about the file size).
There are 4 secrets - 2 of them easy to find,
but the other two are real killers
There are difficult settings, see below.
Extra commands: : To start Quake with Electric Sheep in easy mode, type:
quake +"skill 0;map elcshp"
Or for hard mode:
quake +"skill 2;map elcshp"
Or for nightmare mode:
quake +"skill 3;map elcshp"
For normal mode, load it up as with any other map.
Alternatively, you can just type in "skill n" at
the console, and then load up the map.
Story : The city's full decrepit dumps like this building.
Not many are so infested with the meaner types of
the local wild life, but the facade is very familiar.
This building is special. It is known over the whole
city. Stories have been past around - all exaggerations
of course, but parts are believable, considering the high
boundary fences that suddenly appeared one day. The
guards that patrol this military state avoid it like the
plague ridden suburbs in the east. The surrounding citizens
laugh at their fear, boasting that if they had the
equipment, they would clear it out. Secretly they hate the
suggestion, and the periodic nightmares it creates.
As with most things, the situation eventually made
itself known to the underground mobs. Sure enough, their
political thinkers leaped on it, saw within the
possibility of a great stunt, something that would spark
excitement, be the final straw on the back of the
camel of mass revolt.
They sent one civilian. A single person to attempt to
belittle the entire armed guard. "Get to the top," was
the only command. "Make it out alive. We shall show
the people how weak the military really are!"
Additional Credits to : id! - and the maker of WorldCraft
Jorge Goutas for testing
===========================================================================
* Type of file*
New level BSP for Quake
* Play Information *
Single Player : Yes
Cooperative 2-16 Player : No
Deathmatch 2-16 Player : No
Difficulty Settings : Yes (see extra commands above)
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : WorldCraft
Known Bugs : Occasional disappearing models in the big room. Oh well.
And, yes, vis -level 4 was run.
Build Time : On my PP200 w/32mb, well...
elcshp.bsp
bsp : 74 secs
light -extra: 165 secs
vis -level 4: 1731 secs
elcshp2.bsp
bsp : 22 secs
light -extra: 101 secs
vis -level 4: 2239 secs
elcshp3.bsp
bsp : 74 secs
light -extra: 78 secs
vis -level 4: 1875 secs
total
bsp : 170 secs
light -extra: 344 secs
vis -level 4: 5845 secs (97 min, 25 secs)
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels. Email me if you want the MAP or RMF files.
You MAY distribute this BSP, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this BSP *
FTP sites:
Walnut Creek (ftp.cdrom.com), and mirrors.
Other: My web page-->
http://netspace.net.au/~jewsbury/wads/wads.html
This text file and the level structure of included Quake BSP file are both Copyright (c) David Jewsbury, 1996