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- BLOTS v1.00 © 1992 Martin Bright all rights reserved.
- This software may be freely copied and distributed but remains the copyright
- of the author.
-
- If you have enjoyed this game and would like to help the authors to produce
- more like it, please send a registration fee of £10 to:
-
- Martin Bright
- Van Middelhovenstraat 26
- 4571 AD Axel
- Netherlands
-
- and please mark your envelope 'Blots Archimedes'. The postage only costs
- standard 1st class rates.
-
- You will receive 100 more levels. This also entitles you to free
- notification of upgrades.
-
- Apart from this address, I can be contacted by by email (before July '94) on
- mjb@gb.interspan.bryanston
- but if you send anything during the school holidays, I won't get it until the
- next term.
-
- From the title screen, press H to see the high score table, K to enter a key
- to go straight to a level, ESC to quit, or any other key to start from the
- first level.
-
- The idea of the game is to get both Blots out of each screen. To do this,
- you move bombs and boulders to help you. Use the cursor keys to move Blue
- Blot and <TAB>+~ to blow him up, and to control Red Blot use:
-
- A - left
- D - right
- W - up
- S - down
- <BACKSPACE>+\ - suicide
-
- When they get out, you get the remaining time added to your score. If they
- don't both get out, you lose a life and play the screen again.
- A bomb will explode either when you drop a boulder on it, or when it falls
- onto something solid. It will blow up anything except concrete in the
- squares around it, and also set off any bombs next to it. The Blots can be
- killed by either having a boulder dropped on their heads or by being blown
- up by a bomb. If you want to kill them, use the suicide keys.
-
- I hope you enjoy it.
-
- Martin Bright
-
- P.S. for any PC users out there, a PC version will be coming out soon. If I
- can get it working.