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The Datafile PD-CD 3
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PDCD_3.iso
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games2
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solutions
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!Solutions
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Notedat
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1994-05-21
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3KB
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96 lines
18
The sun must be eclipsed by the planet.
21
The antiquity must *never* be the cross shape, even when you've got
the key segment; see the !ReadMe file.
23
In some early versions of the game, this antiquity is missing; if it is,
you'll have to send your discs back to the 4thD for replacement. :-)
24
Bugger only knows *why* it has to be the cube though. Waves would have
made sense, but no, cube it is. \:-\
25
The cube is bad news this time.
33
You mustn't let the antiquity turn into the cross; From now on,
just seeing a cross means instant, non-negotiable death.
34
You must not use the co-ordinates of the antiquity when you go through
the star gate; instead, select the system 'Mour', use the star gate to
get there, and then select the co-ordinates & fly to them.
37
The artifact is at the sapce dock; drag it back away from the sun.
38
This is an exception to the cross thingy, in that it's the cross you need.
39
The antiquity is halfway between the planets 'Two' and 'Paradice'
40
Antiquity starts as a cross (non fatal).
41
This is absoluetly the last cross you must set eyes upon! Be warned!
42
The eleventh letter of the clue, not the alphabet!
43
When it says close, it means close, tricky one this.
62
I'd have though it would be the star shape, but no, in his infinite wisdom,
Key has decreed that it shall be the cube. Why? /:-|
63
The antiquity is at the sun, diametrically opposite the space dock.
67
There are two antiquities; one is a cross - ignore it (it doesn't kill you).
The 'real' antiquity *will* kill you if you let it turn into a cross, though.
69
There are two of the 'fake' crosses here; you want the antiquity between them.
70
Go to Xaan, then fly to the coordinates; you can't just use the star gate to get to Vunnach. Be prepared for a *long* trip...
72
There's another fake cross here, ignore it. The real antiquity is the star
almost at Nail as you fly there.
74
My copy of the game kept crashing here :-( Come to think of it, it kept crashing
pretty much everywhere...
82
There are two antiquities; you want the one sunward of the planet. The other is
a fake cross.
83
Yet another 'no gate' one this; use a gate to get to Xirak, then fly to the
coordinates. Sigh.
85
You should have the gate drive by now; if you work out how the damn thing works,
please tell me - I couldn't get diddly squat out of it.
86
There's a fake cross thing at (40.9,4.2,16.6); ignore it.
97
Sorry if the shape's wrong; it's 4.30 am and the game keeps crashing... now,
would *you* keep trying, just to check? Didn't think so.
100
Last one! Get this, then go through another gate and... well, find out for
yourself... My thoughts on the ending: "Twisted, Key, twisted."