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The Datafile PD-CD 4
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DATAFILE_PDCD4.iso
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utilities
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utilsa
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asm
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ReadMe
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1996-06-23
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61 lines
!ASM
----
Compatable with all ARM-powered Acorn machines as of 23 June... I hope.
This is a SHAREWARE assembler: you may try this version, but if you find it
useful and wish to go on using it, you must register. The registered
version is well worth while anyway, as it contains several useful
extensions, a reference guide, documenting all the supported instructions
and preprocessor operations. Registration costs £10 and details can be
found in the 'Docs' directory.
!ASM is fully RISC PC compatable, and requires RISC OS 3.1 or greater to
operate properly (actually, there is no reason why it shouldn't work on
RISC OS 2, but I don't have access to a suitably equipped computer to test
it on).
From the same stable
--------------------
Also written by me is:
Hiper help - excellent (well, I may be biased...) hypertext help system.
Styled around windoze help, it sports a freeform layout
language, support for 'HotSpot' files, and an 'ergonomic'
interface.
!QTM - A tracker player with a 'metallic' 3D front end. Configurable
toolbars, play histories, several different monitors, the usual
information windows, a playlist window and the ability to convert
tunes from archi-tracker format to protracker (the format used by
QTM)
Libstore 2 - a powerful library system which comes complete with a very
easy-to-use WIMP library collection.
!Bin - A desktop dustbin with a low memory requirement and a twist. Aside
from the sound effects, it can be dragged right off the iconbar and
on to the backdrop.
!Setup - A completely configurable program setup utility. Designed to allow
you to quickly create self-installing software.
All my programs are available from Arcade BBS.
Why program in ARM assembler?
-----------------------------
Apart from being the only way to program anything impressive, ARM assembler
is a much nicer way to program than any other form of assembler, and as the
instructions are so simple, it is relatively easy to understand what is going
on, once you know what the various codes represent.
If you don't know how to program in ARM assembler already, then learn! Hours of
fun crashing your machine in assorted frustrating ways. Discover why programmers
always bypass their boot files, and finally, experience the elation of finally
getting the damn thing to print 'Hello world'.
Then do it again, only this time with a texture mapped, 3D, rotating, 50fps
logo...