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The Datafile PD-CD 4
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DATAFILE_PDCD4.iso
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utilities
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utilsp
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povray
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!POVscene
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level2
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illum1
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Text File
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1992-09-27
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4KB
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269 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// By Tom Price
// Lots of refraction make this a slow one to trace, but worth it! - dmf
#include "shapes"
#include "colors"
#include "textures"
camera {
location <0.0 30.0 -200.0>
direction <0.0 -0.2 1.0>
up <0.0 1.0 0.0>
right <1.333 0.0 0.0>
}
object {
plane { <0.0 1.0 0.0> -60.0 }
texture {
0.01
Pine_Wood
scale <4.0 1.0 2.0>
rotate <0.0 45.0 0.0>
ambient 0.15
diffuse 0.8
brilliance 3.0
}
}
object {
quadric { Cylinder_X }
scale <5.0 5.0 5.0>
translate <0.0 -60.0 120.0>
rotate <0.0 -40.0 0.0>
texture {
0.01
colour Brown
ambient 0.15
diffuse 0.8
reflection 0.4
}
}
object {
quadric { Cylinder_X }
scale <5.0 5.0 5.0>
translate <0.0 -60.0 120.0>
rotate <0.0 40.0 0.0>
texture {
0.01
colour Brown
ambient 0.15
diffuse 0.8
/* reflection 0.4 */
}
}
object {
plane { <0.0 0.0 1.0> -240.0 }
texture {
0.01
colour Gray
ambient 0.15
diffuse 0.8
brilliance 3.0
}
}
object {
plane { <0.0 0.0 1.0> 120.0 }
rotate <0.0 -40.0 0.0>
texture {
0.01
colour Gray
ambient 0.15
diffuse 0.8
reflection 0.75
brilliance 3.0
}
}
object {
plane { <0.0 0.0 1.0> 120.0 }
rotate <0.0 40.0 0.0>
texture {
0.01
colour Gray
ambient 0.15
diffuse 0.8
reflection 0.75
brilliance 3.0
}
}
object {
sphere { <0.0 32.659862 0.0> 20.0 }
texture { colour Clear }
texture {
0.01
colour White alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 0.0 -23.09401> 20.0 }
rotate <0.0 -15.0 0.0>
texture { colour Clear }
texture {
0.01
colour Red alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 0.0 -23.09401> 20.0 }
rotate <0.0 -135.0 0.0>
texture { colour Clear }
texture {
0.01
colour Green alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 0.0 -23.09401> 20.0 }
rotate <0.0 105.0 0.0>
texture { colour Clear }
texture {
0.01
colour Blue alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -23.09401> 20.0 }
rotate <0.0 -75.0 0.0>
texture { colour Clear }
texture {
0.01
colour Cyan alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -23.09401> 20.0 }
rotate <0.0 -195.0 0.0>
texture { colour Clear }
texture {
0.01
colour Magenta alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -23.09401> 20.0 }
rotate <0.0 45.0 0.0>
texture { colour Clear }
texture {
0.01
colour Yellow alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -46.18802> 20.0 }
rotate <0.0 -15.0 0.0>
texture { colour Clear }
texture {
0.01
colour DimGray alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -46.18802> 20.0 }
rotate <0.0 -135.0 0.0>
texture { colour Clear }
texture {
0.01
colour Turquoise alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
sphere { <0.0 -32.659862 -46.18802> 20.0 }
rotate <0.0 105.0 0.0>
texture { colour Clear }
texture {
0.01
colour Tan alpha 0.90
ambient 0.7
diffuse 0.3
reflection 0.5
refraction 1.0
ior 1.5
brilliance 5.0
}
}
object {
light_source { <0.0 0.0 0.0>
colour White
}
}