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Manual
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1994-08-24
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Colonial Conquest II
Colonial Conquest II has been written in 1993/94 by
Christian Mumenthaler. This program is giftware, which means
that you can make a donation to the author if you like it.
All rights remain by Christian Mumenthaler, but everybody is
allowed to copy it for other people as long as he/she
includes the "Copyright"-file and doesn't ask more than the
nominal fee of 4$ (5 Sfr/5 DM) for the disk. Please read the
"Copyright"-file for more details and all exceptions!
System requirements: Colonial Conquest is a PAL game and
runs on all Amigas (tested on A4000, A2000, A1000 & A500)
with MORE than 1MB of memory. It runs perfectly with all
kinds of turbo boards and expansions. You'll have to switch
off your mouse blanker if you are running one as CCII will
not run properly with it.
Thanks to Paul Hickman for his precious help in making this
manual more readable.
1. Introduction
Colonial Conquest is a space-strategy game for one or two
persons. The basic idea and concept have been heavily
influenced by the shareware game "Conquest" and the
Microprose game "Civilization".
The aim of the game is to spread your civilization through
the 26 earth-like planets of the universe map and to defend
it from other civilizations by building weapons and war
ships.
Unfortunately - like all half-realistic simulations and
strategy games - Colonial Conquest will reward primitive
destructive behavior and colonial instincts without leaving
much room for cooperative actions and peaceful living. Take
it as a game!
As Colonial Conquest is quite easy to handle, I suggest you
first have a look at the program before returning to this
long (and boring) manual with a lot of fresh motivation...
BACKGROUND STORY:
Hundred years ago, your ancestors fled in a huge colony ship
from the GREAT EMPIRE, the only lasting "state-system" that
human kind had managed to keep upright for some centuries
since the beginning of star colonization. This Empire
however was not only corrupt and totalitarian, but also
extremely repressive against minorities of thinking people
(thinking people are generally minorities, aren't they?).
Anyway, your idealistic and valiant ancestors (others called
them subversive and religious fanatics) founded a little
colony very far away from the Empire and lived more or less
in peace until today. The new generations (to which you
belong, of course!) however, feel more and more frustrated
to be confined on a small planet while the universe gets
conquered at the same time by other guys. Adventure calls
and as you finally come to power on your small planet
(through corruption and intrigues), you immediately show a
less wise behavior than your ancestors and start to develop
industry, military research and build a space fleet...
You also recontact the Empire as you'd like some
humanitarian help (which you would use to build weapons, of
course) for the development of your poor planet. The Empire
doesn't seem to be interested at all. People there just
amuse themselves by watching violent games or floating
around in cyberspace and feel not concerned about foreign
politics. You realize that you'll have to start without any
help...
2. Getting started
After the title screen, three options will appear on the
screen:
- Start a new game.
- Load saved game. (Only if you have a saved game on the
disk!)
- Create new universe. This menu allows you to change the
aspect of the planets as the program will choose all the 26
planet surfaces among the pre-designed ones in the
"planets"-directory.
If you start a new game, the program will ask you if you
wish to play alone or with another player. Unnecessary to
say that it will be much more fun to play with a friend, but
as these are not always present, you may wish to play
anyway. In this case, the game will simulate an alien race
that colonizes planets like you.
If you choose the two player option, you will have to answer
two additional questions:
1) Do both player start with identical planets? If you
choose "yes", the planet of player 2 will look exactly like
the planet of player 1, which will prevent one player from
having an advantage over the other from the beginning, as
some planets might be more difficult to start with.
2) Give Empire rating at which the game should end: (No
limit, 800, 1200, 1600, 2000) As two player games that go
until the bitter end (No limit) usually last VERY long and
get boring as soon as it is clear which player will win, you
now have the possibility to give another aim to the game:
The winner will be the one who first gets incorporated to
the Empire, which will happen as soon as a certain Empire
rating is reached. By setting this aim, you will therefore
have the possibility to win without annihilating or even
attack the other player, which might be helpful for your
personal relationship to her/him.
After these questions, you will be asked for the difficulty
level of the game which is more relevant when playing
against a computer opponent who gets really mean on the
"suicide" level.
Now the main screen will appear for player one. From now on,
there will be game turns during which first player one and
then player two can order some actions that will then be
evaluated by the program. At the beginning of each turn, the
players will get a report of everything that has happened.
3. Main screen
On the main screen you will see all earth-like planets of
the universe.
There are 5 types of planets:
Unnamed: A world that does not belong to your empire and
where you have no space ships orbiting.
Named: A world you can access the planet surface screen of,
either because you have colonized it, or have some ships in
orbit.
Green Circle: A world that you have colonized.
Yellow Circle: A world where a conflict may be imminent
because the spaceships orbiting it do not belong to the same
civilization as the people that live on it.
Red Circle: A world where a combat is taking place.
At the left side of the planet is a yellow point or line
that signals the presence of space ships that belong to you.
A similar line in red will appear just next to it as soon as
enemy troops are orbiting the planet too. The length of this
line is proportional to the strength of your fleet until it
reaches the maximal height of 15 pixels.
Above this line, a tiny hammer-symbol will be drawn if the
planet is currently producing something.
Every planet has a number and name, but you will only see
the name of the planets that you can actually look at.
At the bottom of the screen, you will find some menus that
will be explained in the following:
MOVE SHIPS: ("m" on keyboard). You have to select a planet
from where you want to send a space ship and also the
destination planet. After this, all available space ships
will be listed and you can click on those you wish to send
away. Once you have chosen, you can click on the "OK" button
to get out of this menu.
TRAVEL ROUTES: ("t" on