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1993-04-14
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Path: menudo.uh.edu!usenet
From: gbradley@uk.oracle.com (Gary Bradley)
Newsgroups: comp.sys.amiga.reviews
Subject: REVIEW: The Chaos Engine
Followup-To: comp.sys.amiga.games
Date: 14 Apr 1993 17:24:35 GMT
Organization: The Amiga Online Review Column - ed. Daniel Barrett
Lines: 246
Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
Distribution: world
Message-ID: <1qhhcj$fvs@menudo.uh.edu>
Reply-To: gbradley@uk.oracle.com (Gary Bradley)
NNTP-Posting-Host: karazm.math.uh.edu
Keywords: game, shoot-em-up, arcade, commercial
[MODERATOR'S NOTE: The original version of this review was posted
in comp.sys.amiga.games on March 23, 1993. I have reformatted it to
conform to c.s.a.reviews standards. No information was changed.
- Dan]
PRODUCT NAME
The Chaos Engine
BRIEF DESCRIPTION
A Gauntlet-style shoot'em up from the producers of such Amiga
mega-games as Speedball I & II and Gods. One or two players. Is this the
best Amiga game for a long time???
AUTHOR/COMPANY INFORMATION
Name: The Bitmap Brothers
Address: Renegade Software Ltd,
Unit C1,
Metropolitan Wharf,
Wapping Wall,
London, England.
LIST PRICE
25.99 (UK pounds sterling)
SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
Runs on A500, A500+, A600, A1000, A1200, A2000, B2000,
A2500, A3000, A4000.
1 MB RAM required.
COPY PROTECTION
Disk-based copy protection. Not hard-drive installable.
REVIEW
Okay, I might as well put my cards on the table right away. This
game is f*cking brilliant. I have had it now for 72 hours, and I have played
it during EVERY free moment I had. I want to be playing it right now instead
of typing in this review! It's been a LONG time since I have felt this good
about forking out #25.99 for a computer game! I recommend all shoot'em up
fans go out and buy this baby right now!
Okay, let's begin. Firstly, the list of compatible machines above is
right out the manual; and since the manual includes statements like "Do not
attempt to 'back up' this data as it may be destroyed in the process," I
don't know how much of it to believe! Secondly, the packaging (which I guess
should have been "firstly" since it's the first thing you turn your attention
to), ah well. The packaging is great. A nice big box ("Wow!" I hear you
cry, "What an innovation!" - just be patient will you?) whose front cover
illustrates 6 unsavoury characters. "Ah-ha, it's the bad guys, I thought to
myself. Not so! These are the heros of the venture! Beautifully drawn
they may be, but these "bad asses" are UGLY! The box contains 2 disks, a
multi-lingual manual (complete with addendum, absolutely free!) and a little
wallet thingy which contains 8 beautifully produced postcards (pictures of
the 6 main characters, a description of the 4 Worlds in the game, and a nice
ominous black one with "The Chaos Engine" in cute lettering with the
yin-yang symbol whose devious purpose in the game will be discussed later.
Do you need to know the scenario? If not, skip to the next
paragraph! Okay, early in this century some mad professor called Baron
Fortesque developed a machine called The Chaos Engine using early
engineering and computer technology. The machine, like all good
Frankenstein monsters, goes berserk and rips a hole in the fabric of time and
space or something and causes Chaos to descend on the land. Man and beast
alike is transformed into horrific monsters. You see, although it was
primitive, the Chaos Engine was very powerful. Oh yes, very. Your job is
to fight your way through 4 worlds of 4 levels each and destroy the machine
and its creator.
The game loads happily from 2 drives, meaning I didn't have to think
about anything but KILLING after I've shoved the disks in! The intro is
typical Bitmap Brothers (henceforth referred to as "BB" to save the ol'
typing digits) and includes a nice Victorian-style picture of a crowd of
people surrounding a Tyrannosaurus, and profiles of each of the 6 characters
(very similar to the 6 postcards, in fact). You can tell the game has
loaded from the next room as a blaring rave tune typical of all BB games
starts up. I was very excited at that point, I was dying to play the game
because, quite frankly, all the nice packaging makes it sound like it's going
to be awesome....
And it is! The game is a bit like Gauntlet meets Gods (the BB's last
classic). One or two human players can pick from the 6 main characters to
construct a party for the quest. If there is only a human player, the
computer takes the 2nd character. Either way, there are always 2 characters
to be selected from the list which reads: Brigand, Gentleman, Navvie, Thug,
Preacher and Mercenary. I would have been disappointed if each character
hadn't had different levels for a number of attributes... and I wasn't
disappointed. Stamina, Health, Skill, Speed, Intelligence, Weapon Power,
Weapon Spread, Number of Shots... need I say more? Well, yes, actually;
intelligence only applies to computer-controlled characters and determines
how well they help you (and also how well they help themselves - to all the
goodies lying around that you want to pick up!!). However, in a 2-player
game, the highly intelligent characters (Preacher and Gentleman) tend to be
a bit weakened, as their intelligence basically goes to waste and they have
limited firepower and stamina. But, then the Preacher is the only character
with the First Aid skill... etc. etc. There are several combinations to try
out; so far, I have been most successful with the Navvie (best stamina and
firepower) and with the Preacher as my CPU-controlled sidekick. I just love
those First Aids!
A character's attributes are naturally "power-uppable" either by
collecting tokens during play, or visiting the shop every 2nd level to spend
the cash collected from the monsters (who have a habit of throwing it about
in their death-throes). Each character also has one special ability, such as
First Aid, Map, Bomb, Dynamite, Molotov, Distract Monsters, etc., but more
abilities can be purchased as play progresses. Special Powers are required
before the Special Abilities can be activated, and these too are collectible
or purchasable. One nice touch in a 1-player game is that you get to use
the Special Ability and Special Powers belonging to your partner. Gosh...
love that Preacher!! Special Abilities are activated by the time-old
tradition of holding the fire button down longer than usual.
Okay, you've decided which pair of characters you want to use (you
know in your heart you've only picked the Gentleman because his weapon looks
the best when it fires, but what the hell...) and it's on into the game.
The point of view is from above (like Gauntlet) and a little to one side
down the screen (not like Gauntlet) so that you can see one side of all
features. Got it? If not, it doesn't matter: think of Gauntlet or Alien
Breed and you're close enough. It also features several levels (in
"height") reachable via stairs, ramps or bridges, and you can fire only at
things on the same level as you (though you can drop Molotov cocktails down
on the nasties etc... that'll teach 'em!). The levels tend to be much more
open than Gauntlet and are beautifully drawn. The 4 worlds are The Forest,
The Workshops, Fortesque Mansion, and The Cellars, and each has different
graphics for the backgrounds and monsters you will meet. Backgrounds are
complete with bubbling pools, waterfalls, steam valves, etc. Gorgeous.
There is even a level well into the game where certain areas are flooded
with water and therefore inaccessible until you perform the appropriate
action (such as shooting a lever) which causes the liquid to drain off and
flood some other area... excellent!
Gameplay is total addictive fun. Both players run around shooting at
monsters and collecting items. Sound simple? It is! Initially at least.
There are some areas with "monster generators" like Gauntlet, but these are
rare. In general the monsters appear at predetermined points (like Gods)
rather all the time (like Alien Breed). In fact, the whole game plays a bit
like Gods but with more emphasis on the shooting t