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perfectgeneral_2
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1992-05-06
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From: "SYSTEM MANAGER" <manes@vger.nsu.edu>
Organization: The Amiga Online Review Column - ed. Jason L. Tibbitts III
Subject: REVIEW: The Perfect General
Keywords: game, strategy
Path: menudo.uh.edu
Distribution: world
Newsgroups: comp.sys.amiga.reviews
Followup-To: comp.sys.amiga.games
Reply-To: "SYSTEM MANAGER" <manes@vger.nsu.edu>
The Perfect General from Quantum Quality Productions is a strategy game that
utilizes maps and turns to simulate military conflict. Mark Baldwin
designed the graphics version of Empire, a game that I am hopelessly
addicted too! Bob Rakosky did the port for the Amiga, and one that
should be admired as it was hard disk installable in the height of
gronk the disk drive age. The same addictiveness that made Empire
the game it is, has been incorporated in The Perfect General.
[Wow. This is the second review I've received on this game. I wish I
could get this response for more Amiga products. JLT3]
This game costs $49.95 and will run on an A500/A2x000/A3000 machine
under AmigaDOS 2.0 and AmigaDOS 1.3. The game is hard disk installable
and is manual password protected. The game will also multitask.
I should note that I won this game on CIS when I attended the
conference by White Wolf Productions. It has not tainted my view, but
I do think that the reader should know how I ended up with the game.
-----------------------------------------------------------
Game Installation / Set Up
--------------------------
The game comes with a single disk, a users manual, and several nicely
colored maps. The disk must be installed in order to play, as you
can't play the game from the master disk. I think this is a good
method as it prevents the user from saying "Ahh.. what the heck, I'll
run off the master disk...", and end up destroying the disk. You
never had that happen have you?? :-)
The machine I use as my acid test for programs is an Amiga 3000 with
6 megabytes of RAM. I do not use the plain old topaz fonts that
Commodore sets the machine up with. I use several proportional
fonts, and they tend to cause cosmetic problems with most installation
programs, and games in general. Not so for The Perfect General. I ran
the installation program, and it worked like a champ first time. It
asked me where I wanted the program to install (instead of just assuming
DH0:) and when I told it the name of the directory it came back and
said "It does not exist, do you wish me to create it?" This pleased
me no end. I get real tired of some installation programs requiring
you to create a directory first. The installation program asks you
whether you want to have the music and animation turned on, and a few
other questions. All and all a nice clean installation program. It
was written in SAS/C. How can I tell? They didn't change the default
icon that SAS/C creates for an executable. It worked like a champ.
Let me pause here and give my feelings about installation programs.
I wish that all installation programs were AmigaDOS scripts
instead of stand-alone C programs. Why? Because I want to know what
they are about to do to my system. I take for my example the recent
release of Silent Service II (by the way... GREAT PROGRAM), it assumes
that I want to install the program on DH0:. I could not change it,
and fortunately I could assign DH0: to where I wanted. Amiga 3000s do
not have a DH0: partition! Further, if I had one, I would object to a
program trying to put itself there as usually that is where Workbench
would reside. I don't need to tell you that the manual did not tell
the purchaser a thing about the assign command. The novice user would
not have a clue how to fix it. Anyway, I was very pleased that the
Perfect General gave me an opportunity to decide where I wanted to put
the game. The installation program worked right first time, though I
will ping them a bit for writing a C program to install it. :-)
What is the Perfect General?
----------------------------
Folks, this is a strategy game, not a tactical game. The game designers
make it clear that it is a strategy game. It can not be compared to
Empire in any way, except it carries the same addiction that Empire
does!
What is the Perfect General? It is a game based on turns where your
strategy skills are evaluated. You can play the attacker or the
defender or for the most accurate rating you can play both in a
match. You have a given set of turns for each scenario to complete
the objective. The object is simple, control as many cities as you
can. At the end of each turn your victory points are accumulated
and presented to you. At the end of the assigned number of turns,
you are given the opportunity to continue playing the scenario
without additional scoring, or play the role of defender (if you
are the one attacking), or play the role of the attacker (if you
are the defender) or, finally, evaluate your performance.
A game turn is composed of various phases. Unit purchase and placement,
Mobile Artillery Fire, Indirect Fire, Artillery Plot, Direct Fire,
Movement, Direct Fire and Scoring. I am taking the following directly
from the manual as it best represents each phase.
Turn Sequence
-------------
A game lasts a fixed number of turns, which varies by scenario. Each
turn consists of a sequence of phases. There are two parts to each
phase. The first is for the attacker forces and the second for the
defender forces.
The phase sequence is as follows:
- Unit purchase and placement. At the beginning of the game, a commander
will build a combat force. In some scenarios, additional Buy Points may
be available in later turns to purchase reinforcements.
- Mobile Artillery Plot. Orders for indirect fire for mobile artillery
will be given now. The units will execute these orders in the next
phase.
- Indirect Fire. All pending orders for indirect fire will be executed.
Stationary and mobile artillery will now fire. The commander will have
given the orders for stationary artillery in the previous turn.
- Artillery Plot. The commander will order the plotting of indirect fire
for stationary artillery units (Light Artillery and Heavy Artillery).
These orders will execute during the indirect fire phase of the NEXT
turn.
- Direct Fire. Orders for direct fire may be given. Shots will fire
when the order is given. The targeted unit may have the option to shoot
back (return fire).
- Movement. Units may move to new locations. It is possible for an
opposing unit to fire at the moving unit (passing fire).
- Direct Fire. Units not having fired this turn may receive direct fire
orders. As in the direct fire phase, shots are fired when the orders
are given. The targeted unit also may return fire.
- Scoring. Victory Points are accumulated. A commander also may earn
Reinforcement Buy Points.
Game Play
---------
The game starts with its theme music, and much like the Amiga version
of Empire the music... well, it is less than exciting. However, the
true wargamer won't much care since you can get by this noise pretty
quickly. In fact, the installation program gives you the opportunity
to turn it off--I recommend that you do so.
A menu is presented when the program is started. It contains the
following: Help, About the Perfect General, New Game - One Computer,
Play by Modem, Reload Saved Game, Study Battle Record, Change hardware
configuration and quit.
Online help is available everywhere in this program. With the help
being available everywhere it makes it much easier to get around in
this program. The help is short and to the point. My hat is off to
White Wolf Productions for including this excellent online help area
in the game.
'About the Perfect General' gives you the name of the programmers and
people that were behind the project. It is worth looking at just to
see all the credits the wolf gets. A wolf in sheep clothing indeed!
'Play by Modem' is the option I am looking forward to checking out.
According to the manual you can play via null modem or by a modem.
I am fascinated by this game possibility, I may post a mini-review
just on this later when I get a chance to try it.
The 'Change Hardware configuration' gi