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1993-12-04
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Path: menudo.uh.edu!usenet
From: gbradley@uk.oracle.com (Gary Bradley)
Newsgroups: comp.sys.amiga.reviews
Subject: REVIEW: Syndicate
Followup-To: comp.sys.amiga.games
Date: 4 Dec 1993 20:55:26 GMT
Organization: The Amiga Online Review Column - ed. Daniel Barrett
Lines: 320
Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
Distribution: world
Message-ID: <2dqtfu$s6h@menudo.uh.edu>
Reply-To: gbradley@uk.oracle.com (Gary Bradley)
NNTP-Posting-Host: karazm.math.uh.edu
Keywords: game, strategy, shoot-em-up, commercial
PRODUCT NAME
Syndicate
[MODERATOR'S NOTE: This review originally appeared in
comp.sys.amiga.games in July 1993 and is posted here with the
author's permission. I have adapted it to use the c.s.a.reviews
"Template" but have otherwise not changed the text. - Dan]
BRIEF DESCRIPTION
Strategy and shoot-em-up game set in a dark future.
AUTHOR/COMPANY INFORMATION
Name: Bullfrog, Electronic Arts
LIST PRICE
34.00 pounds (UK).
SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
HARDWARE
Apparently runs on all Amigas.
"Amiga 1200 or better" is recommended on the package.
[MODERATOR'S NOTE: Reports on USENET indicate that the
game may crash on Amiga 4000/040's. - Dan]
1 MB RAM required. Hard drive recommended.
SOFTWARE
None.
COPY PROTECTION
None. Hard drive installable.
MACHINE USED FOR TESTING
Amiga 500
AmigaDOS 1.2
Two floppy drives
INTRODUCTION
Well I bought this game really really blind. I had never heard of
Syndicate, nor even knew what sort of game play to expect. All I had heard
was a good report from a friend who has the demo that appeared in a recent
UK Amiga magazine. Also, I have an ancient (WB 1.2) Amiga 500 with nothing
special except an external floppy drive, so I was really taking a risk! If
you want to know how I feel today after splashing out the cash yesterday,
read on.
THE PLOT
In the dark future, massive corporations become so have powerful they
replace Governments as the real powers ruling countries. Naturally, the
criminal element infiltrate these power bases, and the result (after years of
sporadic wars) is the world is now ruled by 8 large companies (or
Syndicates). Each of them will stop at nothing to undermine the power of the
others and tip the balance of power enough that they can seize overall
control and dominate the entire planet.
You take control of the European-based power and must take over all
other regions while avoiding costly rebellions in the regions you already
rule.
OVERVIEW
The game is played from a world map with 60 or so regions
colour-shaded according to which syndicate controls them. Whenever a region
experiences an event that upsets the balance of power within it, it flashes
on the map to tell you (the greedy controller of Euro-Corp) that there is an
opportunity to send your cyborg agents into the area to cause enough
confusion that you grab control of the region. Naturally, other syndicates
have the same thing in mind and will think nothing of blowing away your
agents if their paths cross while they undertake their own missions!
These opportunities present themselves as a mission brief tied to the
area in question. The missions (I have only seen 3 so far) tend to involve
either an assassination of someone or the recruiting of someone to your side
via the use of a nasty little gun called a Persuadatron. [This short range
weapon zombifies the target so he/she can do nothing but follow you around
like a human shield.]
Using a combination of your judgement and the resources available,
you must assemble a team of cyborgs best suited to the job. The team can
consist of 1 to 4 members, and each can carry 10 (I think) pieces of
equipment chosen from dozens of possibilities. Overkill when choosing the
team is a waste of valuable corporate funds, while underkill will almost
certainly result in a massacre (of your side!). For this reason, mission
hints and an enhanced map for the mission can be obtained - for a price.
These will give you a better idea of what to expect and how best to
configure the team you plan to send.
At this point in the game, you can also allocate funds to your
scientists in a "Mega-lo-Mania" sort of way to get them to develop even more
devious ways to kill enemy agents in spectacular fashion. True to the spirit
of "Syndicate", the more money you throw at the researchers, the faster they
succeed in their task. Another nice feature is that any unknown devices or
weapons you take from enemies (whose heads you have just blown off) can be
given to the lab boys after the mission and developed much quicker than
starting from scratch.
Once your team of cyborg agents is selected and kitted out, you send
them into the appropriate hot spot in the region (e.g., a small village in
one of the missions I played) to carry out their task. The execution of the
mission makes up the major aspect of the game. This is presented in an
isometric point of view - much like Populous, but far, far more detailed.
A weird point I will make here is that game does resemble Populous
and other "play God" sort of games to some extent, but is much more precise
and playable than I have found that category of game to be.
Your no-holds-barred killer cyborg agents can act independently or as
a group, and have efficient scanner devices allowing them to locate the
various targets (as well as spot enemy agents). In fact, every member of an
area's population appears on the scanner - it is VERY detailed (as the next
paragraph will reveal)!
Apparently, entire cities are modeled as living, breathing entities
in this game, right down to the whereabouts and activity of the most
insignificant member of the populace, and including entire working (and
usable) transport networks. This claim I can believe as the little village
I infiltrated had a population of around 30 little people, and intelligence
in each was obviously present: when one of my cyborgs pulled out a
nasty Uzi machine gun in the middle of the town square, everyone around
scattered for cover while the village guards and police ran at me with
pistols blazing!!!
The documentation also mentions that the "living city" simulation
will go on without your intervention. This was proved as I sat and watched
the daily lives of the villagers for about 3 minutes -- before giving into
the temptation of killing a few by doing a drive by in my cyborg's bubble
car and launching my flame thrower out the window! Great Fun!
What really shocked me was my underestimation of how much detail the
game actually includes in its city models. At one point, I had 4 cyborg
agents in my team, and we had just gotten out of our car when the villains
opened fire at us in a crowded public place. Foolishly, I pulled my agent
with the heaviest weapon to one side and opened fire at the baddies. The
result of this one burst of firepower was 2 enemies killed instantly, the
car they were standing beside exploding (blowing away several innocent
bystanders), my car exploding as it was parked too close to the first car
(this blast blew more civilians, enemies and even my other 3 agents all over
the place). By the time things had stopped exploding and dying, the quiet
public square was littered with bloody bodies, burning cars and burning
people (still running around in flames screaming until finally dying and
dropping to the ground quietly). I was left with one agent, standing alone,
presumably with mouth agape, with the innocent-looking flame thrower still
smoking in his hands. I had no time to mourn, though, as already the police
were moving in! The combat really is that exciting!
And I must add, as a final point, the flame thrower is by no means
the most powerful weapon available!!!!
GRAPHICS
The graphics are excellent. The intro to the game contains quite
simply the best animation I have seen in an Amiga game. It looks like a
couple of scenes out of Blade Runner (though a darker, better imagination
would seem to be at work). Most impressively of all, the animation is
FAST... extremely fast. It reminded me of the animations in EPIC, but much
smoother and 20 times faster.