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1994-10-18
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Path: news.uh.edu!barrett
From: c.j.coulson@newcastle.ac.uk (C. J. Coulson)
Newsgroups: comp.sys.amiga.reviews
Subject: REVIEW: Tornado, AGA version
Followup-To: comp.sys.amiga.games
Date: 18 Oct 1994 16:59:58 GMT
Organization: The Amiga Online Review Column - ed. Daniel Barrett
Lines: 483
Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
Distribution: world
Message-ID: <380uue$jd3@masala.cc.uh.edu>
Reply-To: c.j.coulson@newcastle.ac.uk (C. J. Coulson)
NNTP-Posting-Host: karazm.math.uh.edu
Keywords: flight simulation, strategy, combat, commercial
Originator: barrett@karazm.math.uh.edu
PRODUCT NAME
Tornado, AGA version
BRIEF DESCRIPTION
A flight simulator based on the Tornado IDS strike aircraft and its
fighter variant, the Tornado ADV. The AGA version features 256-colour
graphics throughout.
AUTHOR/COMPANY INFORMATION
Name: Digital Integration Limited
Address: Watchmoor Trade Centre
Watchmoor Road
Camberley
Surrey
England
GU15 3AJ
Telephone: (0276) 678806 - UK callers only (according to
manual) between 10 a.m. and 4 p.m., Monday-Friday)
E-mail: digint@cix.compulink.co.uk
Note: I have sent the company e-mail and have received no reply. It
seems that they reply only to regular mail or phone calls.
LIST PRICE
The list price is 39.99 (UK Pounds).
An upgrade from the non-AGA version is apparently available for
9.99 UK Pounds, available by returning the original disks to Digital
Integration. Since I bought the AGA version directly, I do not know if this
offer is currently available, or how long the turn-around time is.
SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
HARDWARE
An Amiga with AGA chipset is required.
Hard drive is required; the program will not run from floppy.
The box label states "10MB hard drive space required," but I
think this refers to the PC version, since the Amiga
installation requires just 5MB.
2 MB RAM recommended. As the program is a bit slow, I would
advise at least 1MB of Fast RAM on top of any Chip RAM in
the system.
68030 CPU or better is recommended. A 40MHz 68030 will
allow use of maximum detail settings at acceptable frame
rates. I suspect it would be very playable on one of the
new 40MHz 68040 accelerators now available...
I recommend an analogue joystick.
SOFTWARE
None that I am aware of. [MODERATOR'S NOTE: Since the
AGA chipset is required, I assume that AmigaDOS 3.0 or
higher is required. - Dan]
COPY PROTECTION
None. The program MUST be installed on hard drive.
This program is worth buying. The complexity of the simulation
makes playing without a manual rather pointless.
MACHINE USED FOR TESTING
Amiga 4000/030/882 - 25MHz, 2 MB Chip RAM, 2 & 4 MB Fast RAM
1 Internal 1.44MB floppy & 1 External 880KB floppy
Seagate 120MB IDE internal hard drive
Microvitec 1438 multisync monitor
AmigaDOS 3.0
ForceMonitor (sometimes, see below)
With this setup, and with the graphics detail setting I use, I get
between 2-3 frames/second with normal detail setting, and about 10
frames/second in minimised detail mode.
Having two floppy drives made the installation run a bit faster, as
a second disk could be inserted, virus-checked and validated whilst the
Installer script was still busy with the current disk. The program does not
access the hard disk in the middle of any sections; the only access is
between sections. Thus, a slow hard drive will not cause any problems other
than a slower loading time.
INSTALLATION
An AmigaDOS script is provided for installation. Just click on the
icon and feed the 5 disks into the floppy drives when asked. Total
installation time is approximately 2 minutes on my system. The documentation
says that installation takes about 5 minutes for a standard A1200. The
installation requires the unarchiving of files and will thus take a variable
amount of time depending on the speed of your processor.
There were no problems at all with the installation. No assigns have
to be made (or are made by the script).
NOTE: The installation allows the user to select English, Spanish,
Italian, German, or French as the language for the program to use. Bear in
mind, however, that the installation messages are all in English, at least
on my version bought in England.
REVIEW
As I am not a Tornado pilot in real life, I cannot comment on the
accuracy of the simulation. Digital Integration, however, have worked closely
with the Royal Air Force in creating this program, and it certainly seems to
be as accurate as the Amiga (and secrecy restrictions) will allow. Unlike
other flight simulators I have seen, Tornado's cockpit layouts are very
accurate compared to photographs of Tornado cockpits, and the handling of
the simulated aircraft seems right when payload and other factors are
considered. This is certainly NOT an "arcade" flight simulator.
For those of you who have seen/played/read about the PC version of
Tornado, here are a few words. First the good news. The graphics are
identical, which means 256 colours in the 3D sections and 256-colour
digitised backdrops in the menu screens. The bad news is that the Mission
Planner and Command sections have been removed. This means it is impossible
to alter the preset missions or create entirely new missions. This is a
serious omission, and one that I cannot understand, especially in the AGA
version.
In isolation from the PC version, and comparing it to other Amiga
flight simulators, Tornado stands up very well. Note that it is a FLIGHT
simulator and can be used entirely for non-combat flying if desired. The
aircraft model used seems to be very detailed, with flaps, wing sweep angle,
airbrakes and so on having the expected effect. It is even possible to get
into a spin, something I have not seen on other Amiga military flight
simulators.
The simulation features three basic play modes. The first is
simulation mode, whereby the program simulates a Tornado simulator. Thus
your in-sim character cannot be injured should anything happen, and this is
an excellent way to learn how to fly the Tornado and use its systems
properly. Several missions are set, allowing you to test out all the weapons
systems available on both the IDS and ADV Tornados. In addition, there is a
free flight mission that has no preset targets. There are settings to
allow infinite fuel and weapons, as well as settings to deactivate simulated
enemy forces and damage to the aircraft in the event of hitting something
solid.
The second mode is training. Here, although the enemy forces are
still simulated, you are actually flying a "real" aircraft. Crashing is
therefore fatal to your character, although there is the option of ignoring
a mission if it goes badly. This option is also available in the third mode.
The training missions are similar to the simulator missions and are
designed to test your ability to drop real weapons on real targets, with
real flight characteristics and fuel loads.
The final mode is combat, which is actually split into three
sub-sections. These are Mission, Campaign and Two-Player. The Mission
section takes place in one of three war zones, each war zone consisting of
14 missions which may be carried out in any order. The missions are not
linked in any way; damage caused in one does not appear in any other. This
is the best way of obtaining actual combat experience without having to
worry about anything except survival.
The Campaign section also takes place in one of the three zones, but
here each mission is part of an overall strategy, and they must be completed
in order. For example, the first mission might be the destruction of an
enemy early warning radar base, with the second mission then an attack on an
airbase protected by that radar site.
Two player mode allows two machines to be linked. I cannot test this
mode without another AGA machine available. According to the manual, the
link is by null-modem cable only (the PC version allows modem links as
well... bah) but does not state whether an Amiga can be linked to a PC, or
just to another Amiga. Whilst in two-player mode, the players are placed in
a one-on-one dogfight scenario, wh