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-
- GALACTOID
- -----------
-
- QSW-1993
- By Clay Hellman
-
- Release Date: 31-Aug-93
-
-
- ShareWare Notice:
- -----------------
- If you play this game and think it is worth something, please
- send $10 (Canadian funds) or whatever you think it's worth, to:
-
- Clay Hellman
- 3140-107 Avenue SW
- Calgary, Alberta, Canada
- T2W 2X5
-
- Questions or comments can also be sent to the address above, or
- you can leave Fidonet mail to: Clay Hellman@1:134/20. Direct E-Mail can
- also be left on the Byte Bucket BBS in Calgary, at: 403-247-3900 or
- 403-286-3692.
-
-
-
- The Game:
- ---------
- Galactoid is a 1 or 2 player shoot-em-up game that resembles the
- old classic shoot-em-ups Galaxian and Galaga. There are 30 different
- progressively harder stages in the game and each stage follows a specific
- format.
-
- When you first enter a stage you will see the first wave of
- enemies fly onto the screen and then seek their place in a formation or
- 'pack'. Each full wave consists of 4 enemies per side. The first stage
- consists of exactly four full waves, and generally the higher the stage
- the more waves fly in. Sometimes the last wave of a stage will be a
- half wave containing only 2 enemies per side.
-
- After all waves have flown on (or shortly before), the enemies in
- the formation will start diving at you, and you must avoid them and their
- bombs. You may shoot the enemies while coming on in waves, while in the
- formation, or when they are diving at you. You get more points for
- shooting them when they are not in formation. Scoring will be discussed
- later in this document.
-
- You will frequently find that a 'power-up' will fall from one of
- the enemies that you destroy. This will only fall when you are 'single'
- (ie. you can only shoot 1 shot at a time). When you pick up the power-up,
- you become double and can fire 2 shots at a time.
-
- When you get hit (either by an enemy or a bomb), one of two things
- happen: 1) If you are single; you lose a life. 2) If you are double;
- you become single. You start out with 3 lives (including the first one),
- and you have the option of continuing gameplay when you lose all of your
- lives.
-
- Bonus stages occur after every 3 or 4 stages except for the first
- one, which occurs after the second stage. Each bonus stage contains 4
- waves of 10 targets each, and each target is worth 100 points. If you
- manage to destroy all 40 targets you get a bonus of 10,000 points.
-
-
-
- Scoring:
- --------
- Single-hit enemies: 40 pts for when in formation
- Single-hit enemies: 80 pts for when not in formation
- Double-hit enemies: 60 pts for when in formation
- Double-hit enemies: 120 pts for when not in formation
- Bonus targets: 100 pts
- Perfect Bonus Stage: 10,000 pts
-
- Note: You gain a free fighter every 100,000 points.
-
-
-
- Control:
- --------
- Game control for both players is done via a joystick or control
- pad plugged into Joystick Port 2.
-
- - Press ESC to reset the game
- - Press P or Space to pause or unpause the game
- - Fire button also unpauses
-
-
-
- Details:
- --------
- * When playing the two player mode, both players use the same
- joystick. The players alternate upon completion of each
- level, unlike many games which alternate players each time
- a player loses a life.
-
- * This game does not multitask. It puts all running tasks on
- 'hold', but it exits friendly, freeing all memory and
- resources. (ie. You do not need to reboot after exiting)
-
- * It was written in 100% MC68000 Assembly language using direct
- hardware manuipulations for maximum speed, efficiency and
- smoothness. A game like this cannot really be expected to
- multitask, since there are upwards of 80 animated and
- moving objects on the screen at once. If you attempted
- this with the operating system routines, you might be lucky
- if you got 10 frames per second of flickering, jittering
- bobs (which is horrible).
-
- * It runs properly on the A500 and A3000, although it has not
- been tested on the AGA chipset machines (A1200 and A4000).
-
- * This game was released as Shareware under QSW, unlike the
- other releases which were in the Public Domain under QPD.
-
-
-
- Acknowledgements:
- -----------------
- Design - Sound - Graphics - Programming Clay Hellman
- Graphics - Ideas - Testing Christopher Bailey
- Documentation - Ideas - Testing Shane Bro
-
-
- This game was made in Calgary, Alberta, Canada
- By Clay Hellman
-
- QSW - Quality ShareWare
-
-
-
- -------------------------------------------------------------------------
- ** QPD Titles:
- - Tetroid - Game involving falling blocks (Jan '93)
- - Megasquad - Two player tag/duel game (May '93)
- - 64Door - Commodore 64 Terminal emulator program (May '93)
-