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-
- #############################################################################
- # #
- # JETSTRIKE #
- # #
- # DEMO VERSION #
- # #
- # (C) Rasputin Software 1993 All rights reserved #
- # #
- # This demo is Public Domain, and may be copied freely, as long as all the #
- # files (including this documentation) are kept together. All graphics, #
- # sound and code are (C) Rasputin Software 1993 and must not be used outside#
- # of this demo. #
- # #
- #############################################################################
-
-
- This demo is just a 10 level sample of the full Jetstrike game.
- The full version of Jetstrike contains:
-
- Over 100 different missions,
- 40 different aircraft,
- 40 weapons systems,
- Auto enhancement for systems with more memory,
- Hard disk installation,
- Fully compatible with all Amigas (automatically resizes for NTSC and
- PAL displays).
- Mission disks to be released in 1994 to add further missions,
- aircraft and weapons.
-
-
- The Plot
-
- The last you heard from 009 was just after he had infiltrated a meeting of
- SPUDD (Society of Particularly Undesirable Dastardly Dudes: a secret
- organisation made up of arms dealers, mad dictators, psychopaths and
- traffic wardens). The coded message that he sent you was along the lines of:
-
- "SPUDD planning to take over the
- entire world.
- Let's do lunch.
-
- Cheers,009".
-
- Unfortunately, when you arrived at Chez Bond for your lunch and secret
- agent's meeting, you found 009 slumped over the menu with a knife
- in his back. To cap it all, the steak was under-cooked !
- MI5, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the
- North Beckinsdale Pigeon FancierUs Association swung into action
- immediately. They were swiftly halted in their tracks when they received
- a top level order warning of a massive campaign of bribery of government
- officials in all countries. It appeared that any overt attempt to destroy
- SPUDD would result in the downfall of most of the world's governments.
- SPUDD-controlled leaders would soon rise to replace them.
- As the situation has worsened by the day, and SPUDD's forces have grown
- from strength to strength, the various agencies have now put together an
- underground task force which they hope will combat the growing threat.
- This elite task force comprises one agent (yourself - nice of you to
- volunteer by the way), a highly trained mechanic called Harry, and a field
- support officer to assign missions. The plan is that you will "borrow"
- aircraft from local air forces and carry out secret strike missions on
- SPUDD forces while they are still small enough to have to stay hidden.
- Hopefully, by damaging their supply lines, factories and control centres,
- you should be able to ruin their plans of world domination.
- However, if you wreck too many expensive aircraft, your sponsors will not
- be able to cover for you, resulting in your sent back to the secret agent's
- Basic Training School.
-
- Controls overview
-
- JoystickAircraft / Agile Mode Helicopter/Hover Mode
-
- Up Rotate anti-clockwise Up Go Up
- Down Rotate clockwise Down Go Down
- Left (or Left Shift) Throttle down Left Go Left
- Right (or Right Shift) Throttle up Right Go Right
-
- All Modes
-
- With undercarriage up With undercarriage down
-
- Fire Fire guns Fire Fly-by-wire
- Fire+Left (or Right Amiga) Fire left weapon
- Fire+Right (or Right Alt) Fire right weapon
-
- When parked on the runway
-
- Down Re-arm, changes weapons, change aircraft
- Up (or T) Turn aircraft around
-
-
- Keyboard
-
- Key Action
- SPACEBAR Eject (bail out)
- A Engage or disengage auto-pilot (Training Mode only)
- U Lower or raise undercarriage
- Numbers 1 to 0 Set throttle speed (1=idle, 0=100%)
- L Lock out all weapons except for guns (stops you
-
-
- accidentally dropping bombs in a dogfight)
- D Toggle display smoke
- P Pause (any key or Fire unpauses)
- Left Amiga Toggle Autothrottle on/off
- ? Display Mission Briefing
- ESC+Fire (held) Self-destruct
-
- If you are using a joystick which has multiplefire buttons wired separately
- (for example, the Sega control pad), then you can use the second button in
- Jet Strike.The second button can be assigned to copy the action of any of the
- keys on the keyboard (as a default it is U - undercarriage up / down)
- but, by pressing B and then the key you want to assign to the button, it will
- become a duplicate of that key. For instance, if you want the second button
- act as a pause key press B followed by P.
-
- WARNING... U.S Amiga users, Some of the American SEGA GENESIS joypads have
- been reported as causing damage to some Amigas when connected. Do not use
- these joypads.
-
-
- Learning To Fly (a crash course!)
- The aircraft in Jet Strike fly just like real aircraft (sort of), so the
- first thing that you will have to do is learn how to fly !
- Select Training 1 (Landing) from the Games Selection Screen. You will then
- see the Aircraft Selection Menu. Move the pointer to the aircraft on the
- top-left of this screen (the Goshawk 200 Trainer) and press Fire.
-
- The main control in Jet Strike is the Joystick:Pushing the Joystick up
- rotates the aircraft anti-clockwise. Pulling it down rotates it clockwise.
- This system may seem a little strange, but once learned it allows you to
- control the aircraft with an amazing degree of accuracy. Fortunately, you
- have ten training missions and an infinite number of aircraft to get use to
- this system.
-
- The aircraft's throttle (speed) is controlled by moving the stick left
- (to slow down) and right (to speed up). Alternatively, you can press the
- keys from 1 (engine idle) through to 0 (Full throttle) on the top of your
- keyboard. When you start training, the Autothrottle is switched on, to
- automatically control your speed. To switch it off, press the Left Amiga key.
-
- There are a few other keyboard controls which are used throughout the game.
- Probably the most important of these is the Spacebar which is the ejector
- seat (or bail out) control which will allow you to get out of the aircraft
- in a major hurry. While you are in training you won't have to worry about
- this too much as the three aircraft available to you are each fitted
- with automatic ejector seats. This means that when you crash, you will
- automatically be ejected from the aircraft - hopefully to safety.
- However, as no escape method is foolproof we may at some point have to
- scrape you off a runway!
- Let's return to our first Training Mission and the Goshawk 200.You should,
- by now, be on the runway and ready to go. Hold the joystick to the right.
- The engine will speed up to full throttle and the Hawk will start rolling
- down the runway. Once the aircraft is going fast enough, slowly pull
- the stick down. The aircraft will now pull up off the runway and start
- rotating clockwise. Once it is pointing upwards stop pulling the stick back
- and it will gain altitude. Now is a good time to pull up the undercarriage
- by pressing the U key. A message will come up on the screen to tell you
- that the wheels are now up. (If you press U again, the undercarriage will go
- back down and so on.)
- You can check your height by looking at the radar display in the bottom
- right of the screen - the white flashing dot is your aircraft and a white
- line shows where your runway is.
-
- Once you have gained some altitude you can experiment and get used to the
- rotation of the aircraft (Joystick up/down) as well as the throttle control
- (Joystick left/right). If you should lose too much speed the aircraft will
- stall and start to fall.
- To gain speed simply throttle up (Joystick right) or you could try making
- the aircraft dive until it is going fast enough not to stall (but watch out
- for that solid green stuff !) Your airspeed is shown in the display on the
- left of the screen. As an added safety feature for trainee pilots,
- there is an automatic pilot on the training aircraft. Pressing the A key
- will toggle this on and off. While this is on (and you still have some
- fuel left) the aircraft will automatically pull up before crashing.
- The Automatic Pilot will also prevent the aircraft from stalling.
-
- Landing is the difficult bit! Fortunately for you, most of the aircraft in
- Jet Strike have a built in fly-by-wire landing system. To use this put the
- undercarriage down (press U) and then hold down Fire on the Joystick.
- When the undercarriage wheels are down pressing Fire kicks in the
- fly-by-wire system. While Fire is held down, the aircraft automatically
- adjusts itself to the correct angle of attack and speed to land softly(ish).
- All you have to do is to line the plane up with the runway (this might
- require some practise!)
- If you get it right, you will touch down on the runway. You'll notice
- that any buildings over your runway are "in the background" so you can't
- crash into them. Once you have landed hold the joystick to the left and
- the aircraft will slow to a halt. Your Commanding Officer will now come
- out and congratulate you on finishing your first mission. Landing can be
- tricky and you might not get it right the first time around. If you
- should write off your plane ignore the sarcastic comments from Harry, the
- flight mechanic, and get back into the air again!
-
- A few tips on landing and surviving
-
- Most of the helicopters and light aircraft, as well as the Harrier are
- able to land on grass, although it must be flat (no craters) and the
- aircraft will tend to bounce a bit on landing. Amphibious aircraft, such
- as the Grumman Goose can also land in the water, as long as the
- undercarriage is UP.If your undercarriage should become damaged you can
- attempt to crash-land the aircraft. You should come in very slowly and
- carefully, landing on any flat area (grass, runway or water). This is a
- risky business and you should be ready to eject as the aircraft may explode
- or flip over.
- If you hit the runway too hard in a normal landing the undercarriage might
- collapse leaving you skidding towards oblivion.
- If, for any reason, you feel that a landing is either impossible or too
- risky you should eject from the aircraft. If you do this you will probably
- survive.
- Some aircraft are not fitted with ejector seats. With these you must either
- gain enough altitude before you bail out (to give your parachute time to open)
- or fly very low over water and jump out: if you are low enough - you will
- survive (maybe)!
-
-
- Using Weapons
-
- Once you have completed your first take off and landing, you will move onto
- weapons training. Your first task is to bomb a target which is indicated by
- an orange line on your radar screen. (This mission is not in this demo)
- At the start of each mission, a message will appear on the screen indicating
- what ammunition Harry (your ever vigilant mechanic) has loaded onto your
- aircraft. Gun ammo is nearly always loaded. You can normally carry two other
- weapons on the hardpoints or in the bomb bay of your aircraft.
- Usually, two weapons will be selected for you at the start of each mission
- and loaded into the two weapons systems. These are referred to as left weapon
- and right weapon, not because they are on the left wing and right wing
- (if they were, the aircraft would probably tip over) but because they are
- fired by pressing Fire and moving the joystick left (to fire the left
- weapon) or right (to fire the right weapon). Pressing Fire without the stick
- right or left fires the guns. These can be used to shoot at virtually
- anything, although different aircraft have different guns with differing
- fire-powers.
- If you don't like using the joystick right / left Fire method, bombs can
- be dropped using the keyboard. You can drop bombs by pressing the right
- Amiga key and right Alt key to fire the two weapons. If you want to use
- different weapons from those selected by Harry (from the 40 different types
- of bombs, missiles and rockets), pull down on the joystick when the aircraft
- has stopped on the runway. You'll now see a screen showing an inventory of
- some of the weapons available. (The rest can be seen by clicking on the
- arrow button). Click on the items that you want as your left and right
- weapon and then click on DONE.
- You can also, at this stage, pick a different aircraft. To do this, click
- on NEW PLANE.
- As each weapon has its own characteristics, you should try out as many as
- you can while you are in training. Some weapons cannot be carried by
- training aircraft. These you will have to try out later on.
- Air-to-air missiles cannot be fired without locking them onto an enemy
- aircraft. When locked on, a box will appear on the screen in the direction
- of the aircraft, at this stage you can fire any long- or medium-range
- missiles (such as Phoenix, AMRAAM, Sparrow and Skyflash) at the enemy
- plane. When a diamond appears in the box, you can fire short-range
- missiles (such as Stinger and Sidewinder) or your gus at the opposition.
-
- A similar system is used when attacking ground targets. A smaller box
- will appear in the direction of the ground target which you have locked
- on to. You can fire air-to-ground weapons without locking on - but some
- of them will just fly off unguided.
- With simple bombs you don't need a lock on - just drop them!
-
-
- Helicopters
-
- Once you have finished your training in the "normal" aircraft, try learning
- to fly a helicopter. One is available to you in Training Mode, the Wessex.
- (In this demo the Huey is available)
- Helicopters are flown differently from the jets in this game, their controls
- are far easier to use:
- Pushing the Joystick up makes the helicopter go up, Joystick down makes it
- go down, Joystick left makes it fly to the left and Joystick right makes it
- go to the right.
- The Wessex and most other helicopters have fixed undercarriages - so you
- don't need to use the U key. Helicopters don't have auto-pilots - they're
- easy enough to land without help!
- Helicopters are particularly useful when you need to rescue someone from a
- small space, or from a site where a jet wouldn't be able to land. If it is
- a designated rescue helicopter you will be provided with a winch-man to
- haul up downed pilots, secret agents, scientists and whoever else happen
- to be in the thick of it.
- In combat, they're able to hover over an area and plaster it with unguided
- rockets. Some of the more advanced helicopters such as the Apache and
- Werewolf along with Vertical/Short Take Off and Landing (VSTOL) jets such
- as the Harrier can be controlled as both helicopters and as "normal" aircraft.
- This offers you all the hovering capability of a helicopter along with the
- ability to do high-speed aircraft manoeuvres.
-
- Enjoy playing this demo of Jetstrike, the full game is available from your
- local computer store from November 25th 1993.
-
- Credits:
-
- Game Design: Shadow Software
- Amiga Version
- Programming: Aaron Fothergill
- Graphics
- and Sound : Adam Fothergill
- Project
- Management : David Anderson
- Additional
- Graphics : Technosoft Grafix
- Additional
- Sounds : Digital Domain
- Manuals : Aaron Fothergill, David Jones, David Anderson
- Test Pilots: David Anderson, Bob Brady, Bob Baker, Jim Rhodes, Norm
- Allen, Jason Tucker, The Tucker Crew.
- Sounds and music recorded at the Cupboard Barnstaple, and Digital Domain
- Studios Bideford.
-
-
-