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- /* obstack.h - object stack macros
- Copyright (C) 1988 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 1, or (at your option) any
- later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- /* Summary:
-
- All the apparent functions defined here are macros. The idea
- is that you would use these pre-tested macros to solve a
- very specific set of problems, and they would run fast.
- Caution: no side-effects in arguments please!! They may be
- evaluated MANY times!!
-
- These macros operate a stack of objects. Each object starts life
- small, and may grow to maturity. (Consider building a word syllable
- by syllable.) An object can move while it is growing. Once it has
- been "finished" it never changes address again. So the "top of the
- stack" is typically an immature growing object, while the rest of the
- stack is of mature, fixed size and fixed address objects.
-
- These routines grab large chunks of memory, using a function you
- supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
- by calling `obstack_chunk_free'. You must define them and declare
- them before using any obstack macros.
-
- Each independent stack is represented by a `struct obstack'.
- Each of the obstack macros expects a pointer to such a structure
- as the first argument.
-
- One motivation for this package is the problem of growing char strings
- in symbol tables. Unless you are "fascist pig with a read-only mind"
- [Gosper's immortal quote from HAKMEM item 154, out of context] you
- would not like to put any arbitrary upper limit on the length of your
- symbols.
-
- In practice this often means you will build many short symbols and a
- few long symbols. At the time you are reading a symbol you don't know
- how long it is. One traditional method is to read a symbol into a
- buffer, realloc()ating the buffer every time you try to read a symbol
- that is longer than the buffer. This is beaut, but you still will
- want to copy the symbol from the buffer to a more permanent
- symbol-table entry say about half the time.
-
- With obstacks, you can work differently. Use one obstack for all symbol
- names. As you read a symbol, grow the name in the obstack gradually.
- When the name is complete, finalize it. Then, if the symbol exists already,
- free the newly read name.
-
- The way we do this is to take a large chunk, allocating memory from
- low addresses. When you want to build a symbol in the chunk you just
- add chars above the current "high water mark" in the chunk. When you
- have finished adding chars, because you got to the end of the symbol,
- you know how long the chars are, and you can create a new object.
- Mostly the chars will not burst over the highest address of the chunk,
- because you would typically expect a chunk to be (say) 100 times as
- long as an average object.
-
- In case that isn't clear, when we have enough chars to make up
- the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
- so we just point to it where it lies. No moving of chars is
- needed and this is the second win: potentially long strings need
- never be explicitly shuffled. Once an object is formed, it does not
- change its address during its lifetime.
-
- When the chars burst over a chunk boundary, we allocate a larger
- chunk, and then copy the partly formed object from the end of the old
- chunk to the beginning of the new larger chunk. We then carry on
- accreting characters to the end of the object as we normally would.
-
- A special macro is provided to add a single char at a time to a
- growing object. This allows the use of register variables, which
- break the ordinary 'growth' macro.
-
- Summary:
- We allocate large chunks.
- We carve out one object at a time from the current chunk.
- Once carved, an object never moves.
- We are free to append data of any size to the currently
- growing object.
- Exactly one object is growing in an obstack at any one time.
- You can run one obstack per control block.
- You may have as many control blocks as you dare.
- Because of the way we do it, you can `unwind' a obstack
- back to a previous state. (You may remove objects much
- as you would with a stack.)
- */
-
-
- /* Don't do the contents of this file more than once. */
-
- #ifndef __OBSTACKS__
- #define __OBSTACKS__
-
- /* We use subtraction of (char *)0 instead of casting to int
- because on word-addressable machines a simple cast to int
- may ignore the byte-within-word field of the pointer. */
-
- #ifndef __PTR_TO_INT
- #define __PTR_TO_INT(P) ((P) - (char *)0)
- #endif
-
- #ifndef __INT_TO_PTR
- #define __INT_TO_PTR(P) ((P) + (char *)0)
- #endif
-
- struct _obstack_chunk /* Lives at front of each chunk. */
- {
- char *limit; /* 1 past end of this chunk */
- struct _obstack_chunk *prev; /* address of prior chunk or NULL */
- char contents[4]; /* objects begin here */
- };
-
- struct obstack /* control current object in current chunk */
- {
- long chunk_size; /* preferred size to allocate chunks in */
- struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
- char *object_base; /* address of object we are building */
- char *next_free; /* where to add next char to current object */
- char *chunk_limit; /* address of char after current chunk */
- int temp; /* Temporary for some macros. */
- int alignment_mask; /* Mask of alignment for each object. */
- struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
- void (*freefun) (); /* User's function to free a chunk. */
- };
-
- /* Declare the external functions we use; they are in obstack.c. */
-
- #ifdef __STDC__
- extern void _obstack_newchunk (struct obstack *, int);
- extern void _obstack_free (struct obstack *, void *);
- extern void _obstack_begin (struct obstack *, int, int,
- void *(*) (), void (*) ());
- #else
- extern void _obstack_newchunk ();
- extern void _obstack_free ();
- extern void _obstack_begin ();
- #endif
-
- #ifdef __STDC__
-
- /* Do the function-declarations after the structs
- but before defining the macros. */
-
- void obstack_init (struct obstack *obstack);
-
- void * obstack_alloc (struct obstack *obstack, int size);
-
- void * obstack_copy (struct obstack *obstack, void *address, int size);
- void * obstack_copy0 (struct obstack *obstack, void *address, int size);
-
- void obstack_free (struct obstack *obstack, void *block);
-
- void obstack_blank (struct obstack *obstack, int size);
-
- void obstack_grow (struct obstack *obstack, void *data, int size);
- void obstack_grow0 (struct obstack *obstack, void *data, int size);
-
- void obstack_1grow (struct obstack *obstack, int data_char);
- void obstack_ptr_grow (struct obstack *obstack, void *data);
- void obstack_int_grow (struct obstack *obstack, int data);
-
- void * obstack_finish (struct obstack *obstack);
-
- int obstack_object_size (struct obstack *obstack);
-
- int obstack_room (struct obstack *obstack);
- void obstack_1grow_fast (struct obstack *obstack, int data_char);
- void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
- void obstack_int_grow_fast (struct obstack *obstack, int data);
- void obstack_blank_fast (struct obstack *obstack, int size);
-
- void * obstack_base (struct obstack *obstack);
- void * obstack_next_free (struct obstack *obstack);
- int obstack_alignment_mask (struct obstack *obstack);
- int obstack_chunk_size (struct obstack *obstack);
-
- #endif /* __STDC__ */
-
- /* Non-ANSI C cannot really support alternative functions for these macros,
- so we do not declare them. */
-
- /* Pointer to beginning of object being allocated or to be allocated next.
- Note that this might not be the final address of the object
- because a new chunk might be needed to hold the final size. */
-
- #define obstack_base(h) ((h)->object_base)
-
- /* Size for allocating ordinary chunks. */
-
- #define obstack_chunk_size(h) ((h)->chunk_size)
-
- /* Pointer to next byte not yet allocated in current chunk. */
-
- #define obstack_next_free(h) ((h)->next_free)
-
- /* Mask specifying low bits that should be clear in address of an object. */
-
- #define obstack_alignment_mask(h) ((h)->alignment_mask)
-
- #define obstack_init(h) \
- _obstack_begin ((h), 0, 0, \
- (void *(*) ()) obstack_chunk_alloc, obstack_chunk_free)
-
- #define obstack_begin(h, size) \
- _obstack_begin ((h), (size), 0, \
- (void *(*) ()) obstack_chunk_alloc, obstack_chunk_free)
-
- #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
-
- #define obstack_blank_fast(h,n) ((h)->next_free += (n))
-
- #if defined (__GNUC__) && defined (__STDC__)
-
- /* For GNU C, if not -traditional,
- we can define these macros to compute all args only once
- without using a global variable.
- Also, we can avoid using the `temp' slot, to make faster code. */
-
- #define obstack_object_size(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- (unsigned) (__o->next_free - __o->object_base); })
-
- #define obstack_room(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- (unsigned) (__o->chunk_limit - __o->next_free); })
-
- /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
- so that we can avoid having void expressions
- in the arms of the conditional expression.
- Casting the third operand to void was tried before,
- but some compilers won't accept it. */
- #define obstack_grow(OBSTACK,where,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->next_free + __len > __o->chunk_limit) \
- ? (_obstack_newchunk (__o, __len), 0) : 0); \
- bcopy (where, __o->next_free, __len); \
- __o->next_free += __len; \
- (void) 0; })
-
- #define obstack_grow0(OBSTACK,where,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->next_free + __len + 1 > __o->chunk_limit) \
- ? (_obstack_newchunk (__o, __len + 1), 0) : 0), \
- bcopy (where, __o->next_free, __len), \
- __o->next_free += __len, \
- *(__o->next_free)++ = 0; \
- (void) 0; })
-
- #define obstack_1grow(OBSTACK,datum) \
- ({ struct obstack *__o = (OBSTACK); \
- ((__o->next_free + 1 > __o->chunk_limit) \
- ? (_obstack_newchunk (__o, 1), 0) : 0), \
- *(__o->next_free)++ = (datum); \
- (void) 0; })
-
- /* These assume that the obstack alignment is good enough for pointers or ints,
- and that the data added so far to the current object
- shares that much alignment. */
-
- #define obstack_ptr_grow(OBSTACK,datum) \
- ({ struct obstack *__o = (OBSTACK); \
- ((__o->next_free + sizeof (void *) > __o->chunk_limit) \
- ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0), \
- *((void **)__o->next_free)++ = ((void *)datum); \
- (void) 0; })
-
- #define obstack_int_grow(OBSTACK,datum) \
- ({ struct obstack *__o = (OBSTACK); \
- ((__o->next_free + sizeof (int) > __o->chunk_limit) \
- ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0), \
- *((int *)__o->next_free)++ = ((int)datum); \
- (void) 0; })
-
- #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
- #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
-
- #define obstack_blank(OBSTACK,length) \
- ({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- ((__o->chunk_limit - __o->next_free < __len) \
- ? (_obstack_newchunk (__o, __len), 0) : 0); \
- __o->next_free += __len; \
- (void) 0; })
-
- #define obstack_alloc(OBSTACK,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_blank (__h, (length)); \
- obstack_finish (__h); })
-
- #define obstack_copy(OBSTACK,where,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_grow (__h, (where), (length)); \
- obstack_finish (__h); })
-
- #define obstack_copy0(OBSTACK,where,length) \
- ({ struct obstack *__h = (OBSTACK); \
- obstack_grow0 (__h, (where), (length)); \
- obstack_finish (__h); })
-
- #define obstack_finish(OBSTACK) \
- ({ struct obstack *__o = (OBSTACK); \
- void *value = (void *) __o->object_base; \
- __o->next_free \
- = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
- & ~ (__o->alignment_mask)); \
- ((__o->next_free - (char *)__o->chunk \
- > __o->chunk_limit - (char *)__o->chunk) \
- ? (__o->next_free = __o->chunk_limit) : 0); \
- __o->object_base = __o->next_free; \
- value; })
-
- #define obstack_free(OBSTACK, OBJ) \
- ({ struct obstack *__o = (OBSTACK); \
- void *__obj = (OBJ); \
- if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
- __o->next_free = __o->object_base = __obj; \
- else (obstack_free) (__o, __obj); })
-
- #else /* not __GNUC__ or not __STDC__ */
-
- #define obstack_object_size(h) \
- (unsigned) ((h)->next_free - (h)->object_base)
-
- #define obstack_room(h) \
- (unsigned) ((h)->chunk_limit - (h)->next_free)
-
- #define obstack_grow(h,where,length) \
- ( (h)->temp = (length), \
- (((h)->next_free + (h)->temp > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
- bcopy (where, (h)->next_free, (h)->temp), \
- (h)->next_free += (h)->temp)
-
- #define obstack_grow0(h,where,length) \
- ( (h)->temp = (length), \
- (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
- bcopy (where, (h)->next_free, (h)->temp), \
- (h)->next_free += (h)->temp, \
- *((h)->next_free)++ = 0)
-
- #define obstack_1grow(h,datum) \
- ( (((h)->next_free + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), 1), 0) : 0), \
- *((h)->next_free)++ = (datum))
-
- #define obstack_ptr_grow(h,datum) \
- ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
- *((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))
-
- #define obstack_int_grow(h,datum) \
- ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
- *((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))
-
- #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
- #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
-
- #define obstack_blank(h,length) \
- ( (h)->temp = (length), \
- (((h)->chunk_limit - (h)->next_free < (h)->temp) \
- ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
- (h)->next_free += (h)->temp)
-
- #define obstack_alloc(h,length) \
- (obstack_blank ((h), (length)), obstack_finish ((h)))
-
- #define obstack_copy(h,where,length) \
- (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
-
- #define obstack_copy0(h,where,length) \
- (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
-
- #define obstack_finish(h) \
- ( (h)->temp = __PTR_TO_INT ((h)->object_base), \
- (h)->next_free \
- = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
- & ~ ((h)->alignment_mask)), \
- (((h)->next_free - (char *)(h)->chunk \
- > (h)->chunk_limit - (char *)(h)->chunk) \
- ? ((h)->next_free = (h)->chunk_limit) : 0), \
- (h)->object_base = (h)->next_free, \
- __INT_TO_PTR ((h)->temp))
-
- #ifdef __STDC__
- #define obstack_free(h,obj) \
- ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
- (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp + (char *) (h)->chunk) \
- : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
- #else
- #define obstack_free(h,obj) \
- ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
- (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp + (char *) (h)->chunk) \
- : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
- #endif
-
- #endif /* not __GNUC__ or not __STDC__ */
-
- #endif /* not __OBSTACKS__ */
-