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- /* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 2, or (at your option) any
- later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- #include "obstack.h"
-
- #ifdef __STDC__
- #define POINTER void *
- #else
- #define POINTER char *
- #endif
-
- /* Determine default alignment. */
- struct fooalign {char x; double d;};
- #define DEFAULT_ALIGNMENT \
- ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
- /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
- But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
- union fooround {long x; double d;};
- #define DEFAULT_ROUNDING (sizeof (union fooround))
-
- /* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
- #ifndef COPYING_UNIT
- #define COPYING_UNIT int
- #endif
-
- /* The non-GNU-C macros copy the obstack into this global variable
- to avoid multiple evaluation. */
-
- struct obstack *_obstack;
-
- /* Define a macro that either calls functions with the traditional malloc/free
- calling interface, or calls functions with the mmalloc/mfree interface
- (that adds an extra first argument), based on the state of use_extra_arg.
- For free, do not use ?:, since some compilers, like the MIPS compilers,
- do not allow (expr) ? void : void. */
-
- #define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(h)->chunkfun) ((size)))
-
- #define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(h)->freefun) ((old_chunk)); \
- } while (0)
-
-
- /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
- Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them. */
-
- void
- _obstack_begin (h, size, alignment, chunkfun, freefun)
- struct obstack *h;
- int size;
- int alignment;
- POINTER (*chunkfun) ();
- void (*freefun) ();
- {
- register struct _obstack_chunk* chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->use_extra_arg = 0;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- }
-
- void
- _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
- struct obstack *h;
- int size;
- int alignment;
- POINTER (*chunkfun) ();
- void (*freefun) ();
- POINTER arg;
- {
- register struct _obstack_chunk* chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->extra_arg = arg;
- h->use_extra_arg = 1;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- }
-
- /* Allocate a new current chunk for the obstack *H
- on the assumption that LENGTH bytes need to be added
- to the current object, or a new object of length LENGTH allocated.
- Copies any partial object from the end of the old chunk
- to the beginning of the new one. */
-
- void
- _obstack_newchunk (h, length)
- struct obstack *h;
- int length;
- {
- register struct _obstack_chunk* old_chunk = h->chunk;
- register struct _obstack_chunk* new_chunk;
- register long new_size;
- register int obj_size = h->next_free - h->object_base;
- register int i;
- int already;
-
- /* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + 100;
- if (new_size < h->chunk_size)
- new_size = h->chunk_size;
-
- /* Allocate and initialize the new chunk. */
- new_chunk = h->chunk = CALL_CHUNKFUN (h, new_size);
- new_chunk->prev = old_chunk;
- new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
-
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)new_chunk->contents)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- new_chunk->contents[i] = h->object_base[i];
-
- /* If the object just copied was the only data in OLD_CHUNK,
- free that chunk and remove it from the chain.
- But not if that chunk might contain an empty object. */
- if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
- {
- new_chunk->prev = old_chunk->prev;
- CALL_FREEFUN (h, old_chunk);
- }
-
- h->object_base = new_chunk->contents;
- h->next_free = h->object_base + obj_size;
- /* The new chunk certainly contains no empty object yet. */
- h->maybe_empty_object = 0;
- }
-
- /* Return nonzero if object OBJ has been allocated from obstack H.
- This is here for debugging.
- If you use it in a program, you are probably losing. */
-
- int
- _obstack_allocated_p (h, obj)
- struct obstack *h;
- POINTER obj;
- {
- register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk* plp; /* point to previous chunk if any */
-
- lp = (h)->chunk;
- /* We use >= rather than > since the object cannot be exactly at
- the beginning of the chunk but might be an empty object exactly
- at the end of an adjacent chunk. */
- while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
- {
- plp = lp->prev;
- lp = plp;
- }
- return lp != 0;
- }
-
- /* Free objects in obstack H, including OBJ and everything allocate
- more recently than OBJ. If OBJ is zero, free everything in H. */
-
- #undef obstack_free
-
- /* This function has two names with identical definitions.
- This is the first one, called from non-ANSI code. */
-
- void
- _obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
- {
- register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk* plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *)(obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
- }
-
- /* This function is used from ANSI code. */
-
- void
- obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
- {
- register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk* plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *)(obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
- }
-
- #if 0
- /* These are now turned off because the applications do not use it
- and it uses bcopy via obstack_grow, which causes trouble on sysV. */
-
- /* Now define the functional versions of the obstack macros.
- Define them to simply use the corresponding macros to do the job. */
-
- #ifdef __STDC__
- /* These function definitions do not work with non-ANSI preprocessors;
- they won't pass through the macro names in parentheses. */
-
- /* The function names appear in parentheses in order to prevent
- the macro-definitions of the names from being expanded there. */
-
- POINTER (obstack_base) (obstack)
- struct obstack *obstack;
- {
- return obstack_base (obstack);
- }
-
- POINTER (obstack_next_free) (obstack)
- struct obstack *obstack;
- {
- return obstack_next_free (obstack);
- }
-
- int (obstack_object_size) (obstack)
- struct obstack *obstack;
- {
- return obstack_object_size (obstack);
- }
-
- int (obstack_room) (obstack)
- struct obstack *obstack;
- {
- return obstack_room (obstack);
- }
-
- void (obstack_grow) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- obstack_grow (obstack, pointer, length);
- }
-
- void (obstack_grow0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- obstack_grow0 (obstack, pointer, length);
- }
-
- void (obstack_1grow) (obstack, character)
- struct obstack *obstack;
- int character;
- {
- obstack_1grow (obstack, character);
- }
-
- void (obstack_blank) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- obstack_blank (obstack, length);
- }
-
- void (obstack_1grow_fast) (obstack, character)
- struct obstack *obstack;
- int character;
- {
- obstack_1grow_fast (obstack, character);
- }
-
- void (obstack_blank_fast) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- obstack_blank_fast (obstack, length);
- }
-
- POINTER (obstack_finish) (obstack)
- struct obstack *obstack;
- {
- return obstack_finish (obstack);
- }
-
- POINTER (obstack_alloc) (obstack, length)
- struct obstack *obstack;
- int length;
- {
- return obstack_alloc (obstack, length);
- }
-
- POINTER (obstack_copy) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- return obstack_copy (obstack, pointer, length);
- }
-
- POINTER (obstack_copy0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
- {
- return obstack_copy0 (obstack, pointer, length);
- }
-
- #endif /* __STDC__ */
-
- #endif /* 0 */
-