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- 0 AMIGA C MANUAL - "GRAPHICS"
-
- 0.1 INTRODUCTION
-
- This is the third manual of the Amiga C Encyclopedia. It
- describes how to use the unique and complex graphical routines
- in the Amiga. Everything from opening your own types of
- screens to complex routines to manipulate graphical objects
- and design copper lists is explained. All special features are
- both explained as well as demonstrated.
-
-
-
- 0.2 CHAPTERS
-
- Here is a list of the chapters in this manual:
-
- 1. Low Level Graphics Describes all low level drawing
- routines for the Amiga. Explains how
- to open your own displays, different
- types of display modes, how to draw
- lines, images, filled areas, print
- text as well as how to use the
- Blitter. 11 examples are included.
-
- 2. Fonts Explains how to use different types
- of fonts, both normal and
- proportional. Also demonstrates how
- to use the Diskfont library to load
- and use disk fonts of any sizes. 6
- examples are included.
-
- 3. Sprites Describes how to use the special
- hardware sprites which are extremely
- fast but still rather easy to use.
- Also explains how to combine two
- sprites to boast the number of
- available colours, and other useful
- tricks. 3 examples are included.
-
- 4. VSprites VSprites are very similar to normal
- hardware sprites, but there is almost
- no limitation on the number of VSprites
- you may use at the same time. 4
- examples are included.
-
- 5. BOBs A huge chapter which covers everything
- you need to know about BOBs. All
- different types and modes are
- described, and even explains how to
- use the double buffered BOBs and how
- to use the collision routines. 9
- examples are included.
-
- 6. Graphical Tricks Interesting chapter which contains
- information about how to write and use
- double buffered displays, special
- tricks with the Blitter, how to draw
- large maps, and different types of
- scrolling routines, etc... 9 examples
- are included.
-
- 7. 3D Yes, I have even included a file with
- support routines for drawing 3D objects.
- Easy to use, and two examples are
- included.
-
- 8. Copper Describes the special Copper processor
- in the Amiga, and how to use it. 3
- examples are included.
-
- 9. Include Fonts With a utility called "PrintFont" you
- can easily convert any type of font of
- any size into C code which can be
- included in your program. Very handy.
-
- 10. Copper Draw With this unique utility you can
- easily create spectacular copper lists.
- Nice skies and wonderful rainbow
- effects can easily be made, and will
- automatically be converted into C code
- that can be used in your own programs
- and games.
-
-
-
- 0.3 CHAPTER PICTURES
-
- In the directory "ChapterPictures" you will find a collection
- of 10 pictures. These pictures are supposed to be printed and
- put in front of each chapter in this manual.
-
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