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- /***********************************************************/
- /* */
- /* Amiga C Encyclopedia (ACE) V3.0 Amiga C Club (ACC) */
- /* ------------------------------- ------------------ */
- /* */
- /* Book: ACM Intuition Amiga C Club */
- /* Chapter: Windows Tulevagen 22 */
- /* File: Example9.c 181 41 LIDINGO */
- /* Author: Anders Bjerin SWEDEN */
- /* Date: 92-05-01 */
- /* Version: 1.10 */
- /* */
- /* Copyright 1992, Anders Bjerin - Amiga C Club (ACC) */
- /* */
- /* Registered members may use this program freely in their */
- /* own commercial/noncommercial programs/articles. */
- /* */
- /***********************************************************/
-
- /* This program will open a normal window with all system gadgets */
- /* connected to it. If you activate the window, the pointer will chage */
- /* shape into a "nice" arrow. */
-
-
-
- /* If your program is using Intuition you should include intuition.h: */
- #include <intuition/intuition.h>
-
-
-
- struct IntuitionBase *IntuitionBase;
-
-
-
- /* Declare a pointer to a Window structure: */
- struct Window *my_window;
-
- /* Declare and initialize your NewWindow structure: */
- struct NewWindow my_new_window=
- {
- 50, /* LeftEdge x position of the window. */
- 50, /* TopEdge y positio of the window. */
- 200, /* Width 200 pixels wide. */
- 150, /* Height 150 lines high. */
- 0, /* DetailPen Text should be drawn with colour reg. 0 */
- 1, /* BlockPen Blocks should be drawn with colour reg. 1 */
- NULL, /* IDCMPFlags No IDCMP flags. */
- SMART_REFRESH| /* Flags Intuition should refresh the window. */
- WINDOWCLOSE| /* Close Gadget. */
- WINDOWDRAG| /* Drag gadget. */
- WINDOWDEPTH| /* Depth arrange Gadgets. */
- WINDOWSIZING, /* Sizing Gadget. */
- NULL, /* FirstGadget No Custom Gadgets. */
- NULL, /* CheckMark Use Intuition's default CheckMark (v). */
- "MY WINDOW", /* Title Title of the window. */
- NULL, /* Screen Connected to the Workbench Screen. */
- NULL, /* BitMap No Custom BitMap. */
- 80, /* MinWidth We will not allow the window to become */
- 30, /* MinHeight smaller than 80 x 30, and not bigger */
- 300, /* MaxWidth than 300 x 200. */
- 200, /* MaxHeight */
- WBENCHSCREEN /* Type Connected to the Workbench Screen. */
- };
-
-
-
- /* Declare and initialize Sprite data for the Pointer: */
- USHORT chip my_sprite_data[36]=
- {
- 0x0000, 0x0000, /* Used by Intuition only. */
-
- 0x0000, 0x0100,
- 0x0000, 0x0300,
- 0x0200, 0x0700,
- 0x0600, 0x0D00,
- 0x0E00, 0x1900,
- 0x1E00, 0x31FC,
- 0x3FFC, 0x60FE,
- 0x7FFE, 0xc003,
- 0x3FFE, 0x4001,
- 0x1E0E, 0x21F1,
- 0x0E0E, 0x1119,
- 0x060E, 0x0919,
- 0x020E, 0x0519,
- 0x000E, 0x0319,
- 0x000E, 0x0119,
- 0x0000, 0x001F,
-
- 0x0000, 0x0000 /* Used by Intuition only. */
- };
-
-
-
- main()
- {
- /* Open the Intuition Library: */
- IntuitionBase = (struct IntuitionBase *)
- OpenLibrary( "intuition.library", 0 );
-
- if( IntuitionBase == NULL )
- exit(); /* Could NOT open the Intuition Library! */
-
-
-
- /* We will now try to open the window: */
- my_window = (struct Window *) OpenWindow( &my_new_window );
-
- /* Have we opened the window succesfully? */
- if(my_window == NULL)
- {
- /* Could NOT open the Window! */
-
- /* Close the Intuition Library since we have opened it: */
- CloseLibrary( IntuitionBase );
-
- exit();
- }
-
-
-
- /* We will now call the function SetPointer() to change the windows */
- /* default pointer. If you now Activate the window, by clicking */
- /* somewhere inside it, the pointer will change: */
- SetPointer( my_window, my_sprite_data, 16, 16, 0, -7);
-
- /* my_window: Pointer to the window. */
- /* &my_sprite_data: Pointer to the Sprite Data. */
- /* 16: Height, 16 lines. */
- /* 16: Width, 16 pixels. */
- /* 0: XOffset, left side. (Position of the "Hot Spot") */
- /* -7: YOffset, 7 lines down. -"- */
-
-
- /* We have opened the window, and everything seems to be OK. */
- /* Wait for 30 seconds: */
- Delay( 50 * 30);
-
-
-
- /* We should always close the windows we have opened before we leave: */
- CloseWindow( my_window );
-
-
-
- /* Close the Intuition Library since we have opened it: */
- CloseLibrary( IntuitionBase );
-
- /* THE END */
- }