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- TABLE OF CONTENTS
-
- Bitmap.mui/Bitmap.mui
- Bitmap.mui/MUIA_Bitmap_Bitmap
- Bitmap.mui/MUIA_Bitmap_Height
- Bitmap.mui/MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_SourceColors
- Bitmap.mui/MUIA_Bitmap_Transparent
- Bitmap.mui/MUIA_Bitmap_Width
- Bitmap.mui/Bitmap.mui
-
- The Bitmap class allows including self-made image data in MUI
- applications. Usually, image class was intended to be used for
- this purpose but unfortunately, its design was not very useful.
-
- In its most simple usage, Bitmap class just display a given
- BitMap. However, you can also tell it to do automatic color
- remapping to match the current display context and you can
- define a transparent color to make the BitMap appear on any
- background.
- Bitmap.mui/MUIA_Bitmap_Bitmap
-
- NAME
- MUIA_Bitmap_Bitmap -- (V8) [ISG], struct BitMap *
-
- FUNCTION
- This attribute specifies a pointer to a struct BitMap. Note
- that specifying only a BitMap isn't enough, you have to tell
- MUI about the pixel width and height with MUIA_Bitmap_Width
- and MUIA_Bitmap_Height too.
-
- SEE ALSO
- MUIA_Bitmap_Width, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent,
- MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_Height
-
- NAME
- MUIA_Bitmap_Height -- (V8) [ISG], LONG
-
- FUNCTION
- Define the pixel height of the BitMap.
-
- Note: By default, the bitmap object has a minimum size of
- 1 pixel and an unlimited maxium size. If the space is
- too small to hold your BitMap, it will be clipped.
- Usually, you will use MUIA_FixWidth and MUIA_FixHeight
- with BitMap objects to make them always exactly as big as
- the bitmap.
-
- SEE ALSO
- MUIA_Bitmap_Bitmap, MUIA_Bitmap_Width, MUIA_Bitmap_Transparent,
- MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_MappingTable
-
- NAME
- MUIA_Bitmap_MappingTable -- (V8) [ISG], UBYTE *
-
- FUNCTION
- Address of an array of UBYTEs, one for each color of the
- source BitMap. MUI will remap the BitMap according to the
- contents of the array.
-
- Since MUI applications usually don't know about their
- display environment, this tag is rarely used. Instead,
- MUIA_Bitmap_SourceColors can be used to allow context
- sensitive color remapping.
-
- SEE ALSO
- MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width,
- MUIA_Bitmap_Transparent, MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_SourceColors
-
- NAME
- MUIA_Bitmap_SourceColors -- (V8) [ISG], ULONG *
-
- FUNCTION
- This attribute defines the color palette of the source
- BitMap. If specified, MUI will try to locate these colors
- on the current screen and remap the BitMap accordingly.
-
- You can e.g. specify some great looking 8-color images
- for several buttons of your application and MUI will
- ensure they look fine even on 4-color screens or on
- screens with completely different colors.
-
- When running Kickstart V39 or higher, MUI will use
- ObtainBestPen() to find or create your colors.
- Below V39, a simple color-map search is performed
- to find the best matching entry, but no colors will
- be changed.
-
- The source palette is specified with an array of
- ULONGs, three entries per color, 32bits per gun.
-
- EXAMPLE
- /* MagicWB-like palette for an 8-color image */
-
- const ULONG aboutlogo_colors[24] =
- {
- 0xaaaaaaaa,0xaaaaaaaa,0xa0a0a0a0,
- 0x00000000,0x00000000,0x00000000,
- 0xffffffff,0xffffffff,0xffffffff,
- 0x66666666,0x88888888,0xbbbbbbbb,
- 0x99999999,0x99999999,0x99999999,
- 0xbbbbbbbb,0xbbbbbbbb,0xbbbbbbbb,
- 0xbbbbbbbb,0xaaaaaaaa,0x99999999,
- 0xffffffff,0xbbbbbbbb,0xaaaaaaaa
- };
-
-
- SEE ALSO
- MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width,
- MUIA_Bitmap_MappingTable, MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_Transparent
-
- NAME
- MUIA_Bitmap_Transparent -- (V8) [ISG], LONG
-
- FUNCTION
- If specified, MUI will consider this color of the BitMap
- to be transparent. A mask plane will be generated and
- used for blitting, the background will shine through.
-
- SEE ALSO
- MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width,
- MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
- Bitmap.mui/MUIA_Bitmap_Width
-
- NAME
- MUIA_Bitmap_Width -- (V8) [ISG], LONG
-
- FUNCTION
- Define the pixel width of the BitMap.
-
- Note: By default, the bitmap object has a minimum size of
- 1 pixel and an unlimited maxium size. If the space is
- too small to hold your BitMap, it will be clipped.
- Usually, you will use MUIA_FixWidth and MUIA_FixHeight
- with BitMap objects to make them always exactly as big as
- the bitmap.
-
- SEE ALSO
- MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent,
- MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
-