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- TABLE OF CONTENTS
-
- Family.mui/Family.mui
- Family.mui/MUIM_Family_AddHead
- Family.mui/MUIM_Family_AddTail
- Family.mui/MUIM_Family_Insert
- Family.mui/MUIM_Family_Remove
- Family.mui/MUIM_Family_Sort
- Family.mui/MUIM_Family_Transfer
- Family.mui/MUIA_Family_Child
- Family.mui/Family.mui
-
- Family class is the base class for objects that are able
- to handle a list of children. This is e.g. the case for
- MUIs Menustrip, Menu and Menuitem objects.
-
- Family class defines methods and attributes to
- add and remove childs, sort childs, and transfer
- childs to other Family objects.
-
- Group class and application class should also be a
- subclass of Family class, but due to BOOPSI system
- limitations, this is currently impossible. If the
- future will allow more logical class trees, things
- might change, but everything will be done in a
- compatible manner.
- Family.mui/MUIM_Family_AddHead
-
- NAME
- MUIM_Family_AddHead (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_AddHead,Object *obj);
-
- FUNCTION
- Add an object as first object to the family.
- Subclasses of family class usually define which
- types of objects are possible within their family.
-
- INPUTS
- obj - the object to be added.
-
- SEE ALSO
- MUIM_Family_AddTail, MUIM_Family_Insert,
- MUIM_Family_Remove, MUIA_Family_Child
- Family.mui/MUIM_Family_AddTail
-
- NAME
- MUIM_Family_AddTail (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_AddTail,Object *obj);
-
- FUNCTION
- Add an object as last object to the family.
- Subclasses of family class usually define which
- types of objects are possible within their family.
-
- This method does the same as OM_ADDMEMBER.
-
- INPUTS
- obj - the object to be added.
-
- SEE ALSO
- MUIM_Family_AddHead, MUIM_Family_Insert,
- MUIM_Family_Remove, MUIA_Family_Child
- Family.mui/MUIM_Family_Insert
-
- NAME
- MUIM_Family_Insert (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_Insert,Object *obj, Object *pred);
-
- FUNCTION
- Add an object after another object to the family.
- Subclasses of family class usually define which
- types of objects are possible within their family.
-
- INPUTS
- obj - the object to be added.
- pred - the new object is inserted *after* this
- object. pred must of course be a member
- of the family.
-
- SEE ALSO
- MUIM_Family_AddTail, MUIM_Family_AddHead,
- MUIM_Family_Remove, MUIA_Family_Child
- Family.mui/MUIM_Family_Remove
-
- NAME
- MUIM_Family_Remove (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_Remove,Object *obj);
-
- FUNCTION
- Remove an object from a family.
-
- This method does the same as OM_REMMEMBER.
-
- INPUTS
- obj - the object to be removed.
-
- SEE ALSO
- MUIM_Family_AddTail, MUIM_Family_Insert,
- MUIM_Family_AddHead, MUIA_Family_Child
- Family.mui/MUIM_Family_Sort
-
- NAME
- MUIM_Family_Sort (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_Sort,Object *obj[1]);
-
- FUNCTION
- Sort the children of a family.
-
- INPUTS
- child - array that contains *all* the children of the
- family in the desired order. The array must be
- terminated with a NULL entry.
-
- SEE ALSO
- MUIA_Family_Child
- Family.mui/MUIM_Family_Transfer
-
- NAME
- MUIM_Family_Transfer (V8)
-
- SYNOPSIS
- DoMethod(obj,MUIM_Family_Transfer,Object *family);
-
- FUNCTION
- All the children of the family are removed and
- added to another family in the same order.
-
- INPUTS
- family - the destination family.
-
- SEE ALSO
- MUIA_Family_Child
- Family.mui/MUIA_Family_Child
-
- NAME
- MUIA_Family_Child -- (V8) [I..], Object *
-
- FUNCTION
- You supply a pointer to a previously created MUI object
- here. This object will be added to family at family
- creation time.
-
- Of course you can specify any number of child objects,
- limited only by available memory.
-
- Normally, the value for a MUIA_Family_Child tag is
- a direct call to another MUI_NewObject(), childrens
- are generated "on the fly".
-
- When a family is disposed, all of its children will also
- get deleted. If you supply a NULL pointer as child,
- the family object will fail and previously dispose all
- valid childs found in the taglist.
-
- This behaviour makes it possible to generate a complete
- family within one single (but long) MUI_NewObject()
- call. Error checking is not necessary since every error,
- even if it occurs in a very deep nesting level, will
- cause the complete call to fail without leaving back
- any previously created object.
-
- NOTES
- As a special case, the MUIA_Group_Child is also recognized
- and treated as MUIA_Family_Child.
-
- SEE ALSO
- MUIM_Family_AddTail, MUIM_Family_Insert,
- MUIM_Family_AddHead, MUIA_Family_Remove
-