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- TABLE OF CONTENTS
-
- Palette.mui/Palette.mui
- Palette.mui/MUIA_Palette_Entries
- Palette.mui/MUIA_Palette_Groupable
- Palette.mui/MUIA_Palette_Names
- Palette.mui/Palette.mui
-
- Palette class generates a (big) group of objects, alltogether
- making up a powerful palette requester. Due to the new color
- selection schemes of Kickstart 3.x, you won't get a "traditional"
- palette requester with 2^n fields to fill in. These things
- really stop making sense on nice 256 or true color screens.
-
- Instead, MUI's palette class allows defining a list of colors
- that the user should be able to adjust. Within a public screen
- manager, this would e.g. be the DrawInfo pens for a specific
- screen, within a terminal program maybe the eight ANSI colors.
-
- Palette class uses a listview to let the user choose the
- desired color, a coloradjust object to adjust this color
- and a colorfield object that always shows the current color.
-
- The user will also be able to concatenate several colors
- in the list, defining a single color for several entries.
- Palette.mui/MUIA_Palette_Entries
-
- NAME
- MUIA_Palette_Entries -- (V6) [I.G], struct MUI_Palette_Entry *
-
- FUNCTION
- Specify the colors that the user should be able to adjust
- with this palette object.
-
- You supply an array of MUI_Palette_Structures here, each
- entry defining one color:
-
- struct MUI_Palette_Entry
- {
- LONG mpe_ID;
- ULONG mpe_Red;
- ULONG mpe_Green;
- ULONG mpe_Blue;
- LONG mpe_Group;
- };
-
- mpe_ID : This entry is not used by palette class, you can
- put in whatever you want, except the value
- MUIV_Palette_Entry_End (==-1),
- which terminates the array.
-
- mpe_Red : 32-bit red component of the current color. This
- field will be changed by palette class whenever
- the user edits the color.
-
- mpe_Green: 32-bit green component of the current color. This
- field will be changed by palette class whenever
- the user edits the color.
-
- mpe_Blue : 32-bit blue component of the current color. This
- field will be changed by palette class whenever
- the user edits the color.
-
- mpe_Group: Entries with the same mpe_Group value are
- concatenated. Whenever a new color in the
- listview is selected, all other colors with
- the same mpe_Group get selected as well and
- get adjusted all at once.
- Entry concatenation can be changed by the user,
- as long as you don't disable this feature with
- the MUIA_Palette_Groupable attribute.
-
- EXAMPLE
-
- static struct MUI_Palette_Entry SystemDefaultPalette[] =
- {
- { TEXTPEN ,0x00000000,0x00000000,0x00000000,0 },
- { SHINEPEN ,0xffffffff,0xffffffff,0xffffffff,1 },
- { SHADOWPEN ,0x00000000,0x00000000,0x00000000,0 },
- { FILLPEN ,0x66666666,0x88888888,0xbbbbbbbb,2 },
- { FILLTEXTPEN ,0xffffffff,0xffffffff,0xffffffff,1 },
- { BACKGROUNDPEN ,0xaaaaaaaa,0xaaaaaaaa,0xaaaaaaaa,3 },
- { HIGHLIGHTTEXTPEN,0xffffffff,0xffffffff,0xffffffff,1 },
- { BARDETAILPEN ,0x00000000,0x00000000,0x00000000,0 },
- { BARBLOCKPEN ,0xffffffff,0xffffffff,0xffffffff,1 },
- { BARTRIMPEN ,0x00000000,0x00000000,0x00000000,0 },
- { MUIV_Palette_Entry_End,0,0,0,0 },
- };
-
- SEE ALSO
- MUIA_Palette_Names
- Palette.mui/MUIA_Palette_Groupable
-
- NAME
- MUIA_Palette_Groupable -- (V6) [ISG], BOOL
-
- FUNCTION
- Enables/disables palette color grouping.
- Defaults to TRUE.
-
- SEE ALSO
- MUIA_Palette_Entries
- Palette.mui/MUIA_Palette_Names
-
- NAME
- MUIA_Palette_Names -- (V6) [ISG], char **
-
- FUNCTION
- Specify the names of a palette objects color entries.
- Without names, the color listview just displays
- "Color <n>" for each entry. If you supply an array
- of names here, they are displayed instead. The
- names array must have as many entries as the
- array of MUIA_Palette_Entry structures (without
- its terminator).
-
- EXAMPLE
-
- static struct MUI_Palette_Entry ColorEntries[] =
- {
- { TEXTPEN ,0x00000000,0x00000000,0x00000000,2 },
- { SHINEPEN ,0xffffffff,0xffffffff,0xffffffff,4 },
- { SHADOWPEN ,0x00000000,0x00000000,0x00000000,5 },
- { FILLPEN ,0x66666666,0x88888888,0xbbbbbbbb,3 },
- { FILLTEXTPEN ,0xffffffff,0xffffffff,0xffffffff,6 },
- { BACKGROUNDPEN ,0x00000000,0x00000000,0x00000000,7 },
- { HIGHLIGHTTEXTPEN,0xffffffff,0xffffffff,0xffffffff,8 },
- { BARDETAILPEN ,0x00000000,0x00000000,0x00000000,9 },
- { BARBLOCKPEN ,0xffffffff,0xffffffff,0xffffffff,1 },
- { BARTRIMPEN ,0x00000000,0x00000000,0x00000000,0 },
- { MUIV_Palette_Entry_End,0,0,0,0 },
- };
-
- static const char *ColorNames[] =
- {
- "Text" ,
- "Bright Edges" ,
- "Dark Edges" ,
- "Active Window Bars" ,
- "Active Window Titles",
- "Background" ,
- "Important Text" ,
- "Menu Text" ,
- "Menu Background" ,
- "Menu Line"
- };
-
- po = PaletteObject,
- MUIA_Palette_Entries, ColorEntries,
- MUIA_Palette_Names , ColorNames,
- End;
-
- SEE ALSO
- MUIA_Palette_Entries
-