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- /*
- * Copyright (c) 1992 Commodore-Amiga, Inc.
- *
- * This example is provided in electronic form by Commodore-Amiga, Inc. for
- * use with the "Amiga ROM Kernel Reference Manual: Devices", 3rd Edition,
- * published by Addison-Wesley (ISBN 0-201-56775-X).
- *
- * The "Amiga ROM Kernel Reference Manual: Devices" contains additional
- * information on the correct usage of the techniques and operating system
- * functions presented in these examples. The source and executable code
- * of these examples may only be distributed in free electronic form, via
- * bulletin board or as part of a fully non-commercial and freely
- * redistributable diskette. Both the source and executable code (including
- * comments) must be included, without modification, in any copy. This
- * example may not be published in printed form or distributed with any
- * commercial product. However, the programming techniques and support
- * routines set forth in these examples may be used in the development
- * of original executable software products for Commodore Amiga computers.
- *
- * All other rights reserved.
- *
- * This example is provided "as-is" and is subject to change; no
- * warranties are made. All use is at your own risk. No liability or
- * responsibility is assumed.
- *
- ******************************************************************************
- *
- * Audio.c
- *
- * Audio example
- *
- * Compile with SAS C 5.10 lc -b1 -cfistq -v -y -L
- *
- * Run from CLI only
- */
-
- #include <exec/types.h>
- #include <exec/memory.h>
- #include <devices/audio.h>
- #include <dos/dos.h>
- #include <dos/dosextens.h>
- #include <graphics/gfxbase.h>
-
- #include <clib/exec_protos.h>
- #include <clib/alib_protos.h>
- #include <clib/dos_protos.h>
- #include <clib/graphics_protos.h>
-
- #include <stdlib.h>
- #include <stdio.h>
-
- #ifdef LATTICE
- int CXBRK(void) { return(0); } /* Disable SAS CTRL/C handling */
- int chkabort(void) { return(0); } /* really */
- #endif
-
- struct GfxBase *GfxBase;
- /*-----------------------------------------------------------*/
- /* The whichannel array is used when we allocate a channel. */
- /* It tells the audio device which channel we want. The code */
- /* is 1 =channel0, 2 =channel1, 4 =channel2, 8 =channel3. */
- /* If you want more than one channel, add the codes up. */
- /* This array says "Give me channel 0. If it's not available */
- /* then try channel 1; then try channel 2 and then channel 3 */
- /*-----------------------------------------------------------*/
- UBYTE whichannel[] = { 1,2,4,8 };
-
- void main(int argc, char **argv)
- {
- struct IOAudio *AudioIO; /* Pointer to the I/O block for I/O commands */
- struct MsgPort *AudioMP; /* Pointer to a port so the device can reply */
- struct Message *AudioMSG; /* Pointer for the reply message */
- ULONG device;
- BYTE *waveptr; /* Pointer to the sample bytes */
- LONG frequency = 440; /* Frequency of the tone desired */
- LONG duration = 3; /* Duration in seconds */
- LONG clock = 3579545; /* Clock constant, 3546895 for PAL */
- LONG samples = 2; /* Number of sample bytes */
- LONG samcyc = 1; /* Number of cycles in the sample */
- /*-------------------------------------------------------------------------*/
- /* Ask the system if we are PAL or NTSC and set clock constant accordingly */
- /*-------------------------------------------------------------------------*/
- GfxBase = (struct GfxBase *)OpenLibrary("graphics.library",0L);
- if (GfxBase == 0L)
- goto killaudio;
- if (GfxBase->DisplayFlags & PAL)
- clock = 3546895; /* PAL clock */
- else
- clock = 3579545; /* NTSC clock */
-
- if (GfxBase)
- CloseLibrary((struct Library *) GfxBase);
- /*--------------------------------------------------------------------------*/
- /* Create an audio I/O block so we can send commands to the audio device */
- /*--------------------------------------------------------------------------*/
- AudioIO = (struct IOAudio *)
- AllocMem( sizeof(struct IOAudio),MEMF_PUBLIC | MEMF_CLEAR);
- if (AudioIO == 0)
- goto killaudio;
- printf("IO block created...\n");
- /*-------------------------------------------------------------------*/
- /* Create a reply port so the audio device can reply to our commands */
- /*-------------------------------------------------------------------*/
- AudioMP = CreatePort(0,0);
- if (AudioMP == 0)
- goto killaudio;
- printf("Port created...\n");
- /*----------------------------------------------------------------------*/
- /* Set up the audio I/O block for channel allocation: */
- /* ioa_Request.io_Message.mn_ReplyPort is the address of a reply port. */
- /* ioa_Request.io_Message.mn_Node.ln_Pri sets the precedence (priority) */
- /* of our use of the audio device. Any tasks asking to use the audio */
- /* device that have a higher precedence will steal the channel from us.*/
- /* ioa_Request.io_Command is the command field for I/O. */
- /* ioa_Request.io_Flags is used for the I/O flags. */
- /* ioa_AllocKey will be filled in by the audio device if the allocation */
- /* succeeds. We must use the key it gives for all other commands sent.*/
- /* ioa_Data is a pointer to the array listing the channels we want. */
- /* ioa_Length tells how long our list of channels is. */
- /*----------------------------------------------------------------------*/
- AudioIO->ioa_Request.io_Message.mn_ReplyPort = AudioMP;
- AudioIO->ioa_Request.io_Message.mn_Node.ln_Pri = 0;
- AudioIO->ioa_Request.io_Command = ADCMD_ALLOCATE;
- AudioIO->ioa_Request.io_Flags = ADIOF_NOWAIT;
- AudioIO->ioa_AllocKey = 0;
- AudioIO->ioa_Data = whichannel;
- AudioIO->ioa_Length = sizeof(whichannel);
- printf("I/O block initialized for channel allocation...\n");
- /*-----------------------------------------------*/
- /* Open the audio device and allocate a channel */
- /*-----------------------------------------------*/
- device = OpenDevice("audio.device",0L, (struct IORequest *) AudioIO ,0L);
- if (device != 0)
- goto killaudio;
- printf("Audio device opened, channel allocated...\n");
- /*----------------------------------------------*/
- /* Create a very simple audio sample in memory. */
- /* The sample must be CHIP RAM */
- /*----------------------------------------------*/
- waveptr = (BYTE *)AllocMem( samples , MEMF_CHIP|MEMF_PUBLIC);
- if (waveptr == 0)
- goto killaudio;
- waveptr[0] = 127;
- waveptr[1] = -127;
- printf("Wave data ready...\n");
-
- /*------------------------------------------------------------*/
- /* Set up audio I/O block to play a sample using CMD_WRITE. */
- /* The io_Flags are set to ADIOF_PERVOL so we can set the */
- /* period (speed) and volume with the our sample; */
- /* ioa_Data points to the sample; ioa_Length gives the length */
- /* ioa_Cycles tells how many times to repeat the sample */
- /* If you want to play the sample at a given sampling rate, */
- /* set ioa_Period = clock/(given sampling rate) */
- /*------------------------------------------------------------*/
- AudioIO->ioa_Request.io_Message.mn_ReplyPort =AudioMP;
- AudioIO->ioa_Request.io_Command =CMD_WRITE;
- AudioIO->ioa_Request.io_Flags =ADIOF_PERVOL;
- AudioIO->ioa_Data =(BYTE *)waveptr;
- AudioIO->ioa_Length =samples;
- AudioIO->ioa_Period =clock*samcyc/(samples*frequency);
- AudioIO->ioa_Volume =64;
- AudioIO->ioa_Cycles =frequency*duration/samcyc;
- printf("I/O block initialized to play tone...\n");
-
- /*-------------------------------------------------------*/
- /* Send the command to start a sound using BeginIO() */
- /* Go to sleep and wait for the sound to finish with */
- /* WaitPort(). When we wake-up we have to get the reply */
- /*-------------------------------------------------------*/
- printf("Starting tone now...\n");
- BeginIO((struct IORequest *) AudioIO );
- WaitPort(AudioMP);
- AudioMSG = GetMsg(AudioMP);
-
- printf("Sound finished...\n");
-
- killaudio:
-
- printf("Killing audio device...\n");
- if (waveptr != 0)
- FreeMem(waveptr, 2);
- if (device == 0)
- CloseDevice( (struct IORequest *) AudioIO );
- if (AudioMP != 0)
- DeletePort(AudioMP);
- if (AudioIO != 0)
- FreeMem( AudioIO,sizeof(struct IOAudio) );
- }
-