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- *
- * Copyright (c) 1992 Commodore-Amiga, Inc.
- *
- * This example is provided in electronic form by Commodore-Amiga, Inc. for
- * use with the "Amiga ROM Kernel Reference Manual: Devices", 3rd Edition,
- * published by Addison-Wesley (ISBN 0-201-56775-X).
- *
- * The "Amiga ROM Kernel Reference Manual: Devices" contains additional
- * information on the correct usage of the techniques and operating system
- * functions presented in these examples. The source and executable code
- * of these examples may only be distributed in free electronic form, via
- * bulletin board or as part of a fully non-commercial and freely
- * redistributable diskette. Both the source and executable code (including
- * comments) must be included, without modification, in any copy. This
- * example may not be published in printed form or distributed with any
- * commercial product. However, the programming techniques and support
- * routines set forth in these examples may be used in the development
- * of original executable software products for Commodore Amiga computers.
- *
- * All other rights reserved.
- *
- * This example is provided "as-is" and is subject to change; no
- * warranties are made. All use is at your own risk. No liability or
- * responsibility is assumed.
- *
- ****************************************************************************
- *
- * InputHandler.a
- *
- * InputHandler that does a Left/Right mouse button swap...
- *
- *
- * See Swap_Buttons.c for details on how to compile/assemble/link...
- *
- ************************************************************************
- *
- * Required includes...
- *
- * CSECT InputHandler ;SAS/Lattice ASM command requires this
- *
- INCDIR "include:" ;HX68 requires this
- INCLUDE "exec/types.i"
- INCLUDE "exec/io.i"
- INCLUDE "devices/inputevent.i"
- *
- ************************************************************************
- *
- * Make the entry point external...
- *
- xdef _ButtonSwap
- *
- ************************************************************************
- *
- * This is the input handler that will swap the
- * mouse buttons for left handed use.
- *
- * The event list gets passed to you in a0.
- * The is_Data field is passed to you in a1.
- * This example does not use the is_Data field...
- *
- * On exit you must return the event list in d0. In this way
- * you could add or remove items from the event list.
- *
- ************************************************************************
- *
- * The handler gets called here...
- *
- _ButtonSwap: move.l a0,-(sp) ; Save the event list
- *
- * Since the event list could be a linked list, we start a loop
- * here to handle all of the events passed to us.
- *
- CheckLoop: move.w ie_Qualifier(a0),d1 ; Get qualifiers...
- move.w d1,d0 ; Two places...
- *
- * Since we are changing left and right mouse buttons, we need to make
- * sure that we change the qualifiers on all of the messages. The
- * left and right mouse buttons are tracked in the message qualifiers
- * for use in such things as dragging. To make sure that we continue
- * to drag correctly, we change the qualifiers.
- *
- CheckRight: btst #IEQUALIFIERB_RBUTTON,d1 ; Check for right
- beq.s NoRight
- bset #IEQUALIFIERB_LEFTBUTTON,d0 ; Set the left...
- beq.s CheckLeft
- NoRight: bclr #IEQUALIFIERB_LEFTBUTTON,d0 ; Clear the left...
- *
- CheckLeft: btst #IEQUALIFIERB_LEFTBUTTON,d1 ; Check for left
- beq.s NoLeft
- bset #IEQUALIFIERB_RBUTTON,d0 ; Set the right...
- beq.s SaveQual
- NoLeft: bclr #IEQUALIFIERB_RBUTTON,d0 ; Clear the right...
- *
- SaveQual: move.w d0,ie_Qualifier(a0) ; Save back...
- *
- * The actual button up/down events are transmitted as the
- * code field in RAWMOUSE events. The code field must the be
- * checked and modified when needed on RAWMOUSE events. If the
- * event is not a RAWMOUSE, we are done with it.
- *
- cmp.b #IECLASS_RAWMOUSE,ie_Class(a0) ; Check for mouse
- bne.s NextEvent ; If not, next...
- *
- move.w ie_Code(a0),d0 ; Get code...
- move.w d0,d1 ; Save...
- and.w #$7F,d0 ; Mask UP_PREFIX
- cmp.w #IECODE_LBUTTON,d0 ; Check for Left...
- beq.s SwapThem ; If so, swap...
- cmp.w #IECODE_RBUTTON,d0 ; Check for Right...
- bne.s NextEvent ; If not, next...
- *
- SwapThem: eor.w #1,d1 ; Flip bottom bit
- move.w d1,ie_Code(a0) ; Save it...
- *
- * The event list is linked via a pointer to the next event
- * in the first element of the structure. That is why it is not
- * nessesary to use: move.l ie_NextEvent(a0),d0
- *
- * The reason I move to d0 first is that this also checks for zero.
- * The last event in the list will have a NULL ie_NextEvent field.
- * This is NOT as standard EXEC list where the node after the last
- * node is NULL. Input events are single-linked for performance.
- *
- NextEvent: move.l (a0),d0 ; Get next event
- move.l d0,a0 ; into a0...
- bne.s CheckLoop ; Do some more.
- *
- * All done, just return the event list... (in d0)
- *
- move.l (sp)+,d0 ; Get event list back...
- rts ; return from handler...
- *
- * ; SAS/Lattice ASM command requires this
- * END
-