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19_Suggestions
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1991-10-28
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From: barrett@cs.umass.edu (Dan Barrett)
Newsgroups: comp.sys.amiga.advocacy
Subject: SUMMARY of BLAZEMONGER suggestions (long)
Date: 28 Oct 91 16:18:42 GMT
A few weeks ago, I asked the kind, gentle, and overall wonderful
readers of this fine newsgroup to send me suggestions for new features
for the next version of BLAZEMONGER. Thank you to everyone who replied!!
Thanks to your suggestions, the next version of BLAZEMONGER will be bigger,
better, and MORE VIOLENT than EVER!!!
Here is a summary of the suggestions, together with my comments (heh
heh). In addition, the BEST BLAZEMONGER SUGGESTION WINNER is at the end of
this article!! Yes, you have to read the whole darn thing, you WHINER.
Our first suggestion comes from Kevin "Mr. Virtual" Whyte
(stx@vax1.mankato.msus.edu), who asks:
>Well how about Virtual Reality? I saw a segment on VR that had a
>lame shoot your opponent with a pistol before yyou get carried off
>by a teridactyl(reptilian bird).
That sounds like a very good idea! Unfortunately, BLAZEMONGER
doesn't NEED any WIMPY VIRTUAL REALITY!! BLAZEMONGER gives you *REAL*
REALITY!! YEAH!!! When you shoot a monster with your DEATH RAY LASER
CANNON, an ACTUAL ALIEN CREATURE is BLOWN TO BITS on some DISTANT, PEACEFUL
PLANET!! Hah! That will teach those aliens not to be so damn peaceful.
BTW, what's a "lame"???
Keeping with the theme of virtual and real reality, we have Gregory
R. Block (gblock@csd4.csd.uwm.edu) who suggests:
>With a simple attachment (pneumatic drill and jackhammer not
>supplied), the system can be directly attached to the brain,
>allowing .0045 milliseconds of awesome experience! You won't just
>see or play the game, you'll be in it!!! Feel the searing heat of
>a plasma laser ripping through your body! Jump through acid walls,
>and watch the flesh drop from your yellowed, brittle bones! This
>attachment makes this game COMPLETELY UNSEPARABLE FROM REALITY! As
>a matter of fact, it seeks out and destroys reality, replacing it
>with itself!
I *LIKE* that!! Especially the part about the drill and jackhammer.
It might be FUN to do surgery on our clients.
Our next suggestion comes from David "Aw Ma!!" Navas
(navas@cory.berkeley.EDU), who drawls:
>Well, shee--ught son, I got puhlenty of them there [idea] thingies
>just floatin' in the all encompahssing ay-buhndance.
>Them thar alien things 'r gettin' mighty tired, Mah here suggests
>you ree-place them with Cmdre middle-management, marketroids,
>salespeople, and Unix personnal. H*ll son, if Irving Gould can do
>it, so can we. Juhst kick the ole disk ruight into that there ole
>chunk-chunk drive and fire away.... Teee-erminated, ye-ole'
>buzzard breath.
Believe it or not, BLAZEMONGER already has this feature! Take a
VERY close look at the hoard of slimy, radioactive, tentacled BARF-BREATHERS
that attacks you on level 22,054,239. Don't they look slightly... well...
PENNSYLVANIAN?? And one of them is wearing a "VISIT SCENIC WEST CHESTER"
T-shirt!!
But David's family isn't through with suggestions yet:
>Mah son here has a few words that he would lihke to expose.
>
>Espouse, dad -- oh nevermind, you went and got the whole thing
>wrong. Dan, see I was just noticing all these suspiciously similar
>names -- OS/2, Windows 3.0, Release 2.0, System 7.0, MS-DOS 5.0.
>Do you think it's a communist plot? Or is it just a new product
>you're developing -- BLAZENAMER or something like that? "You too
>can have a fancy sounding package name, including your very own
>period." (You'll notice a bug with OS/2 -- apparently a
>programming error led to a finger slip from the period to the slash
>key. We all know that it was originally planned as OS.2)
>
>Mom you want to say anything, ma? Ma, put down the gun, now....
>
>Mah, jihst rehlahx, you're havin' a little rehlahpse, don' panick...
>-----
>"Evil, sinful, devil devil -- HATE HATE HATE!!! AAAUGUAUGH Git
>back the lot of you and I'll blow it away. It'll eat you alihve,
>it's hateful, burning, radiation, poison, searing through your
>head, burning your nostrils into charred remains of black seared
>carbon, ripping your brain to little tiny..."
>
>Mah, no Mah, this ain't a TV, ok?
>
>"Huh, what what what?"
>
>This ain't a TV, it's a computer, can you say computer, Mom?
>-----
>Weauhll, me and the boy, we'll take care of her, dohn' you worry
>about it. I guess you won't be able to top the hypnotic
>mind-numbing effects of TV. Guess they got the ultimate already...
Well now, THAT was exciting, wasn't it?!? I think I got an idea
for a whole new BLAZEMONGER level from that little interchange. :-)
Next, we have "Norman St. John Polevaulter" (MBS110@PSUVM.PSU.EDU),
who, for the last few years, has been... uh... wait a minute. Wrong
sketch. Hmm... I think I'll have to check through our "Registered Users"
database to see if this name actually is in there.... :-)
>I want to see hard disk installation in the next version of
>BLAZEMONGER. Like, you can install your hard disk into a '67
>Chevy, or something.
>
>Also it should run properly on A3000's. (I booted up my copy of
>BLAZEMONGER III and it flashed "GAME OVER" on the screen like
>usual... then my computer EXPLODED! The fire destroyed my room and
>I was in the hospital for weeks! Is this a bug?) Plus I think you
>should get rid of the "look up the series of digits in the decimal
>expansion of pi" protection. Not that the decimal expansion of pi
>isn't fascinating reading material in and of itself, but two hours
>for copy protection is a bit excessive, isn't it?
>
>And while you're at it can you port it to the VIC 20 and SuperPET?
>Thanks. Oh yeah, one more thing -- last time I called the Customer
>Service Department to complain about the way BLAZEMONGER doesn't
>multitask, they didn't give me any satisfaction (although they did
>send two guys named Luigi and Vito around to break my legs.) Can
>you look into this?
Sorry, but Luigi and Vito were acting correctly in this case. If
you look in your BLAZEMONGER manual, Chapter 238 ("Legalities"), it clearly
states that BLAZEMONGER INC. is permitted and even ENCOURAGED to break your
legs if it so desires. Just be glad that our licensing agreement isn't as
strict as the one for AMIGA UNIX! Can you imagine the TRAGEDY if
BLAZEMONGER didn't let you play with more than 2 users?!?
We received a porting suggestion from Todd "Mac Weenie" Green
(tagreen@bronze.ucs.indiana.edu) who requests:
>As you may well know, the Mac game arena is in dire need for a good
>game, I think the next version should be ported to the Mac. Of
>course I want it to emulate all the Amiga custom chips in software,
>without lossing _any_ of it's speed. I want it to FLY!!! To prove
>once and for all that the Amiga rules, and it's programmers are the
>only true programmers. Of course I want this done yesterday.
Todd, I think that Macintosh of yours has INFESTED YOUR BRAIN.
Your ONLY HOPE OF SALVATION is to seek out David Navas's "Mah" [see above]
and PRAY FOR FORGIVENESS.
And speaking of porting BLAZEMONGER, Brent SomethingOrOther
(abdwinig@idbsu.idbsu.edu) is sick and tired of the whole issue:
>OK Dan, enough of this talk about porting BLAZEMONGER to other
>platforms from the Amiga. If the programmers were really good,
>they could turn the other platforms into an Amiga! This would be
>really nice for Joe consumer since he wouldn't have to scrap his
>almost worthless 50Mz 486 & buy an Amiga to play BLAZEMONGER & use
>all the other neat Amiga software out there on the market. Now
>we're not talking emulation here. I mean, Joe consumer could kiss
>that MS-stuff out the window & do some real computing then!
Next, Harold H. Ipolyi (ipolyi@sweetpea.jsc.nasa.gov) gave us some
keen insight into the Middle-Eastern computer game market, with the
humble suggestion to
>BLAST SADDAM, of course!
Daniel Ortmann (ortmann@plains.nodak.edu) went so far as to give
us a complete commercial for a BLAZEMONGER-equipped AMIGA:
>Imagine a commercial where a boy is stolling down a grayish street,
>from a grayish school, in grayish drab clothes.