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-
- Well, here they are: 8-color icons for WB 2.04. These icons are nearly
- exact duplicates of the 16-color icons designed by Roger McVey, with a few
- additions for icons that he did not include, and a few edits to some of the
- icons that I felt could be improved.
-
- About this archive:
-
- The first thing that you will notice is the LHA-within-a-LHA. The inner
- archive is s non-compressed storage-only archive, and the outer archive
- handles the compression. For a bunch of small files like this collection
- of icons, doing things this way results in a significant size savings. If
- this archive had been compressed in the traditional way, it would have been
- 88979 bytes. As it is it only comes to 66234, a savings of 22745 bytes!
- Harldy insignificant.
-
- The orginal archive was laid out as if Mr. McVey simply archived all files
- on his hard drive that matched the pattern #?.info, directory structure and
- all. I cannot dispute his artistic abilities (I never could have designed
- such attractive icons from scratch), but I found his organization a bit
- lazy. So, for the 8 color archive I have organized it a bit differently.
-
- The three main drawers (2.0Install, Workbench2.0, and Extras2.0) contain all
- of the icons normally found on the Amiga OS release 2.04 disks. None of the
- actual programs or data are included. I have tried to duplicate the
- position and size of the various drawers as well as possible, but since the
- aspect ratio of a 33x40 icon is little different than the stock 54x22 icons,
- some things have had to move. Nobody is going to use these on a
- non-interlaced screen anyway, so it shouldn't be a problem.
-
- The fourth drawer, DH0, contains a few icons for utilities that I use and
- have stored on my HD (but no duplications of anything in the first three
- drawers). Not all of the icons in the original 16 color set have been
- inlcuded. As a matter of fact, asside from those used for the system
- disks, very few have been. Frankly, I couldn't see the point in converting
- a whole slew of icons that I myself neither need nor want.
-
- If you cannot find an icon in this archive that you simply MUST have, I
- suggest getting a copy of Mr. McVey's 16 color icon set (found in an archive
- called RBMICONS.LHA) and converting the needed icons yourself. I toyed with
- the idea of including the master directory I made of these 16 color icons,
- but that would have added an additional 150K to this archive. Perhaps I
- will upload them separately at a later date, but since they are not actually
- MY own creations, I am a bit hesitant to do this....
-
- Why 8 colors instead of 16? There are two reasons.
-
- First of all, speed. The bit-blitter in the current non-AA ECS Agnus is
- capable of moving three bitplanes around on the Workbench screen as nearly
- as quickly as two bitplanes, since the interleaving of the CPU/custom chip
- clocks allow for enough time to do this. Actually, there isn't -quite-
- enough time, so there is a slight performance penalty involved in going to
- 8 colors as opposed to four, but the additional colors are IMHO well worth
- the tiny bit of slowdown incurred. However, when you go to 16 colors, the
- blitter simply cannot move the data in the time alloted to it, so it
- "steals" clock cycles from the CPU, causing a very notcable drop in
- system performance. This can be helped by using a few software patches to
- the system (like CPUBlit, and the various vector relocating utilities), but
- IMHO this extra trouble is not worth the additional colors. A simple rule
- of diminishing returns applies here. Ever notice how a 32 color Amiga screen
- looks only a -tiny- bit worse than a 256 color IBM VGA screen? Similarly,
- an 8 color screen is only a slight bit worse off than a 16 color one, and
- you save a ton of CPU time.
-
- Secondly, size. Even if the speed issue becomes a moot point with the
- impending release of the AA chipset, the size of the icon files will not be.
- The original 16 color icons were ALL over 2000 bytes in size. Striping a
- single bitplane off of them has reduced them by 25%, to about 1500 bytes. I
- can't speak for every Amiga user, but -my- hard drive doesn't have unlimited
- storage capacity, and every 500 bytes is a full disk block saved.
-
- Installation:
-
- If you are willing or able to re-install the 2.04 release, the easiest
- thing to do would be to make duplicates of your system disks, copy these
- icons onto them and then install the OS. The new icons will be put into
- their proper places. However, most people will find this unacceptable or
- impossible (I know I would). So you have a few more options as well.
-
- A small AmigaDOS script has been provided called simply enough Install.
- This is just a recursive list that replaces any icons on your SYS:
- partition that matches the name of any icon in this archive with the new
- imagery. The only real problem with this is if you have a app that has a
- name identical to one of the system files, yet has a completely different
- function, or if you already have custom icon imagery. The script does not
- distinguish either of these conditions. It will blissfully copy new icons
- over the old images regardless of the purpose of the program. So don't
- blame me if your favorite text editor ends up with a disk-like icon (you
- probably shouldn't have named it "Format" anyway 8-)
-
- Also included is the program SwapIcon. This is pretty easy to use. Single
- click on the SwapIcon rogram, then shift-click on the NEW image, then
- shift-double-click on the OLD image. Pretty simple. If you get confused,
- double-click on SwapIcon and you'll get a little instruction box.
-
- Or, if you are real picky, you can manually copy selected icons to thier
- proper places. If you wanna do it this way, be my guest. You must have a
- lot more free time than I do.
-
- And more as a matter of courtesy than anything is the palette that was used
- to create these icons. You may use it as reference, delete it, or (god forbid)
- even use it, if you so desire.
-
- A warning:
-
- If you do decide that the icons for that favorite app is not here and do a
- conversion yourself, be very carefull! Amazingly enough, If you load a 4
- bitplane (16 color) icon into IconEdit on a 3 bitplane WB screen, and then
- save it out, the fourth bitplane is NOT stipped off unless there is not a
- single pixel that contains any of the upper eight colors. You won't be
- able to tell if this is true, because if there are more colors in the image
- than you have on your workbench, the image colors "wrap-around" to simply
- repeat the first set. So you might have two blue pixels right next to each
- other that are DIFFERENT colors; one might be color 4 (blue) and one might
- be color 12 (also blue, since 12-8=4).
-
- If the fourth bitplane is left intact, the new 8 color version will STILL
- be 2000 bytes in size. The speed is the same as any other 8 color icon,
- but why waste a disk block, right?
-
- One way that I found to check for this is to change your WB to 16 colors
- (temporarily... you'll see what I mean about slowdown), and change the
- palette so that all of the upper 8 colors are something completely different
- than your regular colorset (bright green works for me). Every pixel that is
- still in the uper eight will be readily apparant. Change them all to the
- color they are -supposed- to be and save the icon again.
-
- Violá, la petite image!
-
- Thanks:
-
- A great big round of applause must go to Roger McVey for his original
- thinking and design. I love the icons, and even the README files inlcuded
- were humorous and fun to read.
-
- Also thanks must go to the OS devlopment crew at CBM. Allowing us to use a
- multi-hued Workbench was a bigger step than you might think.
-
- Here's hoping for a better tommorow... seeya in September!
-
- -Eric Penn
- GEnie: STUPID
- SysOp - The MACHINE BBS
- (415) 345-2353
-