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Fred Fish's Product-Info | 1994-04-19 | 2.2 KB | 53 lines |
- # This file contains product information that can be used by
- # KingFisher 2.0 and other similar tools.
-
- .name
- Tall_Ships_Passage
- .fullname
- Tall_Ships_Passage
- .short
- 1025x768x8 GIF of raytrace from anim
- .type
- Picture
- .author
- Steve Koren
- .distribution
- Copyrighted, distributed by permission of author.
- .email
- koren@fc.hp.com
- .described-by
- Fred Fish (fnf@fishpond.cygnus.com)
- .submittal
- Downloaded via ftp from wuarchive.wustl.edu.
- .description
- This is a still frame taken from an animation I'm working on called
- "Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
- and the Essence algorithmic texture package. The picture may be freely
- distributed provided it is not modified in any way and this text file is
- included.\n
-
- This is a 256 color 1024x768 GIF file. The HAM8 version looks better due
- to the larger number of available colors, but this one uses larger
- resolution for those with display cards that can handle 1024x768x8.\n
-
- I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
- the details of the flag and ship even on the most "loss free" setting. The
- GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
- really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
- makes for an absolutely horrible looking image, so there is really no point
- to providing a conversion in that format. Feel free to convert one of
- these if you like, but the results won't be much to look at.\n
-
- The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
- with the highest degree of antialiasing. The animation frames in 640x400
- with slightly less anti-aliasing took about 55 minutes each. Essence
- textures were used for the weathered brick on the lighthouses & the
- patterns in the lighthouse light beams. Imagine global fog was used to
- give a feeling of depth and character.\n
-
- The final 250 frame animation is the result of 90 Mb of data and about
- 14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
- site in a few weeks (after my Dpaint/AGA gets here!). It will require at
- least 14 Mb of RAM to play, or an HD animation player which supports AGA
- graphics modes. You will also need an AGA equipped Amiga, obviously.
-