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1994-06-26
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COPYRIGHT:
This image is Copyright 1994, Steve Koren. It may be freely
distributed provided it is not modified and provided this readme file
is included. It may not be used for commercial purposes without
permission.
MISC INFO:
This is a render I did while learning to use Aladdin 4D - I mostly
wanted an image in which i could experiment with lense flare. This is,
accordingly, a fairly simple image, with a grand piano sitting in the
middle of a featureless expanse of wooden floor.
This archive contains the following files:
JPEG.Baldwin: A 1280x1024 JPEG file of the piano.
HAM8.Baldwin: A 800x600 HAM8 file of the piano.
(All the archives contain JPEG.* and HAM8.* files. Sorry for the
"backward" filenames; I've gone to all prefix file extensions instead
of postfixes. That way similar image types sort together in directory
listings. Also it is visually tidier since the prefixes all line up
nicely.)
Hardware & Software used to create this image:
Amiga 4000/040 (of course)
Aladdin 4D V3 (rendering engine)
Deluxe Paint 4.5 (brushmaps for flags, etc.)
ImageFX (postprocessing & text)
Notes:
First, viewing these images in anything less than 800x600x8-bit is a
waste of time - too much detail is lost at lower resolutions to make
it worthwhile. I've supplied them in two resolutions (800x600 &
1280x1024), both of which look pretty good. Don't even *think*
about 320x400xanything or 640x400x4-bit.
I was able to move this piano object back and forth between Aladdin
and Imagine by way of Vertex. This lost all brushmaps and
attributes, but those weren't too hard to reassign. I mostly
created this image to play around with Aladdin's lense flare
feature, which is very powerful. It is used for the star lense
flares around the candle flames, and the subtle glow around the main
light.
Since I have this object in both Imagine and Aladdin, I have some
idea for how the rendering times compare. Since Imagine (2.0) has
to trace to get shadows, the image required 14 hours in 1280x1024.
Aladdin, with scanline shadows, renders the same resolution with
shadows and lense flare in about an hour and a half. 640x400
previews with shadows were taking about 15 minutes with full
antialiasing, or 8 minutes with less antialiasing. Also, the image
required considerably less memory to render in Aladdin.
As always, please don't modify the image in ways other than
resolution conversion, claim credit for it, or use it for commercial
purposes without permission of the author. Thanks.
Steve Koren
koren@fc.hp.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
List of other renders which I've released publicly (all are in fairly high
resolutions, usually 1280x1024 and 896x628, and aren't really viewable in
any reasonable manner without at least 800x600x8-bit):
Imagine:
TallShipsPassage - Sailing ship passing between lighthouses and
islands. Fair. My first attempt at using
Imagine for a real picture.
Twisted_City - City full of twisted skyscrapers. Kind of
cool, IMHO.
MightyMo 1-6 - Images of the USS Missouri. Fairly detailed
model. I suppose there are possibilities for
an animation of "MightyMo vs. the sailing ship
from TallShipsPassage :-)"
Medieval_Castle 1-2 - Images of a medieval style castle sitting on
two tiny islands just offshore from a much
larger island.
Aladdin:
Baldwin - A Baldin grand piano rendered in Aladdin 4D.
Rather plain, but nice nonetheless.