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graphics_lib.h
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C/C++ Source or Header
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1994-07-28
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8KB
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173 lines
#ifndef PRAGMAS_GRAPHICS_LIB_H
#define PRAGMAS_GRAPHICS_LIB_H
#ifndef CLIB_GRAPHICS_PROTOS_H
#include <clib/graphics_protos.h>
#endif
#pragma amicall(GfxBase,0x1e,BltBitMap(a0,d0,d1,a1,d2,d3,d4,d5,d6,d7,a2))
#pragma amicall(GfxBase,0x24,BltTemplate(a0,d0,d1,a1,d2,d3,d4,d5))
#pragma amicall(GfxBase,0x2a,ClearEOL(a1))
#pragma amicall(GfxBase,0x30,ClearScreen(a1))
#pragma amicall(GfxBase,0x36,TextLength(a1,a0,d0))
#pragma amicall(GfxBase,0x3c,Text(a1,a0,d0))
#pragma amicall(GfxBase,0x42,SetFont(a1,a0))
#pragma amicall(GfxBase,0x48,OpenFont(a0))
#pragma amicall(GfxBase,0x4e,CloseFont(a1))
#pragma amicall(GfxBase,0x54,AskSoftStyle(a1))
#pragma amicall(GfxBase,0x5a,SetSoftStyle(a1,d0,d1))
#pragma amicall(GfxBase,0x60,AddBob(a0,a1))
#pragma amicall(GfxBase,0x66,AddVSprite(a0,a1))
#pragma amicall(GfxBase,0x6c,DoCollision(a1))
#pragma amicall(GfxBase,0x72,DrawGList(a1,a0))
#pragma amicall(GfxBase,0x78,InitGels(a0,a1,a2))
#pragma amicall(GfxBase,0x7e,InitMasks(a0))
#pragma amicall(GfxBase,0x84,RemIBob(a0,a1,a2))
#pragma amicall(GfxBase,0x8a,RemVSprite(a0))
#pragma amicall(GfxBase,0x90,SetCollision(d0,a0,a1))
#pragma amicall(GfxBase,0x96,SortGList(a1))
#pragma amicall(GfxBase,0x9c,AddAnimOb(a0,a1,a2))
#pragma amicall(GfxBase,0xa2,Animate(a0,a1))
#pragma amicall(GfxBase,0xa8,GetGBuffers(a0,a1,d0))
#pragma amicall(GfxBase,0xae,InitGMasks(a0))
#pragma amicall(GfxBase,0xb4,DrawEllipse(a1,d0,d1,d2,d3))
#pragma amicall(GfxBase,0xba,AreaEllipse(a1,d0,d1,d2,d3))
#pragma amicall(GfxBase,0xc0,LoadRGB4(a0,a1,d0))
#pragma amicall(GfxBase,0xc6,InitRastPort(a1))
#pragma amicall(GfxBase,0xcc,InitVPort(a0))
#pragma amicall(GfxBase,0xd2,MrgCop(a1))
#pragma amicall(GfxBase,0xd8,MakeVPort(a0,a1))
#pragma amicall(GfxBase,0xde,LoadView(a1))
#pragma amicall(GfxBase,0xe4,WaitBlit())
#pragma amicall(GfxBase,0xea,SetRast(a1,d0))
#pragma amicall(GfxBase,0xf0,Move(a1,d0,d1))
#pragma amicall(GfxBase,0xf6,Draw(a1,d0,d1))
#pragma amicall(GfxBase,0xfc,AreaMove(a1,d0,d1))
#pragma amicall(GfxBase,0x102,AreaDraw(a1,d0,d1))
#pragma amicall(GfxBase,0x108,AreaEnd(a1))
#pragma amicall(GfxBase,0x10e,WaitTOF())
#pragma amicall(GfxBase,0x114,QBlit(a1))
#pragma amicall(GfxBase,0x11a,InitArea(a0,a1,d0))
#pragma amicall(GfxBase,0x120,SetRGB4(a0,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x126,QBSBlit(a1))
#pragma amicall(GfxBase,0x12c,BltClear(a1,d0,d1))
#pragma amicall(GfxBase,0x132,RectFill(a1,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x138,BltPattern(a1,a0,d0,d1,d2,d3,d4))
#pragma amicall(GfxBase,0x13e,ReadPixel(a1,d0,d1))
#pragma amicall(GfxBase,0x144,WritePixel(a1,d0,d1))
#pragma amicall(GfxBase,0x14a,Flood(a1,d2,d0,d1))
#pragma amicall(GfxBase,0x150,PolyDraw(a1,d0,a0))
#pragma amicall(GfxBase,0x156,SetAPen(a1,d0))
#pragma amicall(GfxBase,0x15c,SetBPen(a1,d0))
#pragma amicall(GfxBase,0x162,SetDrMd(a1,d0))
#pragma amicall(GfxBase,0x168,InitView(a1))
#pragma amicall(GfxBase,0x16e,CBump(a1))
#pragma amicall(GfxBase,0x174,CMove(a1,d0,d1))
#pragma amicall(GfxBase,0x17a,CWait(a1,d0,d1))
#pragma amicall(GfxBase,0x180,VBeamPos())
#pragma amicall(GfxBase,0x186,InitBitMap(a0,d0,d1,d2))
#pragma amicall(GfxBase,0x18c,ScrollRaster(a1,d0,d1,d2,d3,d4,d5))
#pragma amicall(GfxBase,0x192,WaitBOVP(a0))
#pragma amicall(GfxBase,0x198,GetSprite(a0,d0))
#pragma amicall(GfxBase,0x19e,FreeSprite(d0))
#pragma amicall(GfxBase,0x1a4,ChangeSprite(a0,a1,a2))
#pragma amicall(GfxBase,0x1aa,MoveSprite(a0,a1,d0,d1))
#pragma amicall(GfxBase,0x1b0,LockLayerRom(a5))
#pragma amicall(GfxBase,0x1b6,UnlockLayerRom(a5))
#pragma amicall(GfxBase,0x1bc,SyncSBitMap(a0))
#pragma amicall(GfxBase,0x1c2,CopySBitMap(a0))
#pragma amicall(GfxBase,0x1c8,OwnBlitter())
#pragma amicall(GfxBase,0x1ce,DisownBlitter())
#pragma amicall(GfxBase,0x1d4,InitTmpRas(a0,a1,d0))
#pragma amicall(GfxBase,0x1da,AskFont(a1,a0))
#pragma amicall(GfxBase,0x1e0,AddFont(a1))
#pragma amicall(GfxBase,0x1e6,RemFont(a1))
#pragma amicall(GfxBase,0x1ec,AllocRaster(d0,d1))
#pragma amicall(GfxBase,0x1f2,FreeRaster(a0,d0,d1))
#pragma amicall(GfxBase,0x1f8,AndRectRegion(a0,a1))
#pragma amicall(GfxBase,0x1fe,OrRectRegion(a0,a1))
#pragma amicall(GfxBase,0x204,NewRegion())
#pragma amicall(GfxBase,0x20a,ClearRectRegion(a0,a1))
#pragma amicall(GfxBase,0x210,ClearRegion(a0))
#pragma amicall(GfxBase,0x216,DisposeRegion(a0))
#pragma amicall(GfxBase,0x21c,FreeVPortCopLists(a0))
#pragma amicall(GfxBase,0x222,FreeCopList(a0))
#pragma amicall(GfxBase,0x228,ClipBlit(a0,d0,d1,a1,d2,d3,d4,d5,d6))
#pragma amicall(GfxBase,0x22e,XorRectRegion(a0,a1))
#pragma amicall(GfxBase,0x234,FreeCprList(a0))
#pragma amicall(GfxBase,0x23a,GetColorMap(d0))
#pragma amicall(GfxBase,0x240,FreeColorMap(a0))
#pragma amicall(GfxBase,0x246,GetRGB4(a0,d0))
#pragma amicall(GfxBase,0x24c,ScrollVPort(a0))
#pragma amicall(GfxBase,0x252,UCopperListInit(a0,d0))
#pragma amicall(GfxBase,0x258,FreeGBuffers(a0,a1,d0))
#pragma amicall(GfxBase,0x25e,BltBitMapRastPort(a0,d0,d1,a1,d2,d3,d4,d5,d6))
#pragma amicall(GfxBase,0x264,OrRegionRegion(a0,a1))
#pragma amicall(GfxBase,0x26a,XorRegionRegion(a0,a1))
#pragma amicall(GfxBase,0x270,AndRegionRegion(a0,a1))
#pragma amicall(GfxBase,0x276,SetRGB4CM(a0,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x27c,BltMaskBitMapRastPort(a0,d0,d1,a1,d2,d3,d4,d5,d6,a2))
#pragma amicall(GfxBase,0x28e,AttemptLockLayerRom(a5))
#pragma amicall(GfxBase,0x294,GfxNew(d0))
#pragma amicall(GfxBase,0x29a,GfxFree(a0))
#pragma amicall(GfxBase,0x2a0,GfxAssociate(a0,a1))
#pragma amicall(GfxBase,0x2a6,BitMapScale(a0))
#pragma amicall(GfxBase,0x2ac,ScalerDiv(d0,d1,d2))
#pragma amicall(GfxBase,0x2b2,TextExtent(a1,a0,d0,a2))
#pragma amicall(GfxBase,0x2b8,TextFit(a1,a0,d0,a2,a3,d1,d2,d3))
#pragma amicall(GfxBase,0x2be,GfxLookUp(a0))
#pragma amicall(GfxBase,0x2c4,VideoControl(a0,a1))
#pragma amicall(GfxBase,0x2ca,OpenMonitor(a1,d0))
#pragma amicall(GfxBase,0x2d0,CloseMonitor(a0))
#pragma amicall(GfxBase,0x2d6,FindDisplayInfo(d0))
#pragma amicall(GfxBase,0x2dc,NextDisplayInfo(d0))
#pragma amicall(GfxBase,0x2f4,GetDisplayInfoData(a0,a1,d0,d1,d2))
#pragma amicall(GfxBase,0x2fa,FontExtent(a0,a1))
#pragma amicall(GfxBase,0x300,ReadPixelLine8(a0,d0,d1,d2,a2,a1))
#pragma amicall(GfxBase,0x306,WritePixelLine8(a0,d0,d1,d2,a2,a1))
#pragma amicall(GfxBase,0x30c,ReadPixelArray8(a0,d0,d1,d2,d3,a2,a1))
#pragma amicall(GfxBase,0x312,WritePixelArray8(a0,d0,d1,d2,d3,a2,a1))
#pragma amicall(GfxBase,0x318,GetVPModeID(a0))
#pragma amicall(GfxBase,0x31e,ModeNotAvailable(d0))
#pragma amicall(GfxBase,0x324,WeighTAMatch(a0,a1,a2))
#pragma amicall(GfxBase,0x32a,EraseRect(a1,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x330,ExtendFont(a0,a1))
#pragma amicall(GfxBase,0x336,StripFont(a0))
#pragma amicall(GfxBase,0x33c,CalcIVG(a0,a1))
#pragma amicall(GfxBase,0x342,AttachPalExtra(a0,a1))
#pragma amicall(GfxBase,0x348,ObtainBestPenA(a0,d1,d2,d3,a1))
#pragma amicall(GfxBase,0x354,SetRGB32(a0,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x35a,GetAPen(a0))
#pragma amicall(GfxBase,0x360,GetBPen(a0))
#pragma amicall(GfxBase,0x366,GetDrMd(a0))
#pragma amicall(GfxBase,0x36c,GetOutlinePen(a0))
#pragma amicall(GfxBase,0x372,LoadRGB32(a0,a1))
#pragma amicall(GfxBase,0x378,SetChipRev(d0))
#pragma amicall(GfxBase,0x37e,SetABPenDrMd(a1,d0,d1,d2))
#pragma amicall(GfxBase,0x384,GetRGB32(a0,d0,d1,a1))
#pragma amicall(GfxBase,0x396,AllocBitMap(d0,d1,d2,d3,a0))
#pragma amicall(GfxBase,0x39c,FreeBitMap(a0))
#pragma amicall(GfxBase,0x3a2,GetExtSpriteA(a2,a1))
#pragma amicall(GfxBase,0x3a8,CoerceMode(a0,d0,d1))
#pragma amicall(GfxBase,0x3ae,ChangeVPBitMap(a0,a1,a2))
#pragma amicall(GfxBase,0x3b4,ReleasePen(a0,d0))
#pragma amicall(GfxBase,0x3ba,ObtainPen(a0,d0,d1,d2,d3,d4))
#pragma amicall(GfxBase,0x3c0,GetBitMapAttr(a0,d1))
#pragma amicall(GfxBase,0x3c6,AllocDBufInfo(a0))
#pragma amicall(GfxBase,0x3cc,FreeDBufInfo(a1))
#pragma amicall(GfxBase,0x3d2,SetOutlinePen(a0,d0))
#pragma amicall(GfxBase,0x3d8,SetWriteMask(a0,d0))
#pragma amicall(GfxBase,0x3de,SetMaxPen(a0,d0))
#pragma amicall(GfxBase,0x3e4,SetRGB32CM(a0,d0,d1,d2,d3))
#pragma amicall(GfxBase,0x3ea,ScrollRasterBF(a1,d0,d1,d2,d3,d4,d5))
#pragma amicall(GfxBase,0x3f0,FindColor(a3,d1,d2,d3,d4))
#pragma amicall(GfxBase,0x3fc,AllocSpriteDataA(a2,a1))
#pragma amicall(GfxBase,0x402,ChangeExtSpriteA(a0,a1,a2,a3))
#pragma amicall(GfxBase,0x408,F