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1993-09-07
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From munnari.oz.au!uunet!snorkelwacker!bloom-beacon!bu.edu!bu-cs!bu-pub!bear Mon Mar 26 21:25:37 1990
From cna@cory.Berkeley.EDU Tue Oct 17 09:16:06 1989
From: cna@cory.Berkeley.EDU (Na Choon Piaw)
Newsgroups: comp.sys.amiga
Subject: The Rise And Fall of Amiga Inc.
Date: 16 Oct 89 15:37:04 GMT
Reply-To: cna@cory.Berkeley.EDU.UUCP (Na Choon Piaw)
Organization: University of California, Berkeley
Keywords: Amiga Inc.
After hearing the discussion over here about Amiga Inc., I wandered over to
a local BBS and pulled this off. The poster said it came from USENET, so I
guess things *DO* come full circle...
Apologies to Gary Oberbrunner (is he still around??), who posted it
orignally, and to the Boston Computer Society. This came from HCC BBS, and
I've forgotten the number...
-------------------------------------------------------------------------
Na Choon Piaw P.O Box, 4067, Berkeley, CA 94704-0067
cna@cory.berkeley.edu Disclaimer: I'm speaking only for myself!
piaw@ocf.berkeley.edu "Still on honeymoon with his Amiga...."
-------------------------------------------------------------------------
***************************************************************************
I pulled this off of USENET and thought it might be of interest.
It was written by Gary Oberbrunner.
Lyle Levine
***************************************************************************
On Monday March 2, RJ Mical (=RJ=) spoke at the Boston Computer Society
meeting in Cambridge.
Fortunately I was momentarily possessed with an organizational passion,
and I took copious notes. I present them here filtered only through my
memory and my Ann Arbor. My comments are in [square brackets]. What
follows is a neutron-star-condensed version of about three and one half
hours of completely uninterrupted discussion.
PART 1 - The Rise and Fall of Amiga Computer Inc.
==== === === ==== === ==== == ===== ======== ====
The Early Days
--- ----- ----
Amiga Computer Inc. had its beginnings, strangely enough, RJ began, with
the idea of three Florida doctors who had a spare $7 million to invest.
They thought of opening a department store franchise, but (as RJ said) they
wanted to try something a bit more exciting. So they decided to start a
computer company. "Yeah, that's it! A computer company! That's the
ticket! :-)"
They found Jay Miner, who was then at Atari (boo hiss) and Dave Morse,
the VP of sales (you can see their orientation right off..) they lifted
>from Tonka Toys. The idea right from the start was to make the most killer
game box they could. That was it, and nothing more. However Jay and the
techies had other ideas. Fortunately they concealed them well, so the
upper management types still thought they were just getting a great game
machine. Of course the market for machines like that was hot hot hot in
1982...
They got the name out of the thesaurus; they wanted to convey the
thought of friendliness, and Amiga was the first synonym in the list. The
fact that it came lexically before Apple didn't hurt any either, said RJ.
However before they could get a machine out the door, they wanted to
establish a "market presence" which would give them an established name and
some distribution channels - keep thinking "game machine" - which they did
by selling peripherals and software that they bought the rights to from
other vendors. Principal among these was the Joyboard, a sort of joystick
that you stand on, and you sway and wiggle your hips to control the
switches under the base. They had a ski game of course, and some track &
field type games that they sold with this Joyboard. But one game the folks
at Amiga Inc. thought up themselves was the Zen Meditation game, where you
sat on the Joyboard and tried to remain perfectly motionless. This was
perfect relaxation from product development, as well as from the ski game.
And in fact, this is where the term Guru Meditation comes from; the only
way to keep sane when your machine crashes all the time is the ol'
Joyboard. The execs tried to get them to take out the Guru, but the early
developers, bless 'em, raised such a hue and cry they had to put it back in
right away.
When RJ interviewed with Amiga Computer (he had been at Williams) in
July 1983, the retail price target for the Amiga was $400. Perfect for a
killer game machine. By the time he accepted three weeks later, the target
was up to $600 and rising fast. Partly this was due to the bottom dropping
completely out of the game market; the doctors and the execs knew they had
to have something more than just another game box to survive. That's when
the techies' foresight in designing in everything from disk controllers to
keyboard (yes, the original original Amiga had NO KEYBOARD), ports, and
disk drives began to pay off.
The exciting part of the Amiga's development, in a way its adolescence,
that magical time of loss of innocence and exposure to the beauties and
cruelties of the real world, began as plans were made to introduce it,
secretly of course, at the winter CES on January 4th, 1984(?).
Adolescence
-----------
The software was done ten days before the CES, and running fine on the
simulators. Unfortunately when the hardware was finally powered up several
days later, (surprise) it didn't match its simulations. This hardware, of
course, was still not in silicon. The custom chips were in fact large
breadboards, placed vertically around a central core and wired together
round the edges like a Cray. Each of the three custom `chips' had one of
these towers, each one a mass of wires. According to RJ, the path leading
up to the first Amiga breadboard, with its roll-out antistatic flooring,
the antistatic walls just wide enough apart for one person to fit through
and all the signs saying Ground Thyself, made one think of nothing so much
as an altar to some technology god.
After working feverishly right up to the opening minutes of the CES,
including most everybody working on Christmas, they had a working Amiga,
still in breadboard, at the show in the booth in a special enclosed gray
room, so they could give private demos. Unfortunately if you rode up the
exhibit-hall escalator and craned your neck, you could see into the room
>from the top.
The Amiga was, RJ reminisced, the hardest he or most anyone there had
ever worked. "We worked with a great passion...my most cherished memory is
how much we cared about what we were doing. We had something to prove...a
real love for it. We created our own sense of family out there."
After the first successful night of the CES, all the marketing guys got
dollar signs in their eyes because the Amiga made SUCH a splash even though
they were trying to keep it "secret."
And so they took out all the technical staff for Italian food, everyone
got drunk and then they wandered back to the exhibit hall to work some more
on demos, quick bug fixes, features that didn't work, and so on. At CES
everyone worked about 20 hours a day, when they weren't eating or sleeping.
RJ and Dale Luck were known as the "dancing fools" around the office
because they'd play really loud music and dance around during compiles to
stay awake.
Late that night, in their drunken stupor, Dale and RJ put the finishing
touches on what would become the canonical Amiga demo, Boing.
At last the true story is told.
Money Problems
----- --------
After the CES, Amiga Inc. was very nearly broke and heavily in debt. It
had cost quite a bit more than the original $7 million to bring the Amiga
even that far, and lots more time and money were needed to bring it to the
market. Unfortunately the doctors wanted out, and wouldn't invest any
more. So outside funding was needed, and quick.
The VP of Finance balanced things for a little while, and even though
they were $11 million in the hole they managed to pay off the longest-
standing debts and keep one step ahead of Chapter 11. After much
scrounging, they got enough money to take them to the June CES; for that
they had REAL WORKING SILICON. People kept peeking under the skirts of the
booth tables asking "Where's the REAL computer generating