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init.c
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1994-06-15
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/*
* init.c - C source for GNU CHESS
*
* Copyright (c) 1988,1989,1990 John Stanback
* Copyright (c) 1992 Free Software Foundation
*
* This file is part of GNU CHESS.
*
* GNU Chess is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GNU Chess is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Chess; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "gnuchess.h"
#ifdef CACHE
extern struct etable __far __aligned etab[2][ETABLE];
#endif
extern int __aligned ThinkInARow;
extern int __aligned bookflag;
extern int __aligned Sdepth2;
#ifdef AMIGA
#define __USE_SYSBASE
#define MOVENOWMENUNUM 0x42
#define THINKMENUNUM 0x82
#define SHOWMENUNUM 0xa2
#define BOOKMENUNUM 0xc2
#define SUPERMENUNUM 0xe2
#define ADVANCEDMENUNUM 0x102
#define INTERMEDIATEMENUNUM 0x122
#define EASYMENUNUM 0x142
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/intuition.h>
extern int __aligned cmptr_sec,cmptr_min,hum_sec,hum_min;
extern int procpri;
extern struct Process *myproc;
extern int __far ResignOffered;
#endif
extern struct Menu Menu1;
#define MenuList1 Menu1
extern int MenuStripSet;
extern struct MenuItem MenuItem8ab;
extern struct Window __aligned *wG;
unsigned int urand (void);
/* .... MOVE GENERATION VARIABLES AND INITIALIZATIONS .... */
void InitHashCode(unsigned int);
short __aligned PCRASH,PCENTER;
extern int PlayMode;
extern unsigned int TTadd;
#if defined NULLMOVE || defined DEEPNULL
extern short int __aligned no_null;
extern short int __aligned null; /* Null-move already made or not */
extern short int __aligned PVari; /* Is this the PV */
#endif
extern short __aligned Threat[MAXDEPTH];
extern unsigned short int __aligned PrVar[MAXDEPTH];
extern short __aligned PawnStorm;
extern short __aligned start_stage;
extern short __aligned thrashing_tt; /* must we recycle slots at random. TomV */
extern short int ISZERO;
extern int __aligned global_tmp_score;
extern int __aligned previous_score;
int __aligned FirstTime=1;
extern int SupervisorMode;
extern int IllegalMove;
extern int CheckIllegal;
#ifdef LONGINTS2
INTSIZE __far distdata[64][64];
INTSIZE __far taxidata[64][64];
#else
INTSIZE __aligned distdata[64][64];
INTSIZE __aligned taxidata[64][64];
#endif
#ifdef KILLT
/* put moves to the center first */
void
Initialize_killt (void)
{
REG unsigned INTSIZE f, t, s;
REG INTSIZE d;
for (f = 64; f--;)
for (t = 64; t--;)
{
d = taxidata[f][0x1b];
if (taxidata[f][0x1c] < d)
d = taxidata[f][0x1c];
if (taxidata[f][0x23] < d)
d = taxidata[f][0x23];
if (taxidata[f][0x24] < d)
d = taxidata[f][0x24];
s = d;
d = taxidata[t][0x1b];
if (taxidata[t][0x1c] < d)
d = taxidata[t][0x1c];
if (taxidata[t][0x23] < d)
d = taxidata[t][0x23];
if (taxidata[t][0x24] < d)
d = taxidata[t][0x24];
s -= d;
killt[(f << 8) | t] = s;
killt[(f << 8) | t | 0x80] = s;
}
}
#endif
void
Initialize_dist (void)
{
REG INTSIZE a, b, d, di;
for (a = 0; a < 64; a++)
for (b = 0; b < 64; b++)
{
d = abs (column (a) - column (b));
di = abs (row (a) - row (b));
taxidata[a][b] = d + di;
distdata[a][b] = (d > di ? d : di);
}
#ifdef KILLT
Initialize_killt ();
#endif
}
const INTSIZE __aligned Stboard[64] =
{rook, knight, bishop, queen, king, bishop, knight, rook,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
rook, knight, bishop, queen, king, bishop, knight, rook};
const INTSIZE __aligned Stcolor[64] =
{white, white, white, white, white, white, white, white,
white, white, white, white, white, white, white, white,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
black, black, black, black, black, black, black, black,
black, black, black, black, black, black, black, black};
INTSIZE __aligned board[64], color[64];
INTSIZE __aligned amigaboard[64],amigacolor[64];
/* given epsquare, from where can a pawn be taken? */
const INTSIZE __aligned epmove1[64] =
{0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 24, 25, 26, 27, 28, 29, 30,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
40, 32, 33, 34, 35, 36, 37, 38,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63};
const INTSIZE __aligned epmove2[64] =
{0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
25, 26, 27, 28, 29, 30, 31, 23,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
33, 34, 35, 36, 37, 38, 39, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63};
/*
* nextpos[piece][from-square] , nextdir[piece][from-square] gives vector of
* positions reachable from from-square in ppos with piece such that the
* sequence ppos = nextpos[piece][from-square]; pdir =
* nextdir[piece][from-square]; u = ppos[sq]; do { u = ppos[u]; if(color[u]
* != neutral) u = pdir[u]; } while (sq != u); will generate the sequence of
* all squares reachable from sq.
*
* If the path is blocked u = pdir[sq] will generate the continuation of the
* sequence in other directions.
*/
unsigned char __far __aligned nextpos[8][64][64];
unsigned char __far __aligned nextdir[8][64][64];
/*
* ptype is used to separate white and black pawns, like this; ptyp =
* ptype[side][piece] piece can be used directly in nextpos/nextdir when
* generating moves for pieces that are not black pawns.
*/
const INTSIZE __aligned ptype[2][8] =
{
no_piece, pawn, knight, bishop, rook, queen, king, no_piece,
no_piece, bpawn, knight, bishop, rook, queen, king, no_piece};
/* data used to generate nextpos/nextdir */
static const INTSIZE __aligned direc[8][8] =
{
0, 0, 0, 0, 0, 0, 0, 0,
10, 9, 11, 0, 0, 0, 0, 0,
8, -8, 12, -12, 19, -19, 21, -21,
9, 11, -9, -11, 0, 0, 0, 0,
1, 10, -1, -10, 0, 0, 0, 0,
1, 10, -1, -10, 9, 11, -9, -11,
1, 10, -1, -10, 9, 11, -9, -11,
-10, -9, -11, 0, 0, 0, 0, 0};
static const INTSIZE __aligned max_steps[8] =
{0, 2, 1, 7, 7, 7, 1, 2};
static const INTSIZE __aligned nunmap[120] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 0, 1, 2, 3, 4, 5, 6, 7, -1,
-1, 8, 9, 10, 11, 12, 13, 14, 15, -1,
-1, 16, 17, 18, 19, 20, 21, 22, 23, -1,
-1, 24, 25, 26, 27, 28, 29, 30, 31, -1,
-1, 32, 33, 34, 35, 36, 37, 38, 39, -1,
-1, 40, 41, 42, 43, 44, 45, 46, 47, -1,
-1, 48, 49, 50, 51, 52, 53, 54, 55, -1,
-1, 56, 57, 58, 59, 60, 61, 62, 63, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
int __aligned InitFlag = false;
void
Initialize_moves (void)
/*
* This procedure pre-calculates all moves for every piece from every square.
* This data is stored in nextpos/nextdir and used later in the move
* generation routines.
*/
{
INTSIZE ptyp, po, p0, d, di, s, delta;
unsigned char *ppos, *pdir;
INTSIZE dest[8][8];
INTSIZE steps[8];
INTSIZE sorted[8];
for (ptyp = 0; ptyp < 8; ptyp++)
for (po = 0; po < 64; po++)
for (p0 = 0; p0 < 64; p0++)
{
nextpos[ptyp][po][p0] = (unsigned char) po;
nextdir[ptyp][po][p0] = (unsigned char) po;
}
for (ptyp = 1; ptyp < 8; ptyp++)
for (po = 21; po < 99; po++)
if (nunmap[po] >= 0)
{
ppos = nextpos[ptyp][nunmap[po]];
pdir = nextdir[ptyp][nunmap[po]];
/* dest is a function of direction and steps */
for (d = 0; d < 8; d++)
{
dest[d][0] = nunmap[po];
delta = direc[ptyp][d];
if (de