home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fresh Fish 9
/
FreshFishVol9-CD2.bin
/
bbs
/
pix
/
twisted_city.ham.lha.pi
< prev
next >
Wrap
Fred Fish's Product-Info
|
1994-11-27
|
3KB
|
65 lines
# This file contains product information that can be used by
# KingFisher 2.0 and other similar tools.
.name
Twisted_City
.fullname
Twisted_City
.short
896x628x8 HAM pic of a twisted city
.type
Picture
.author
Steve Koren
.distribution
Copyrighted, distributed by permission of author.
.email
koren@fc.hp.com
.described-by
Fred Fish (fnf@fishpond.cygnus.com)
.submittal
Downloaded via ftp from wuarchive.wustl.edu.
.description
I got the idea for this picture after playing around with Imagine's
"Conform to Path" feature using some old building objects I had. This
feature lets you take an arbitrary object and bend it in a shape defined by
a splined path. This was used to make the twisted buildings, radio tower,
and bridge supports. The water, galaxy, gas planet, and pits on the bridge
road are Essence II textures. Most others are Essence I textures,
including the clouds and a lot of other subtler ones.\n
Some things didn't turn out quite as I had hoped: the windows on the
buildings don't quite follow the buildings' twists in quite the manner that
I had wanted them to. The alleged glass elevator on the side of the
nearest tall building isn't very convincing; it looked OK close up with the
light at the right angle, but it doesn't really come across as glass from
this viewpoint. I had also wanted to make things like the airport runway
twisted, but it is a bitmap, and aligning objects (for the blue runway
lights) with a particular feature in the middle of a brushmap is not very
easy in Imagine. The city could also stand to have a little more detail,
but I got tired of making objects for it.\n
My initial attempt at this image used motion-blurring for the aircraft, but
I decided I didn't like that. Too much detail goes away.\n
Viewing this image in anything less than 640x400x8-bit is a waste of time;
too much detail is lost at lower resolutions to make it worthwhile. I've
supplied the image in two resolutions (896x628 & 1280x1024), both of which
look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The
image is also (intentionally) dim, so you might have to crank up your
monitor brightness a little bit.\n
As always, please don't modify the image in ways other than resolution
conversion, or claim credit for it, or use it for commercial purposes
without permission of the author. Thanks.\n
(PS - if you like it, you might drop me a note... :-)\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n
ImageFX (post-render 24-bit image processing)\n