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- Newsgroups: comp.sys.amiga.reviews
- Path: menudo.uh.edu!usenet
- From: barrett@math.uh.edu
- Subject: MINI-REVIEW: OpalVision 24-bit graphics board & software [UPDATED]
- Message-ID: <1992Sep11.191822.2645@menudo.uh.edu>
- Followup-To: comp.sys.amiga.graphics
- Keywords: hardware, graphics, 24-bit, commercial
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Nntp-Posting-Host: karazm.math.uh.edu
- Reply-To: amiga-reviews@math.uh.edu
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Date: Fri, 11 Sep 1992 19:18:22 GMT
-
-
- [Moderator's note: this is an updated version of a previously-posted
- review. The author has added more detailed information. -- Dan]
-
- BRIEF PRODUCT DESCRIPTION
-
- OpalVision is a 24-bit graphics board for the Commodore Amiga.
- It comes with several software packages for painting and presentations.
- It is manufactured by:
-
- Centaur Development
- 4451-B Redondo Beach Blvd.
- Lawndale, CA 90260
-
- Phone: (310) 542-2226, (800) 621-2202
- Fax: (310) 542-9998
-
- [Moderator's note: This article appeared on FidoNet on Wednesday
- morning, September 2, 1992. It was updated on September 7, 1992.
- With the author's permission, it is now being posted in
- comp.sys.amiga.reviews so it can be permanently archived. I have
- not edited this article at all, except to add the "brief product
- description" and spell-check the document.
-
- I do not have an e-mail address for Carmen Rizzolo, the
- author. -- Dan]
-
-
- [From ] Carmen Rizzolo [REC'D] [MSG 113 OF 123]
- [To ] Harv Laser [Has Reply 114]
- [Date ] 07 Sep 92 14:37
- [Subject ] More on OV
-
- Spending an evening with Opal Vision;
-
- I just picked up an OpalVision motherboard today, and boy am I
- having some fun! I'm sure some of you out there want to know the
- ins and outs of OV, so here's what I can see after just a few hours
- of messing with it...
-
- Installation was easy, just plug the thing into your video slot.
- When you plug the RGB cable into the back of the OV (with the other
- end going into your monitor), be sure to secure the little screws on
- the monitor plug, it's a real loose fit, and it fell out while I
- plugged the other end of the plug into the monitor. Whoops.
-
- Software installation was easy, it used Commodore's installer
- proggy. You'll need about 9 MEGS of HD space to start out with.
- The Karate game takes 5 MEGS, the rest of it is mostly filled with
- JPEGS. You can thin out the extra pics and game to your desire
- afterwards. Oh yeah, the game has it's own installer.. You don't
- HAVE to install it, but I'm sure you will. :)
-
- The documentation is pretty good. There's a thin "getting
- started" manual, and a thicker reference manual. The manuals are
- plastic spiral bound, very attractive covers box. So far so good.
-
- Included in the software is OpalPaint, Opal Presents!, and a
- Function Key program, as well as some miscellaneous utils, such as a
- 24-bit viewer.
-
- Opal Presents! Is basically a souped-up slide show program.
- REALLY easy to use. It's got a handful of 'wipes' to break the
- monotony of image transitions. There are a couple of really slick
- wipes, such as one where the new picture drops in and bounces to a
- stop. Most of them aren't quite broadcast quality. In other words,
- you can see the scanlines drawn as it writes picture B over picture
- A. It's still pretty fast and you can use a slider to alter the time
- a transition takes. With some of it's wipes, and the way you can
- alter the wipe time, it's output reminds me a little bit of Deluxe
- Video III, except of course, in 24-bits. It does have an AREXX port
- with lots 'o commands. It does load it's images just before it
- shows each one, even if the same picture is used several times in
- your "script." Too bad you can control when to load and unload
- images. Of course, you won't want to use JPEGs in your script as
- they take longer to load. All the OV software does, however, load
- JPEG images pretty fast. I chuckled when I discovered that OV loads
- standard Amiga IFFs (including HAMs) slower than it loads IFF24
- images! It probably does this because it would want anything going
- into it's RAM to be 24 (or 32) bit, and a different format would
- have to be converted. It's still kinda goofy tho! :)
-
- The function Key software is nice. It will load an image and
- show them behind or IN FRONT OF your Amiga screens. It will
- activate an alpha channel for transparency definition. It will
- display incoming live video behind or in front of Opal Vision in
- Amiga graphics in any combination. An alpha channel is an extra
- 8-bit grey-scale image that can be appended to a 24 bit image (thus
- the term "32-bit graphics"). All alpha-channel operations are
- disabled in the release version of the software. :( Hopefully, I'll
- get a software upgrade soon. Of course, tapping into the "Live
- Video" features of the HotKey software will require the Framegrabber
- GenLock module, hopefully out around Christmas time. Are you
- listening, Santa? All the HotKey functions are accessed by holding
- down Ctrl, Left-Shift, Left-Amiga and F1 thru F10 from yer WB
- screen.
-
- Opal Paint is awesome!! I guess you could consider it a cross
- between DCTV paint and DPaint, but with many of it's own unique fun
- stuff. I've used the Firecracker's Light24, Dpaint (for over 5
- years), ToasterPaint, DCTV Paint and other less popular painters.
- OpalVision blows them all away (with the exception of DPaint's
- animation features and some similar functions it does faster than
- OpalPaint)!! Here's what I've seen in the few hours I've used it
- so far (Thanks to the "Getting Started" manual)..
-
- The interface for OpalPaint -and the rest of the software,
- is very slick. 3-D buttony look, larger icon images of the
- tools we know and love from DPaint and the like. One neato
- feature is a two little text fields off to the right of the panel.
- Whichever button your cursor is hovering over, it's name will appear
- in one field, and it's keyboard equivalent in the field below.
-
- If you've ever used Light24, you'll know that brushed that
- are picked up don't actually DISPLAY while you're getting ready to
- stamp it down. Instead, you get a single-colour outline of the
- brush's shape. In Opal Paint, you get similar results. You have
- the outline, but you also get a "line-art" representation of the
- brush you cut out, still only one color. The Outline is optional is
- well. There is a bit of a lag when you stamp your brush down, even
- more so if you've got any bells and whistles on, such as stencil and
- anti-aliasing (More of them later). It's not too bad tho. About a
- second for a large brush. Yes, there are some things that slow it
- down to make it seem not-so real-time, but other things that are
- lightening quick that you might think require a little lag.
-
- The biggest drawback of Opal Paint is that it will NOT paint
- it's images in overscan. Everything has a border, and you use
- Amiga-V to view the image in full overscan. And even nuttier
- still, when you do use Amiga-V and the whole screen is displayed,
- the pointer does not disappear until you hit the Delete Key (Like
- in DPaint). This is goofy because you use the Amiga-V to show the
- full pic, and you can't DO anything while it's showing it in
- overscan, just click the left one to get back. So there's no reason
- for the cursor to be there. It should disappear so that it can
- be recorded or whatever. This is a video device, right? The main
- drawback of not being able to paint in overscan is that you can't
- always tell what is the center of the screen. You'll paste some text
- in the center of the screen, use Amiga-V to view it in overscan only
- to find your text on the left side of the screen. And after
- Amiga-V, you've lost your undo safety net. Keep in mind there may
- be a provision for this problem that I haven't seen yet. If I'm
- overlooking anything, I sincerely apologize. If I come by any
- workaround for this quark, I'll immediately post it. Keep in mind
- I've only been using it for a few hours.
-
- In Dpaint, you draw foreground colours with the left mouse
- button, and draw background colour with the right mouse button.
- In Opal Paint, the Right mouse button has a very unique feature
- indeed. Lets say you are drawing a log line and mess up at the
- very end. Hitting UNDO would destroy the line, the good with the
- bad. No more problem! Your right mouse button is an UNDO-Painter!
- Simply use the right mouse button and paint over the bad part of
- the line, leave the good stuff alone! You can use the right mouse
- button to UNDO-Paint using all the drawing tools, not just the
- freehand tool. Neato, eh?
-
- File requestors are really slick, 9 "Thumbnail" images
- instantly appear to show you what your pictures look like before you
- load those JPEGS or whatever. There is slide bar also to slide down
- if there are more than 9 images in a directory. You can double-
- click on a thumbnail image to load and save as well!
-
- Dpaint IV just introduced us to keeping a brush in a spare brush
- buffer for two brushes, Opal Paint has THREE BRUSH BUFFERS! You can
- copy brushes from one buffer to another, as well as BEND them like
- DPaint does. You can resize them as well as move it's "handle"
- around.
-
- Opal Paint's palette requestor is really slick with a quarter-
- screen sized mixing area. You can load and save palettes (with the
- mixing areas saved along with them. The Pastella palette's mixing
- area looks like a real painting, Yow!). You can also take a color
- you like, give it a name and save it as a single color. Opal Paint
- comes with MANY of these "named colours" with names such as
- Murky Green, Olive Drab, Deep Azure, and powder blue. There are 20
- colour wells visible at any time, but you can use bracket keys to
- scroll around to reveal a total of 260 wells.
-
- Just like in DPaint IV and DCTV paint, you can paint stencil
- masks. You can also use Colour excluding or including to define
- your stencil painting just like DCTV. Unlike DCTV, however, is
- the ability to set up to *6* base colors for your stencil painter
- to stick to or avoid! The one drawback (an advantage DCTV has)
- about stencil painting is Opal Paint is once you leave Stencil
- paint mode and enter paint mode with the stencil active, your
- stenciled area is invisible. Unless you don't mind doing the whole
- screen at once, you have to just "remember" where your stencils
- are/aren't. The manual actually tells you this, so I don't think
- there is an alternative. I put two fingers on the screen at the
- upper left and lower right area, entered paint mode then used my
- fill box. Hey, it works.
-
- You know DPaint's preset brush shapes in the upper right-hand
- corner of the tools panel? On OpalPaint, if you click on one of
- those with the right mouse-button, you'll get a requestor where you
- can alter the size, it's texture and the texture of the paper. The
- assignment of the paper's surface texture is global, but the size
- and texture for a certain brush shape is independent. You can have
- one dot be an airbrush, and the one next to it be chalk, and another
- to be felt-tip pen.
-
- OP also does RubThru painting. Rubthru has two modes. Absolute
- and relative. Absolute Rubthru is similar to DCTV paint's Rubthru.
- Relative RubThru will have the spare page centered to wherever you
- start painting. You can also pick where the spare page centers
- itself by placing a crosshair.
-
- AREXX is not yet implemented in Opal Paint. AAAAARGH!!!
-
- Oh yes.. The game.. It's a two-player game ONLY. You'll need a
- partner and a second joystick. There s a different kind of attack
- you can do for almost every direction of the joystick (I think all
- but 1 direction is used). Each attack requires a different distance
- to hit your opponent. Other than that, there are no bells and
- whistles. It's a very simple game, but for some reason, it's also
- a lot of fun. The characters are not 24-bit. But they're much too
- big to be sprites. Possibly 16 or 32 colour bobs. Once you see how
- smooth the animated bobs are, you really don't care that they aren't
- 24-bit. The smooth animation of the characters and the smooth
- [horizontally] scrolling backgrounds make it ALMOST arcade quality.
- I think the only thing that makes it lacking of arcade caliber is
- the fact that it's so simple. -no bells and whistles. Just two guys
- sorting things out. :)
-
- Of course, there are sound effects, and a music mod is played on
- the title screen. It's a good mod with clean instruments. There
- does seem to be a bug in mine tho. During the game play, there is
- always a single black line running down the center of the background
- image. It scrolls right along with the background. Sometimes, when
- I reboot, if the 24-bit background doesn't disappear right away,
- the black line is gone, and the background is as it should be -for
- only a moment while the Amiga boots. Odd.
-
- I hope this helped you in you're deciding on a 24-bit device.
- I'm more than pleased with my $1000 purchase. Despite it's few
- quarks, you'll be happy as a clam if you get one too. Does anyone
- else out there have one yet?
-
- By the way, my text editor now has a nice crumpled-paper
- 24-bit background now. Oh, can anyone say "24-bit Icons?" :)
-
-
- Carmen Rizzolo
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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