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- H y p e r A N S I
-
- Version 1.08
- Copyright (C) 1993 Mike D. Nelson
- All rights reserved
-
- Introduction
-
- HyperANSI is a program which allows you to easily create ANSI
- graphics with minimum effort. HyperANSI is SHAREWARE,
- copyrighted (c) by Michael D. Nelson. You are entitled to use
- this program (evaluation purposes only) for a period of 30
- days. If you find the program useful please send in a
- donation.
-
- The registered version will also include a laser-printed
- manual with manual in half-page format for convenient
- storage, for a minumum donation of $25US ($30 CAN)
-
- NOTE: Unlike previous releases of HyperANSI, this version has
- no "crippled" features, and no longer displays that
- annoying delay screen.
-
- Installing
-
- HyperANSI requires that you have Hyperansi.font installed in
- your FONTS: directory. Use Copy HyperANSI/FONTS ALL FONTS: to
- properly install the font. HyperANSI/FONTS is the location of
- the FONTS directory from the HyperANSI.LHA archive file. It
- is also advisable to use Workbench 2.x for the ASL file
- requester, which is MUCH better than the file requester
- included for 1.3 users.
-
- HyperANSI menus
-
- This portion of the manual follows the same format as the
- program's menus. Functions not available through the menus
- will be described seperately. If any key shortcuts exist,
- they will be listed after KEYS: in the descriptions.
- Additional features are described in the section entitled
- "Other Stuff."
-
- Project Menu
-
- New
-
- Erase all pages, and return to page 1. You will be
- asked if you are sure first.
-
- KEYS: Alt-N, RA-N
-
- There is no way to get your data back after executing
- this Function! Be careful!
-
- Load
-
- Load a file. Select the file you want to load using
- the file requester. You can load ANSI, ASCII or HYPER
- files. The file requester is the ASL requester for
- 2.04+ users, and a custom file requester for 1.3 users.
-
- KEYS: Alt-L, RA-L
-
- Future versions may support the ARP requester instead
- of the custom requester.
-
- Save
-
- Save Project. You will be presented with the Save
- Format requester. Choose whether you want to save the
- file as ANSI, ASCII or in the HYPER format. You can
- also specify the page range to use. Pages falling
- outside the selected range will not be saved. If you
- select the HYPER format the page range has no effect --
- every page in use will be saved.
-
- KEYS: Alt-S, RA-S
-
- Print
-
- This will print everything to PRT:. The program first
- applies IBM to AMIGA remapping, as the printer drivers
- are expecting the Amiga's character set, not the IBM
- character set. Use the Workbench's Preferences program
- to change your printer settings.
-
- Screen Title
-
- Toggles the screen's title bar on and off.
-
- About
-
- Displays information about the program. This window
- closes when you hit a key or mouse button.
-
- Commands
-
- Displays a summary of all HyperANSI commands, and the
- keys needed to activate them. While the list only
- displays the ALT key combinations, many also have
- corresponding Right Amiga key combinations. This window
- closes when you hit a key or mouse button.
-
- KEYS: Alt-Z, RA-Z
-
- Quit
-
- Quit the program. You will be asked if you are sure
- first. If you select OKAY, the program will exit and
- any unsaved pages will be lost. Select CANCEL if you
- don't want to exit.
-
- KEYS: Alt-X, RA-X
-
- Modes Menu
-
- Block
-
- Block is the most important function of HyperANSI.
- Selecting Block will result in a prompt asking you to
- select one corner of the blocked area. Use the cursor
- keys to move the onscreen cursor and hit RETURN to lock
- it in, or use the mouse button and click on the corner.
- The cursor will now turn into a rubber band, which you
- can drag with either the cursor keys or the mouse (the
- mouse button should not be held down), enclosing the
- area you want to block. Hit RETURN (or a mouse button)
- to set the blocked area. You will now see the first
- level of the available block options.
-
- KEYS: Alt-B, RA-B
-
- The Blocking functions are described in detail later in
- this document. (see Blocking Functions)
-
- A faster method of blocking uses the double clicking
- function, without having to select Block from the menu
- or use the keyboard selection keys. To activate a
- block, simply double click on a corner and you will
- immediately get the rubber band. If you cannot get this
- to work, then you should change you preferences on your
- machine. Users with 1.3 machines should have their
- double-click preference set to about 75% (the vertical
- prop gadget on the right side of the preferences
- screen) and 2.04+ users should have the Input
- preferences set to about 1.5 seconds for Double-Click.
- These settings are not specifically required, but they
- work. Use whatever you find comfortable.
-
- When selecting Block from keyboard or menu (not by
- double clicking) you will have an option to 'Use Last',
- If you press 'L' the last blocking coordinates will be
- restored.
-
- Draw
-
- This will cause cursor movements to leave a line. The
- program will follow where you go and what you draw
- over, trying to map the proper characters onscreen. The
- characters used depend on the current Function key set.
- Function sets greater than 4 will use the Set 1
- characters. More information on Functions sets can be
- found in the EDIT menu descriptions under Function Keys.
-
- KEYS: Alt-D, RA-D
-
- Half
-
- The IBM font has two 'half' characters, one is the top
- half and the other is the bottom. This mode will change
- the cursor to the half size, and then calculate (in
- real time) whether to use the top or bottom half while
- still retaining the color of existing half characters.
-
- The submenu has two selections; Normal and Lines. The
- Normal mode will only draw when the left mouse button
- is being held down. The Lines mode will 'draw' between
- any mouse button clicks, which allows you to create
- straight lines (well, as straight as possible with
- ANSI). The Normal and Lines modes both use a tweening
- function, meaning the program will not leave gaps if
- you move the mouse faster than the program can kept up.
-
- KEYS: Alt-H, RA-H (Normal), Alt-J, RA-J (Lines)
-
- ANSI only allows HIGH INTENSITY (The brightest colors)
- for the foreground color, therefore if you attempt to
- draw a High Intensity color on another High Intensity
- color, the existing color will be changed to the
- equivalent Low Intensity color. This problem will not
- occur, with High on Low or Low on High.
-
- Macro
-
- Selects one of two Submenu options. The first option is
- record. When you select this, a red R will appear in
- the status window indicating that everything you do is
- being recorded. You are limited to macros less than
- 4000 characters (which is quite a lot of room). When
- you reach the limit, the R in the status window will
- turn off. When recording, the mouse input is turned
- off, and any requester will have to be manually closed
- when played back. The second option is Macro play. This
- will play back whatever you recorded.
-
- KEYS: Alt-R, RA-R (Record), CTRL-P (Play)
-
- While recording a macro, you can create an endless
- macro if you wish. Just select Play BEFORE turning off
- the macro recording. The macro record indicator (R)
- will go out. Now press CRTL-P or select it from the
- menu. The macro will play endlessly! You can only stop
- it by pressing the left mouse button!
-
- Paint
-
- This allows you to paint colors and characters
- onscreen. You will be prompted to specify the paint
- mode you wish to use;
-
- Attribute uses the current foreground and background
- colors without affecting existing characters.
-
- Foreground only uses the current foreground color,
- existing background colors and characters will not
- be affected.
-
- Background only uses the current background color,
- existing foreground colors and characters will not
- be affected.
-
- Character will prompt you for the character to paint
- with (which can be changed at any time after by
- pressing a key). Any existing attribute will be used
- for the characters drawn.
-
- Both will paint using the current attribute, and
- prompt for a character to paint with.
-
- The submenu has two selections; Normal and Lines. The
- Normal mode will only paint when the left mouse button
- is being held down. The Lines mode will 'paint' between
- any mouse button clicks, which allows you to create
- "straight" lines. The Normal and Lines modes both use a
- tweening function, meaning the program will not leave
- gaps if you move the mouse faster than the program can
- keep up.
-
- KEYS: Alt-P, RA-P (Normal), Alt-[, RA-[ (Lines)
-
- Flood
-
- Flood fill an area onscreen. The position of the cursor
- when this function is activated is important as this is
- where the 'flood' will begin. You will get a prompt
- similar to the Paint prompt (above).
-
- KEYS: Alt-V
-
- Normal
-
- This will turn off any of the modes listed above
- (except Block) and return to normal text editing.
-
- KEYS: Alt-O, RA-O or click where mode appears in the
- Status Window.
-
- Transparency
-
- This toggles the transparency mode on and off. When on
- the page, text in the Status window will change to
- Trns. Transparency allows you to 'see through' the
- current page to all pages behind it, creating a
- layering effect. You can perform any editing function
- on the current page, and text from other pages will
- remain unchanged. ANSI save offers a COMBINE mode,
- which will give you a single page ANSI file identical
- to what you see in the Transparency mode.
-
- KEYS: Alt-T, RA-T (toggle) or click on Page in the
- Status Window.
-
- Insert
-
- Toggles the Insert function on and off. While in the
- Insert mode the Status Window will display I to the
- left of the page number. When Insert is on, text to the
- left of the cursor position is shifted to the right as
- new characters are typed in. Text shifted off screen is
- lost.
-
- KEYS: Alt-I, RA-I (toggle) or click on I in the Status
- Window.
-
- Auto Indent
-
- The Auto Indent mode will move the cursor directly
- below the first character of the previous line when you
- press Return. This is mainly useful for editing pure
- text files.
-
- KEYS: Alt-Y, RA-Y (toggle) or click on the A in the
- Status Window.
-
- Edit Menu
-
- Attribute
-
- Attribute is used to determine what colors the various
- drawing functions of HyperANSI use. This function will
- open the Attribute selection window. Select the
- Foreground and Background colors by using the mouse and
- clicking directly on one of the colors, or by using the
- cursor keys. The left/right keys change the background
- color, and the up/down keys change the foreground
- color. Selecting the Okay gadget will return you to
- editing using the newly selected colors, selecting the
- Default gadget will use the program's default color
- settings of Grey on Black, and the Cancel gadget will
- return you to editing without changing colors. The
- current attribute always appears on the Status window
- in the Color text (next to the cursor position
- co-ordinates).
-
- KEYS: Alt-A, RA-A or click on Color in the Status
- Window.
-
- A faster method of changing colors is also available.
- Using the ALT key in conjunction with the cursor keys
- will change the colors as follows; ALT-Up: Foreground
- Color + 1, ALT-Down: Foreground Color - 1, ALT-Right:
- Background Color + 1, ALT-Left: Background Color - 1
-
- Use ALT-/ to reset the attribute to grey on black
- (useful for macros).
-
- Function Keys
-
- The program allows you to enter characters by using the
- Function keys. It also allows you to change to
- different Character Sets with the current set being
- shown on the right side of the Status window.
-
- This menu option will open up the Function set window.
- Use the mouse and click on the set you wish to use, or
- use the cursor keys to change the current set. Use the
- Okay gadget to utilize the new function key set.
- Default will return to the set you were using before
- selecting this function, and the Cancel gadget will
- return to editing without changing the set.
-
- KEYS: Alt-F, RA-F or click on Set:## in the Status
- window.
-
- There are also two other methods of changing the
- Function key sets. The first uses the ALT key in
- conjunction with the function key numbered the same as
- the set you wish to use. To use SET:06, for example,
- you would press ALT - F6. The second method for
- changing sets is to click the mouse right on the
- function sets as displayed in the Status Window (not
- the Set:##, that will open the Set Requester). Clicking
- on the right side (right of 6= in the Set display) will
- use the next set, and clicking on the left side (left
- of 6= in the Set display) will use the previous set.
-
- Keymap
-
- Edit
-
- Edit Keymap, allows you to re-map the keyboard to
- use any character you choose. This function opens
- the Keymap Editor window, which displays EVERY
- character that HyperANSI is capable of using. To
- remap a key on the keyboard, simply press it (use
- SHIFT as well for SHIFTED key remapping) and the
- currently mapped character is highlighted. To change
- the mapping select the NEW character you wish to
- use, using either the mouse (point and click) or the
- cursor keys. Type in the next key you wish to remap
- or Select the Done gadget to exit. The program will
- now use the changes you made to the keymap
-
- KEYS: Alt-M, RA-M
-
- Some keys cannot be mapped (Function Keys, Ctrl,
- SHift, Alt Amiga, Return, Esc, Del, Help, Tab and
- Backspace). Keys which are normally not SHIFTABLE
- (like the keypad) can be defined. This remapping is
- only used for HyperANSI, all other programs will use
- whatever keymap your Amiga preferences are set to.
- However, HyperANSI will always use the internal
- keymap which is set to the Standard (USA) format.
-
- Load
-
- Load a keymap file.
-
- Save
-
- Save a keymap file. After configuring the keymap
- with the Edit command, you can save it for later use.
-
- If you save your keymap as S:HyperANSI.keymap, the
- program will automatically load and use this keymap
- every time you run HyperANSI.
-
- Status Window
-
- Toggles the Status window on and off. When off, you
- will have an unobstructed view of the current page.
-
- KEYS: Alt-BS, RA-W
-
- Load Parameters
-
- Sets the Display speed and real time display status.
- The Display speed is set by using the proportional
- gadget. You most likely will have little reason to use
- anything other than maximum display speed, but it is
- useful for slowing down animations and to extract
- graphics from a file which displays so quickly that
- hitting space at the right time is difficult. Display
- status is set using the gadget labeled DISPLAY. If this
- gadget appears indented then the display is off. The
- program will load and process the ANSI file and then
- update the display. If DISPLAY is on, then the program
- will update the file in real time as it processes the
- loaded file.
-
- You can press SPACE at any time a file is being
- displayed to bring up this requester again. It will
- have an additional gadget labeled Abort. If you press
- this the program will stop processing the file, but
- leave whatever has been processed so far intact.
-
- ANSI parameters
-
- Allows you to configure the ANSI files created by
- HyperANSI. You can select the following;
-
- Screen Preparation: Clear, Home and None.
-
- Inter-Page Preparation: Clear, Home, Transp(erancy)
- and none.
-
- Number of rows: 23 to 25 and "AUTO"
-
- The AUTO setting will only save as much of a page
- as you've used. This makes it much easier to
- quickly create BBS menu's.
-
- End Of Line Character: CR/LF, LF and CR.
-
- The EOL you use depends on what you intend to
- do with the ANSI file. If used on an Amiga then a
- LF is all you need, If used on an IBM then it
- must be a CR/LF. On a BBS you should check the
- BBS manual to see what you should use.
-
- ANSI code cursor advance: On and Off.
-
- Some BBS software strips out ANSI codes which
- would tend to 'bunch' the text together. Turn
- this option to OFF if this occurs to you (or
- users of your BBS) If you use 'On' then the ANSI
- text files will be alot smaller.
-
- Use: Exits the requester and uses whatever you've
- selected.
-
- Default: Resets the parameters using internal
- defaults.
-
- SavePref: Save the parameters to the same directory
- as the HyperANSI program (under OS 2.x) or to the S:
- directory (under OS 1.3). This file, called
- ANSI.prefs will be automatically loaded and used
- every time you run the program afterwards.
-
- ASCII parameters
-
- Allows you to configure the ASCII files created by
- HyperANSI. You can select the following;
-
- Character Set: Amiga or IBM. The Amiga character
- set causes the program to attempt to convert IBM
- characters to the equivalent Amiga characters or
- the best look-alike.
-
- End of Line character: CR/LF, LF and CR. (see above)
-
- Use: Same as above (in ANSI parameters)
-
- Default: Same as above (in ANSI parameters)
-
- SavePref: Same as above except it creates a file
- called ASCII.prefs.
-
- Page Menu
-
- Column
-
- Insert and Delete submenus. Insert will shift the
- entire page right one space from the current cursor
- position, and Delete will shift the entire page left to
- the current cursor position. The column on the far
- right will be pushed off-screen (and lost) when
- Inserting, and the column the cursor is on will be
- removed when Deleting.
-
- KEYS: CTRL-Right Cursor = Insert Column, CTRL-Left
- Cursor = Delete Column
-
- Row
-
- Insert and Delete submenus. Both operate exactly the
- same as the Column insert and delete functions.
-
- KEYS: CTRL-Down Cursor = Insert Row, CTRL-Up Cursor =
- Delete Row
-
- Clear
-
- This will clear the current page. It will set the
- attribute of the entire page to that of the current
- attribute settings.
-
- KEYS: Alt-C, RA-C
-
- Get Attribute
-
- Uses the attribute colors of the character beneath the
- current cursor position.
-
- KEYS: Alt-U, RA-U
-
- Next Page
-
- Moves to the next page. If you were on page three, this
- would change the page to four. The highest page you
- can move to is 999.
-
- KEYS: ALT-KEYPAD 8 (the up arrow), RA-2 (for those
- without a keypad).
-
- You can move without worrying about wasting memory on
- unused pages, since the program can see that the page
- is not in use, and will free the memory when you leave
- it.
-
- Prev Page
-
- Moves to the prev page. If you were on page three, this
- would change the page to two. The lowest page you can
- move to is 1.
-
- KEYS: ALT-KEYPAD 2 (the down arrow), RA-1 (for those
- without a keypad).
-
- Next Real Page
-
- A Real Page is a page which is currently in use. The
- program will free the memory used by any page which
- contains only spaces and a black background (ie not in
- use).
-
- Next Real Page moves to the next real page, skipping
- over any unused pages. For example, If you only had
- page 1 and page 123 in use, this function would
- immediately move you from page 1 to page 123.
-
- KEYS: ALT-KEYPAD 9 (the PgUp key), RA-4 (for those
- without a keypad)
-
- Prev Real Page
-
- Moves to the previous real page, skipping over any
- unused pages. For example, if you only had page 1 and
- page 123 in use, this function would immediately move
- you from page 123 to page 1.
-
- KEYS: ALT-KEYPAD 3 (the PgDn key), RA-3 (for those
- without a keypad)
-
- Goto Page
-
- Displays the Goto Page requester. Type the page you
- wish to move to in the string gadget.
-
- Blocking Options
-
- The blocking options are presented in the Status window in
- the line above the editing parameter display. The main
- blocking options are displayed after the block has been
- 'locked in' and are as follows;
-
- Copy will get a copy of the blocked area. You can use
- either the mouse or cursor keys to move this copy around.
- You will see a new prompt displaying the copy/move
- options. If you press S or the left mouse button the copy
- block will be stamped in full on top of any existing text.
- If you press O then the copied block will be Overlaid on
- any existing text. This overlay will not erase any text
- where the copied block has spaces with a black background.
- If you press U the copied block will be underlaid beneath
- any existing text. The underlay will appear through any
- existing spaces with a black background.
-
- Move is the same as copy, except the initial blocked area
- is erased.
-
- Fill allows you to fill a block completely with either a
- foreground color, background color, or a single character.
- The fill prompt allows you to specify how you want the
- block area to be filled. If you select attribute by
- pressing A then the existing text in the blocked area will
- change to the current foreground and background colors. If
- you choose Foreground by pressing F or Background by
- pressing K then the existing text will use the current
- foreground or background respectively. If you select
- Character by pressing C the program will prompt you to
- press a key to use to fill the entire block with while
- retaining all existing attributes. If you select Both by
- pressing B, you will also be prompted to press a key,
- which will fill the block completely using both that
- character and the current attribute.
-
- You can change the attribute at any time in the
- blocking process by using the keyboard options 'Alt-A'
- or Alt-[Cursor Keys].
-
- Text offers many ways to manipulate text. The functions
- are; Box, Center, Right-Align, Left-Align, Shadow, Justify
- and Unjustify.
-
- The Box command, which is selected by pressing B, will
- create a box using the appropriate characters. The
- characters used depend on which Function key Set is in
- use. Function Set 1, will result in single line boxes,
- Set 2 is double lined boxes, and Sets 2 & 3 creates
- combination single/double lined boxes. The box is
- created over the outermost characters of the blocked
- area. Any text within the box is untouched.
-
- Next are three 'aligning' functions; Center, Right and
- Left-ALign, which simply shift the text horizontally.
-
- Shadow is useful for creating 3-D looking ANSI screens.
- It is best used on screens which have a background
- color other than black. After selecting Shadow you will
- be prompted to 'move shadow area' which is the really
- just the 'rubber band' area you created with the
- original blocking command. Use the mouse or cursor keys
- to move this shadow box around, and press the mouse
- button or hit enter to create the shadow. The shadowing
- is done on any part of the screen EXCEPT in the
- location of the original block.
-
- Justify allows you to smooth out the margins of
- paragraphs of text as it inserts spaces in the
- sentences to fill them out. All lines in the blocked
- area will be the same length. Use Unjustify to return
- the lines to one space between words.
-
- Delete removes all the text within the block, and causes
- all text to the right of the blocked area to be moved over
- to replace the deleted text.
-
- HyperANSI does not yet have an UNDO function (but will in
- the future) so be careful for now, you can't get back
- anything you delete by accident!
-
- Erase will wipe out all the text in the blocked area,
- clearing it by filling it with the space character and
- resetting the attribute to grey on black.
-
- Replace allows you to change the attribute (Foreground
- and/or Background colors), single characters or both. The
- location of the cursor BEFORE you started the block is
- important, as this is the character/color that will be
- changed.
-
- Flip is primarily useful for graphic ansi screens. The
- flip options are;
-
- AXIS: X Y Both MIRROR: 1=X 2=Y 3=BOTH
-
- This offers you two methods of flipping your ANSI. The
- first three options flip the text either in the X
- direction (horizontal), the Y direction (vertical) or in
- both directions. Characters remain exactly the same. The
- MIRROR options use a remapping routine, which will use the
- mirror image of any character, if it has one. To see the
- difference (it's hard to explain) try the following; use
- Block-Text-Box to create a box. Now try flipping it in
- both directions by pressing B. You will see that it no
- longer looks like a box. Now try the whole thing over
- again but this time use the Mirror Both option (press 3).
- The box now remains intact (it might look like nothing
- happened, but try adding a couple lines of text in the
- box). This mirroring is done for EVERY character which has
- a 'mirror image' character, not just the line drawing
- characters.
-
- Other Stuff
-
- Status Window
-
- The Status window shows you the current editing
- parameters, and its format is;
-
- (01,01) Color Text I A Page:001 Set:01 1= 2= 3= 4= 5= 6= 7= 8=
-
- (01,01) shows the current cursor position -- the x
- position (1-80) and the y position (1-25).
-
- Color shows the current editing colors. The foreground
- color is used by the actual text, and the background
- color is the color appearing behind the text. If you
- click the mouse directly on this area, the Color
- requester window will appear.
-
- Text shows the current editing mode. The available
- modes are;
-
- Text - normal text entry
- Draw - Line drawing
- Paint - Painting
- PainL - Painting with the tweening on
- Half - Half character painting
- HalfL - Half character painting with tweening on
- Block - In the process of Blocking
-
- If you click on this area, the mode will be reset to
- Text.
-
- I shows whether the Insert mode is active. If you
- cannot see it, then the Insert mode is off. If you
- click in this area, the Insert mode will toggle on and
- off.
-
- A shows whether the Auto-Indent mode is active. If you
- cannot see it, then Auto-Indent mode is off. If you
- click in this area, the Auto-Indent mode will toggle on
- and off.
-
- Page:001 shows the current page, and indicates whether
- the Transparency mode is on (or off). If the
- Transparency mode was active then the text would change
- to Trns:001. If you click on the Page (or Trns) text,
- the Transparency mode will turn on (or off). If you
- click on the numbers (ie 001), the Goto Page requester
- will open.
-
- Set:001 shows the current function key set (seen to the
- left in the status line). There are a total of 10
- different sets which you can use. If you click on this
- text, the Function Key set requester will open.
-
- The remaining text is the current function key set.
- Pressing any of the ten function keys (at the top of the
- keyboard) will print the character displayed here. If you
- click on the left half, the Function Set will change to
- the previous set, and if you click on the right half, the
- Function Set will change to the next set.
-
- When you are recording a Macro, an R will appear to the
- left of 'Page.' This indicates that everything that you
- are doing is being recorded.
-
- The Status window is also used for prompting when a
- function requires additional parameters.
-
- Not mentioned in previous versions (but it was still
- enabled) is that you can hold down the shift-key in
- conjunction with the cursor keys to move the cursor from
- word to word.
-
-
- Definitions
-
- Attribute = the current editing color (synonymous with
- Color)
-
- Color = the current editing attribute (synonymous with
- Attribute)
-
- Tween = Connecting space between two non-adjacent positions
-
- HyperANSI, beyond 1.0
-
- What do I have planned for future versions? I do plan on
- implementing some of my ideas (below), but if you have an
- good idea please send it in to me. This is a short list of
- some planned features;
-
- Arexx macros - play, record, save and load.
-
- Mail Reader support - allow limited line lengths, to email
- ansi text
-
- Fonts - easily create large ansi characters
-
- plus many more...
-
- Feel free to email me your ideas and comments at the
- following addresses;
-
- GENIE : M.NELSON34
- INTERNET: M.NELSON34@GENIE.GEIS.COM
- FIDO : 1:246/44.0 (Mike Nelson)
- AmigaNet: 40:550/44
-
- The latest shareware version of HyperANSI may be found at:
-
- Transference BBS - (519) 383-1057 USR HST/DS
- It is also FREQable as HYPERANSI.
-
- My Support BBS - (519) 542-6788 (V.32)
- First time callers can download (as much as they'd like)
-
-
- Registering
-
- If you find HyperANSI useful, then please send in a
- donation. Print the file REGISTER.TXT, fill it out and
- mail it to me.
-
- The registration fee is up to you, send whatever you feel
- the program is worth to you. The important thing is to
- SUPPORT SHAREWARE and ensure the continued development of
- this program.
-
- Those who send at least $25US ($30 CAN) will receive the
- following:
-
- A disk containing the latest release of HyperANSI, and
- three archive files, which will unpack to THREE full
- disks worth of ANSI screens (plus some animations) for a
- total of over 500 ANSI files.
-
- A printed manual. Limited quantities exist, the longer you
- wait to register the less likely that will any exist to be
- mailed. If you are registering after January 1 1994, and
- _really_ want a printed manual, please say so on the
- registration form.
-
- Thanks to Jeff Grimmett for editing this manual and putting
- the folds in for TurboText users!
-