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COLORS.PLH
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Command: Color/Palette Control < CP >
Purpose: Comprehensive EGA/VGA palette editor.
Information:
Depending on the installed video display, either the EGA or
the VGA palette editor is presented. You cannot shift the
EGA palette on a VGA system, nor the VGA palette on an EGA
system.
Two palettes are maintained, defined as the Weavings and
Menus palettes--the Home and End keys toggle the current
palette being edited. In Light Weave, all menus are
displayed in the same palette as the weave editor, so the
"Menu" palette is really the "Color Weave OFF" palette. In
some cases the weaving palette may become so bizarre that it
is necessary to turn Color Weave OFF to proceed with
editing; you can think of the Menu Palette as the palette
used for menu work with Color Weave OFF in such cases.
For best results, leave three Weave Palette colors ALONE:
7, LightGray; 15, White; and 16, Black. This assures that
the palette editor and some other screens presented in the
weaving palette will remain legible.
The VGA palette editor provides Filing options for palettes
which allow you to save and reload palettes separately from
a weaving.
The controls available on the full screen palette editor are
also available to adjust the weaving palette while weavings
are displayed in graphics mode. Pressing a function or top-
row numeral key during a display will select the
corresponding color and call the display screen version of
the weaving palette controller.
Comments:
EGA Red/Green/Blue light beams can have 4 intensities from
no light to fully on--represented by 0, 1, 2, and 3. The
mix is presented next to the sample block as the different
colors are selected. Four intensities each raised to the
power of 3 light beams yields the 64-color EGA palette.
VGA Red/Green/Blue light beams can have 64 intensities from
no light to fully on--represented by 0 to 63. The mix for
each color is presented next to the sample bars. 64
intensities each raised to the power of 3 light beams yields
the 262,144-color VGA palette.
The palette editors are sensitive to the presence of mice
and present slightly altered screens if a rodent is sensed.
All Palette menu options are "clickable"; left and right
buttons are identical in the palette controllers. In the
VGA/MCGA palette, once a color is selected with the mouse, a
second <MouseButton> starts the palette cycling through the
colors; <MouseButton> again to stop.
In the VGA/MCGA palettes, a "Fix/Free Palette" option is
available. If you adjust MENU colors and select "Palette
Fixed," the palette will remain altered after you exit
Patternland. If another application program does not adjust
the palette itself, this feature allows you to use the
altered colors in the other application.
See Also: Color/Color Weave
_______________________________________________________________
Command: Color/Color Weave < CC >
Purpose: Switch--Select multi-color mode.
Information:
When the switch is ON, the color numbers for warp and weft
determine the color displayed.
By turning the switch OFF, you force a single color display
using the Single warp color for warp and Single weft color
for weft.
You can still call the EGA/VGA palette controller by
pressing a function key, but only the two Single colors will
be visible.
This switch affects the color editing as well. When Color
Weave is OFF, colors cannot be changed with the function
keys even when you press Caps Lock for Color Input. An
information window is presented if you attempt to change
colors with Color Weave Off.
Comments:
The Single colors are changed through the Color/Warp-
Weft/Single color option.
See Also: Color/Palette Control
_______________________________________________________________
Command: Color/Use Working Color < CU >
Purpose: Switch--toggle Working Color mode ON or OFF.
Information:
When the switch is ON, changing the threading or
treadling/lift plan in Draft Input mode (i.e., Caps Lock and
Scroll Lock Off) will nevertheless change any edited thread
to the current Working Color IF Color Weave is ON. Likewise
pressing the Insert key will insert threads in the warp or
weft using the Working Color.
If Working Color mode is OFF, draft editing does NOT affect
the color of threads, and threads are inserted in the Single
Warp Color.
Comments:
The Working Warp Color is changed through the Color/Working
Warp or Weft Color options.
The concept of the Working Color is similar to using a
Working Symbol.
See Also: Symbol/Use Working Symbol
_______________________________________________________________
Command: Color/Working Warp < CW >
Purpose: Select the current working warp color
Information:
The working color number and sample color block is shown on
this menu. If the Use Working Color switch and the Status
Line are both ON, the Working Color is also shown in the
status line when the warp editor is active (double frame
around the threading). If Use Working Color is OFF, the
status line shows the Single Color instead, without the
color number. Thus you can tell from the status line if Use
Working Color is ON or OFF by the presence or absence of the
Color number in front of the sample color block in the
status line.
When you select this option, a Pick Color window is
presented. Using the keyboard, select a color with the Tab
key, arrow key, or a function key; then accept it by
pressing <Enter>, or press <ESC> for no change. With the
mouse, you must click on a color; clicking outside the
window does not close it (or press <Esc>).
Comments:
If the treadling, tieup, or lift plan editor is active, the
status line shows weft colors instead of warp.
See Also: Color/Use Working Color
_______________________________________________________________
Command: Color/wOrking Weft < CO >
Purpose: Select the current working weft color
Information:
The working color number and sample color block is shown on
this menu. If the Use Working Color switch and the Status
Line are both ON, the Working Color is also shown in the
status line when the weft editor is active (double frame
around the treadling/lift plan). If Use Working Color is
OFF, the status line shows the Single Color instead, without
the color number. Thus you can tell from the status line if
Use Working Color is ON or OFF by the presence or absence of
the Color number in front of the sample color block in the
status line.
When you select this option, a Pick Color window is
presented. Using the keyboard, select a color with the Tab
key, arrow key, or a function key; then accept it by
pressing <Enter>, or press <ESC> for no change. With the
mouse, you must click on a color; clicking outside the
window does not close it (or press <Esc>).
Comments:
If the threading editor is active, the status line shows
warp colors instead of weft.
See Also: Color/Use Working Color
_______________________________________________________________
Command: Color/wArp Single Color < CA >
Purpose: Select the single warp color
Information:
The Warp Single Color number and sample color block are
shown on this menu. If the Status Line is ON and Use
Working Color is OFF, the Warp Single Color is also shown in
the status line when the warp editor is active (double frame
around the threading).
The Warp Single Color is used to display the draft if Color
Weave is OFF. A new weaving and inserted threads also use
the Single Color UNLESS the Use Working Color switch is ON.
Comments:
By turning off Color Weave so only one color is used in warp
and weft, you can see the pattern without the Color and
Weave effect.
When you choose this option, a color selector is presented
with includes both warp and weft single colors as well as
the graphics background and data colors. You can determine
all colors used for Color Weave OFF graphics from this
screen.
See Also: Color/Use Working Color
Color/Color Weave
_______________________________________________________________
Command: Color/wEft Single Color < CE >
Purpose: Select the single warp color
Information:
The Weft Single Color number and sample color block are
shown on this menu. If the Status Line is ON and Use
Working Color is OFF, the Weft Single Color is also shown in
the status line when the weft editor is active (double frame
around the treadling/lift plan).
The Weft Single Color is used to display the draft if Color
Weave is OFF. A new weaving and inserted threads also use
the Single Color UNLESS the Use Working Color switch is ON.
Comments:
By turning off Color Weave so only one color is used in warp
and weft, you can see the pattern without the Color and
Weave effect.
When you choose this option, a color selector is presented
with includes both warp and weft single colors as well as
the graphics background and data colors. You can determine
all colors used for Color Weave OFF graphics from this
screen.
See Also: Color/Use Working Color
Color/Color Weave
_______________________________________________________________
Command: Color/Backgrndgraph < CB >
Purpose: Set background color for several graphics modes
Information:
When you choose this option, a color selector is presented
with includes both warp and weft single colors as well as
the graphics background and data colors. You can determine
all colors used for Color Weave OFF graphics from this
screen.
Background color must be selected with this option prior to
the display for EGA and VGA graphics.
For CGA Low-res graphics, background color is also
controlled during weaving display with the arrow keys.
Comments:
CGA high-res background is always black.
See Also: Graph/Modes/CGA/Low-Res
______________________________________________________________
Command: Color/Data Color < CD >
Purpose: Set color of threading/treadling blocks
Information:
The threading, treadling, tieup, and lift plan is displayed
in graphics modes as small blocks--which may vary in size if
variable magnification is ON. The color of this data is
controlled with this option.
The Data color is the same whether Color Weave is ON or OFF.
Comments:
See the table under Graph/Modes/CGA Low-Res if you have a
CGA system. Only four colors are available with CGA.
See Also: Graph/Modes/CGA/Low-Res
______________________________________________________________