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Corel ArtShow 5
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Corel_ArtShow5_1994.bin
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coreldrw.txr
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Text File
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1993-05-07
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34KB
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1,072 lines
; Translatable strings:
; All strings in double quotes such as "I am translatable"
; All section names ( [I am a section name] ) not starting with a dot ( . )
; such as [.I am not a translatable section name]
; such as [I am a translatable section name]
; Translation Notes:
; Translation must preserve the dots
; All names must contain a maximum of 31 characters. A name is also
; any text beween dots such as [I am name1.I am name2]
[Header]
CorelVersion=400
StylesLibraryName="Styles"
LastUsedName="Styles"
L0="Styles"
L1="Samples"
[Styles]
LastUsedName= "Aerial Photography"
T0="Aerial Photography"
S0='Aerial Photography'
T1="Blend Corners"
S1='Blend Corners'
T2="Blend Edges"
S2='Blend Edges'
T3="Cosmic Clouds"
S3='Cosmic Clouds'
T4="Cosmic Energy"
S4='Cosmic Energy'
T5="Cosmic Minerals"
S5='Cosmic Minerals'
T6="Drapes"
S6='Drapes'
T7="Fiber"
S7='Fiber'
T8="Flames"
S8='Flames'
T9="Mineral.Cloudy 2 Colors"
S9='Mineral.Cloudy 2 Colors'
T10="Mineral.Cloudy 3 Colors"
S10='Mineral.Cloudy 3 Colors'
T11="Mineral.Cloudy 5 Colors"
S11='Mineral.Cloudy 5 Colors'
T12="Mineral.Fractal 2 Colors"
S12='Mineral.Fractal 2 Colors'
T13="Mineral.Fractal 3 Colors"
S13='Mineral.Fractal 3 Colors'
T14="Mineral.Fractal 5 Colors"
S14='Mineral.Fractal 5 Colors'
T15="Mineral.Speckled 2 Colors"
S15='Mineral.Speckled 2 Colors'
T16="Mineral.Speckled 3 Colors"
S16='Mineral.Speckled 3 Colors'
T17="Mineral.Speckled 5 Colors"
S17='Mineral.Speckled 5 Colors'
T18="Mineral.Swirled 2 Colors"
S18='Mineral.Swirled 2 Colors'
T19="Mineral.Swirled 3 Colors"
S19='Mineral.Swirled 3 Colors'
T20="Mineral.Swirled 5 Colors"
S20='Mineral.Swirled 5 Colors'
T21="Noise"
S21='Noise'
T22="Noise.Blended"
S22='Noise.Blended'
T23="Noise.Rainbow Blended"
S23='Noise.Rainbow Blended'
T24="Recycled Paper"
S24='Recycled Paper'
T25="Recycled Paper Rainbow"
S25='Recycled Paper Rainbow'
T26="Satellite Photography"
S26='Satellite Photography'
T27="Scribbles"
S27='Scribbles'
T28="Sky 2 Colors"
S28='Sky 2 Colors'
T29="Sky 3 Colors"
S29='Sky 3 Colors'
T30="Sky 5 Colors"
S30='Sky 5 Colors'
T31="Smooth Weave"
S31='Smooth Weave'
T32="Surfaces"
S32='Surfaces'
T33="Swirls"
S33='Swirls'
T34="Swirls2"
S34='Swirls2'
T35="Texture Blend Horizontal"
S35='Texture Blend Horizontal'
T36="Texture Blend Vertical"
S36='Texture Blend Vertical'
T37="Threads"
S37='Threads'
T38="Threads Rainbow"
S38='Threads Rainbow'
T39="Water 2 Colors"
S39='Water 2 Colors'
T40="Water 3 Colors"
S40='Water 3 Colors'
T41="Water 5 Colors"
S41='Water 5 Colors'
T42="Water Color"
S42='Water Color'
[.Aerial Photography]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26228, 1
P1=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P2=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P3=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 25, P0, P1, P2, P3, P4
[.Blend Corners]
P0=RGB, "Top Left", 0, 1, 0, 100, 0, 100, 0, 1
P1=RGB, "Top Right", 1, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
P3=RGB, "Bottom Right", 3, 1, 0, 100, 0, 0, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 5, P2, P3, P1, P0, P4
[.Blend Edges]
P0=RGB, "Top Edge", 0, 1, 0, 100, 0, 0, 100, 1
P1=RGB, "Bottom Edge", 1, 1, 0, 100, 100, 0, 0, 1
P2=RGB, "Left Edge", 2, 1, 0, 100, 0, 0, 0, 1
P3=RGB, "Right Edge", 3, 1, 0, 100, 100, 100, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 6, P1, P3, P0, P2, P4
[.Cosmic Clouds]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Density %", 4, 0, 0, 100, 0, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Green Softness %", 2, 0, 0, 100, 50, 0
P4=NUM, "Blue Softness %", 3, 0, 0, 100, 50, 0
P5=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 8, P0, P1, P2, P3, P4, P5
[.Cosmic Energy]
P0=NUM, "Texture #", 0, 0, 0, 32767, 32439, 1
P1=RGB, "Top Left", 0, 1, 0, 100, 26, 8, 11, 1
P2=RGB, "Top Right", 1, 1, 0, 100, 74, 16, 61, 1
P3=RGB, "Bottom Left", 2, 1, 0, 100, 80, 64, 75, 1
P4=RGB, "Bottom Right", 3, 1, 0, 100, 24, 44, 44, 1
P5=RGB, "Low Energy", 4, 1, 0, 100, 100, 100, 100, 0
P6=RGB, "High Energy", 5, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 14, P0, P3, P4, P2, P1, P5, P6, P7
[.Cosmic Minerals]
P0=NUM, "Texture #", 0, 0, 0, 32767, 31395, 1
P1=NUM, "Red Density %", 1, 1, 0, 100, 100, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Green Density %", 2, 1, 0, 100, 0, 0
P4=NUM, "Green Softness %", 2, 0, 0, 100, 100, 0
P5=NUM, "Blue Density %", 3, 1, 0, 100, 0, 0
P6=NUM, "Blue Softness %", 3, 0, 0, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 49, P0, P1, P2, P3, P4, P5, P6, P7
[.Drapes]
P0=NUM, "Texture #", 0, 0, 0, 32767, 10894, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 43, 1, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 80, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 37, P0, P1, P2, P3, P4
[.Fiber]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 25, 0
P2=NUM, "Min Length", 2, 0, 1, 500, 10, 0
P3=NUM, "Max Length", 3, 0, 1, 500, 20, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P5=RGB, "1st Color", 1, 1, 0, 100, 100, 0, 0, 1
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100,1
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 10, P0, P1, P2, P3, P4, P5, P6, P7
[.Flames]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15813, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 40, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 19, P0, P1, P2, P3, P4
[.Mineral.Cloudy 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 46, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Cloudy 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1659, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 27, 78, 54, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100,