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-
-
-
- * SOLEAU SOFTWARE PRESENTS *
-
-
- BATTLE FOR ATLANTIS
- (2.2)
- _______________________________
-
-
- Programed by William Soleau
- Version 2.2 (c) 1992
-
- Requirements: 100% IBM EGA GRAPHICS
-
- Files Needed:
- Atlantis.exe Atlant0.ovl Atlant00.ovl
- Atlant1.ovl Atlant2.ovl Atlant3.ovl
-
-
-
- * Directions / Objective *
-
- The object of Atlantis is to conquer all eight islands
- which make up the atoll called 'Atlantis'. You play the army
- called the Olympians. The computer will play the other three
- adversaries, the Calydonians, Argonauts, and the Titans.
-
- The game is quite simple to learn and offers different
- levels of play. The game rules are very similar to the classic
- game of 'Risk,' yet Battle for Atlantis adds many other
- features and elements that have a dramatic impact on the
- outcome of the game.
-
-
-
- * To Begin Play *
-
- At the opening screen, the game will ask you for a level of
- difficulty: 1=Easy to 7=Hard, ?=Random. Then it will ask you how
- many armies are possible for each grid at the start of the game.
- The maximum is 8 the minimum is 1.
-
- The computer decides who will take the first turn. The game
- will then begin. At the beginning of each turn, you are given armies
- based on the number of grids you occupy. That number is divided by 3
- and gives you that number of armies to place onto the board. Each
- island gives you extra armies if you totally control all its grids.
- The island values are shown below.
-
- 2
- 4
- 4 5
- 6 3
- 3 5
-
-
-
- * Placing Armies *
-
- You will be shown the number of armies you have received
- for each turn (minimum is 2). The computer will then ask you for
- the destination city which is the top number in each grid. There
- are a total of 43 cities on the game board. Once you have selected
- the city, it will then ask you how many troops you want to place
- there. (The number below the city number is the number of armies
- presently in that grid.) This continues until all the armies you
- have been given for that turn, are placed onto the board.
-
-
-
- * Attacking *
-
- To attack another grid, it must be adjacent to the grid you're
- attacking from. There are lines from island to island that allow
- you to travel across the water (in ships) to attack other islands.
- You can only attack another grid if your total number of armies in
- that grid is equal to or greater than the number you're attacking.
-
- The computer then rolls dice (not shown) to decide the outcome.
- If the attacking army has a higher number than the defending army,
- then one army will be subtracted from the defending city; the
- opposite is true if the attacking army loses. A tie will count as
- a loss for the attacking army (so the defending city carries the
- advantage).
-
- The computer will ask you if you want to keep attacking or stop.
- If your attacking army ever gets down to 1, you will forfeit
- not only the turn, but also your grid to the defending army. If you
- defeat the defending army by eliminating all his troops, you will
- be asked how many troops (from the ones you have left) you want
- moved into the conquered grid.
-
- When you are finished with your turn, you will press the <P> key
- for Pass, and play will then go to the computer, who plays the other
- three Clans.
-
-
-
- * The Action Keys *
-
-
- A-P-S-Q-M-O <H>elp
-
- A = ATTACK
- P = PASS
- S = SPEED UP/DOWN PLAY
- Q = QUIT
- M = MOVE ARMIES (AT END OF EACH TURN
- YOU ARE ALLOWED TO MOVE ONE SET OF
- ARMIES TO AN ADJACENT GRID, PLAY
- WILL AUTOMATICALLY BE PASSED TO THE
- NEXT PLAYER.)
-
- O = OPTION BOARD (OPTIONS)
-
- SOUND TOGGLE
- VIEW PREVIOUS SCORES (SCOREBOARD)
- START A NEW GAME
- SAVE GAME
- QUIT GAME
-
- H = HELP (SHOWS ACTION KEY DEFINITIONS)
-
-
-
- * Other Elements *
-
- Every so often a message will pop up to say one of
- the following.
-
- 1 = AN Earthquake has hit the Islands (4 grids)
- 2 = Flooding has inundated some grids (4 grids)
- 3 = A rebellion has occurred in one of your grids
-
- 4 = Good weather has doubled the Men located on the
- Production Centers (Indicated by a (*) next to
- the City number).
-
- If the message is one of the first 3, Hold On!, it could hit
- in cities that you occupy. The computer will indicate which
- grids are hit and some men will be deducted from their total.
-
- If the message is 4 and you happen to occupy a grid with a (*)
- next to the City Number, then your number of armies will double
- in that grid (of course that goes for your opponents as well...).
-
-
- If you are eliminated from the game board by the computer's
- other Clans, you will be shown a special menu that allows you to
- concede that game and play another one (the score will be recorded
- as a loss on that level). You can have the computer play the game
- out to find out who will eventually be the victor. It can play out
- at the same speed, or Fast Play which is recommended, because who
- wants to see the computer have all the fun playing.
-
-
-
- * SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
-
- Atlantis is distributed as Shareware. A registration fee of
- $12.00 is requested if you find this game is a worthy addition to
- your collection. The registered version of Atlantis will greatly
- speed up the loading and exiting of the program and you will
- instantly become a Soleau Software Member. All Members receive
- information and discounts on our other Shareware Games, plus Special
- Bonus Package Offers.
-
- Please take the time to read the ATL_REG.DOC file which describes
- how you can get information on our many other games and how to become
- a Soleau Software Member.
-
- We at Soleau Software thank you for your support and hope you
- will continue to enjoy this as well as our other Shareware products.
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Ave
- Suite 213
- NYC, NY. 10023
-
-
- Compuserve #: 70407,1730