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- Copysoft Trouble Shooting Guide
- -------------------------------
-
- All the games require a 100% IBM compatible computer equipped with
- 640k of memory and a VGA card. Your version of DOS must be at least
- version 3.0 or later.
-
- This program has been tested for many hours and has gone through strict
- quality checks but because of the diversity of hardware and software
- combinations that exist with PC's there may be problems that we could
- not possibly test.
-
- DON'T INSTALL MORE THAN **ONE** COPYSOFT GAME IN A DIRECTORY !!!!!!!
-
- Here is a list of the most common problems that may arise. If you have
- still problems, we recommend that you call your dealer for assistance.
-
- MEMORY RELATED PROBLEMS
- -----------------------
-
- Q. When I execute the game the program tells me that there is insufficient
- "Conventional Memory"
-
- A. "Conventional Memory" refers to the memory that is up to the 640k limit.
- This situation arises when your computer has programs that are
- permanent in memory. These programs are normally loaded through your
- CONFIG.SYS or AUTOEXEC.BAT files. The most common categories are
- TSR'S,Device Drivers or Network Utilities.
-
- - If you have a version of DOS that allows you to load DOS high
- (5 upwards) you may be able to move these programs into the "extended"
- or "expanded" area of memory. Because of the number of permutations we
- cannot suggest a full CONFIG.SYS or AUTOEXEC.BAT layout and can only
- refer you to your DOS manual.
-
- The lines to add to CONFIG.SYS must be (DOS 5.xx and later):
-
- DEVICE=HIMEM.SYS
- DOS=HIGH,UMB
-
- Change also all the DEVICE=... to DEVICEHIGH=...
-
- - Another solution is to create a "BOOT DISK":
-
- 1. Insert a blank disk in drive A
- 2. Type FORMAT A: /S
- 3. Reboot the computer without removing the floppy
- 4. go to drive C: and run the game
-
- You will have to repeat steps 3 and 4 each time you want to run
- the game.
-
-
- GAME STOPS WORKING OR BEHAVES ERRATIC OR GAME IS SLOW
- -----------------------------------------------------
-
- Q. When I run the game it "locks" up.
-
- A. The most common causes of this are :-
-
- 1. You do not have the correct files or files are missing that are
- needed to run the game. You will need to compare the distribution
- file (FILES.LIS) with the actual files in the directory.
-
- 2. If you have a SOUND BLASTER or compatible card and the program
- cannot detect it , or is not using it, this can lead to a "lock up"
- Please refer to SOUND RELATED problems in this document.
-
- 3. You have specified that you have a JOYSTICK and it is not connected
- properly. This causes the program to switch off important interrupts
- and will either slow down the computer or lock it up. Check that
- the joystick is connected properly. There is no reliable way for the
- software to check that the stick is fully connected!
-
-
- Q. The game runs slowly and the scrolling is jerky.
-
- A. All the games have been written using the fastest method available.
- Our games support 256 color VGA and some use advanced "Parallax" scrolling
- and larger than normal sprites. For this reason your computer must be
- a 286 or above.
-
- Old VGA cards can also be slow and were not designed for todays modern
- applications. Some 386SX computers are actually slower than 286 based
- machines! This is because graphic based programs need to move
- large amounts of data in a very short time and some SX based processors
- take longer to process these type of loops than a 286 would. It seems
- a crazy situation but we have had direct experience of this.
-
- WE SUGGEST THAT YOU BUY A NEW * 16 Bit VGA CARD * AND THIS SHOULD SOLVE
- THE PROBLEM.
-
- Q. I have set the JOYSTICK option but the character "drifts" on the screen.
-
- A. The game requires you to "CALIBRATE" your joystick and you have not
- followed this procedure correctly or you have changed the joystick
- or altered the speed of your machine since you last calibrated. Some
- joysticks have "trim" controls and these may have moved after you
- calibrated. As a final measure check that the stick is fully connected.
-
- If you are experiencing any fault with the joystick then it is a
- quick and simple procedure to calibrate it using the built in program.
-
- Here are a few tips to help you calibrate correctly.
-
- 1. Choose JOYSTICK from the GAME SETUP option.
- 2. Ensure that any AUTO FIRE capability is SWITCHED OFF
- 3. Follow the prompts and make sure that when pressing the FIRE
- button you press the button when you are requested to do so.
- 4. If your machine has a TURBO facility then note the state of
- this switch.
-
- These settings are saved on the disk so you do not need to set them
- every time you play the game.
-
- SOUND RELATED PROBLEMS
- ----------------------
-
- The game supports the ADLIB and SOUND BLASTER standards as well as
- providing support for the internal speaker. The SOUND BLASTER provides
- an additional function to allow "DIGITAL voice capability". Any problems
- that may arise will be mainly to do with this voice capability. Incorrect
- settings can cause your computer to "lock" up.
-
- Q. My SOUND BLASTER or Compatible Card does not seem to be recognised by the
- program.
-
- A. The program needs to know two important items of information about your
- sound card before it can operate properly. The game automatically looks
- for a SOUND BLASTER card using the default settings of these cards. If
- your card is set up different from this defaults you will need to run
- the SOUND BLASTER SETUP utility. You may execute this utility by answering
- YES to the prompt after leaving this document.
-
- Q. I have the SOUND BLASTER option set but when I am playing the game
- the program "locks"
-
- A. Again this means that the SOUND BLASTER may have been detected but
- the IRQ and BASE IO address settings are still incorrect or there is
- a conflict with some hardware or software. Refer to your technical
- information on your sound card to determine how to find these two
- numbers. After leaving this program you will be asked if you want to
- alter these default numbers.
-
- IMPORTANT
- --------
-
- This game supports cards that ARE 100% Compatible with the
- Sound Blaster. If you are sure that the settings are correct and
- the program still refuses to recognise the card then it is most likely
- that the card is not 100% compatible!.
-
-
- We hope that these notes will clear up any problems that you may have
- if this is not the case then please contact your nearest COPYSOFT
- dealer and he will either handle the query himself or pass the
- information on to us.
-
-
- SOUND BLASTER is a registered trademark of Creative Labs Inc
- ADLIB is a registered trademark of Adlib Inc
- IBM is a registered trademark of International Business Machines
- SKUNNY and COPYSOFT are Trademarks of EDISYS sc.
-
- Document (C) COPYRIGHT 1994 EDISYS SCRL