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Fun & Games 1
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FUNGAMES1.cdr
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fungames
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yab
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readme.doc
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1993-06-18
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13KB
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275 lines
YYY YYY AAAAA BBBBBBBB !!
YYY YYY AAA AAA BBB BBB !!!!
YYY YYY AAA AAA BBBBBBBBB !!
YYYYY AAA AAA BBB BBB !!
YYY .. AAAAAAAAA .. BBB BBB ..
YYY .. AAA AAA .. BBBBBBBB .. !! (C) 1992
Y.A.B. Baseball will run on any PC/AT (min. 286-CPU) with a VGA and
a mouse; AdLib-compatible sound boards are supported. About 500 KB
of memory are required (no XMS/EMS), so it should run on most systems.
YAB is a shareware product, not public domain or freeware. Everyone is
invited to try out this program and to distribute it free of charge.
If you like it and think this to be "one of those programs I could
imagine to buy for that price!", I wouldn't mind if you did.
Perhaps idealistic, the shareware concept provides a fair deal for the
users, whether or not it is fair for the author is decided by them.
Send 20 Deutschmarks (current equivalent is about US$13) to
Tom Fresen, Kollenrodtstr. 64, 30161 Hannover, Germany
Students, unemployed, disabled or any other financially disadvantaged
group are charged only half of that.
Now for some brief instructions how to play. The most frequently asked
question, "how do I hit the ball" is answered further on (line 175..)
In the menus you will find some points that require some comments:
EASY/HARD PITCHING At "EASY", you will be able to see the direction
of your pitch while selecting the latter with the
mouse. "HARD" makes you do this blindly.
EASY/HARD BATTING Like with "pitching" above, you don't see what you
are doing if you select "HARD".
YOU CATCH/AUTOCATCH If not hit by the batter, each pitched ball will
be caught by the catcher if "AUTOCATCH" is on.
Otherwise you must move the glove to the ball to
get it.
CURVEBALLS YES/NO If you play versus a beginner, do not throw
curveballs. This switch determines wether your pitcher
is able to throw them or not.
how to control the teams
------------------------
The field team is ALWAYS controlled using the mouse, the keyboard makes
the batting team do what you want. This means you have to take your hands
of the keyboard and move over to the mouse after one half of an inning
and back to the keys after another. Believe me, I thought very long on it.
the field team
--------------
The fielders always will go and get the ball automatically, the player
on the mouse will have to wait until they have. If the fielders can't
catch the ball while in flight, they will take it from the ground and
if necessary run to it in the first place.
The #1 idea for you is: LEFT button throws the ball,
RIGHT button does something different.
Normal situation of play, no pitching or battingwindow on the left:
If a fielder has got the ball, you will see a small baseball in
the mouse pointer. This means you are able to throw the ball
away or do something perhaps even more useful with it.
THROW THE BALL:
Move the mouse pointer to where the ball should go, then press
the LEFT button. The ball will have a reasonable height to
be received at the target point.
To throw to another fielder, just click one; note the yellow
frame around the fielders while you point the "mouse" on them.
Of course, your fielders aren't any supermen and cannot throw
as far as you sometimes will like them to. Very far throws
thus will be unprecise and slow.
TAG A RUNNER:
If the fielder with the ball is next to a runner on his way
between two bases, move the mouse pointer to your fielder and
press the RIGHT button to try to tag him.
If you click a fielder who doesn't have the ball, you cannot
tag a runner, neither you can't if no runner is near you.
RUN TO THE NEXT BASE:
Click a fielder (usually a baseman) to go to the next base
with the RIGHT button. This fielder needn't to have the ball.
RUN TO ANY PLACE:
Click a fielder like above, HOLD the RIGHT button and drag
the mouse pointer to the new location. Release the button
and the fielder will follow you.
GIVE A NEW FIELD POSITION:
You may give your fielders a new permanent position on the
field (the computer player does so, too). If your opponent
very often bats to the right field, why not position the out-
field players a little bit more right.
Select a fielder with the RIGHT button, drag the mouse pointer
to the new position (right button held!) and additionally press
the LEFT button, then release the buttons.
Note: pitcher and catcher can't be moved, outfield players
cannot be moved into the diamond.
PREPARE TO PITCH:
If no runner is still on the run between the bases, click
a free space (no fielder selected) with the RIGHT button.
If he didn't have the ball already, the pitcher will get
the ball, and the pitching window is shown:
PITCHING WINDOW:
Select your "target" zone moving the mouse, note the catcher's glove
following your movements.
At the time the window appears, the "target" is the center of the
strike zone.
To select a pitch, press the LEFT button. The longer the button is
held down, the slower the pitch will be.
While the button is pressed, you still can move the mouse to make
the ball curve in to the direction you are dragging the mouse.
If you release the left button again, the pitching window becomes
the BATTING WINDOW.
If you press the RIGHT button at any time during the pitching window,
the latter will disappear, cancelling the pitch. You are then back
to the normal mode (see above) and may for example throw the ball to
a baseman to get a stealing runner.
BATTING WINDOW:
You now see the batter's back and the pitchers front.
A swing-bar is displayed and disappears after a while, after which
the pitcher executes the selected pitch. All this happens auto-
matically. The only thing the pitcher can do is to cancel the pitch
while the swing-bar is still visible. If not cancelled, the pitch
is now executed.
With the mouse you now control the catcher's glove. If you didn't
select AUTO CATCH in the settings-menu, you now have to catch the
ball moving the glove to where the ball goes. If you don't catch the
ball, the catcher (automatically but costly in terms of time) will
get the ball from behind him.
If your catcher has got the ball, press
LEFT button to return the ball to the pitcher and
go to the pitching window
RIGHT button to close the batting window and go back to
normal mode.
how to controll the batting team:
---------------------------------
The batting team is controlled using the numeric keypad, '1' through '9'
as directions ('5' means center), '0'/'Insert' is your "fire button".
How to bat:
After the pitcher selected his pitch, the batting window appears.
You now see the swing-bar, which disappears after a few seconds.
During this time you can choose power and type of your swing.
To do this, hold down the fire-button. You see a yellow bar growing,
after this a blue bar, then a black one.
If you release fire button, the bar stops growing and your swing is
selected.
YELLOW BAR: you will try to bat quite normally and beat the
ball up into the sky. A short yellow bar means
with little power, a full bar could be a homerun.
BLUE BAR: try a grounder.
a "short blue one" should become a bunt
BLACK BAR: held down fire button for too long
you will try a random valued "yellow" swing,
but definitly earn no homerun
Those colours don't appear if you selected "HARD BATTING" in
the menues. Only do this if you know what you are doing.
NOTE: until now, you didn't swing at anything, you only selected
what you will try to do.
Now the pitcher will automatically execute his throw.
Press your fire button and hold it down, now watch the ball
approaching the strike zone. If you feel like batting the ball,
press the proper direction key.
(if the ball comes in nicely over the plate in a medium height,
the proper key is the '5'. For a lower ball tending a bit to
the left, press '1', and so on).
Remember to hold down the fire button before you press any
direction key, and don't try to get everything the pitcher
throws at you that isn't clearly in the strike zone!
If you pressed the right button (the program decides which one
that is), ball will exactly do what you intended when you
selected the swing. If you chose a wrong key, you get a somewhat
less perfect result depending on how wrong you were.
For example, if you hit a ball too high, you most certainly will
get a grounder; should you swing too low, the chances on a
"moon-ball" grow.
But should you want to bat a high and left-tending pitch with
a '3' for low & right, please do not mind if you miss it, 'cause
you found something like the "completely wrong button"
Depending on when you hit the ball the computer determines the
direction of the ball. Swung earlier, it will go to the left,
swung later to the right. Just try it out.
How to run, steal & slide...
Use the keys for left, up and right (4,8,6) to control the runners
(as long as there are any on the bases).
If you have a runner on a base and want him to steal to the next
base, press the key for the base he stands on to make him move
(right='6' for 1st Base, up='8' for 2nd, left='4' for 3rd base).
If you want the runner to run back to where he came from, press
"his key" again.
Example: On each of the 1st and 2nd base is one runner.
Pressing "right", the one on 1st tries a steal, so both
runners advance.
Pressing "up" now, the one that was on 2nd goes back,
forcing the one behind him (the one who was on 1st)
to go back as well.
Had you pressed "right" instead, only the one who came
from 1st would run back to 1st, the one from 2nd running
on to 3rd base.
Once the batter hit the ball, the batters start to run. If you
expect a fly-out, you can make your runners go back to the bases
this way.
To make a runner slide, just press fire button. The computer will
select the runner who is to slide for you automatically.
Sliding gives you a chance to escape a fielder trying to tag you out,
but it makes you slower of course. If you aren't in a hurry reaching
the next base, just use it for fun.
* still unmentioned
-------------------
ESCape returns you from the game to the menus
P pauses the game
the program was written entirely in turbo pascal 6.0
this game is dedicated to the memory of kevin the hamster
& please support the shareware concept !