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bg0.c
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1987-07-31
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10KB
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299 lines
/*
** bg0.c -- contains main() and globals
*
Program : PC-Gammon IV
Computer : 100% IBM PC compatibles
Language : Microsoft C 4.00
:
Compile : cl -Febackgmmn bg0.c bg1.c bg2.c bg3.c -link ciao
:
Files : backgmmn.h private declarations file
: backgmmn.doc history file
: bg0.c main(), global data
: bg1.c utilities
: bg2.c board & dice manager
: bg3.c gameplan & strategy manager
: ciao.h declarations for fast RAM version of...
: ciao.lib ibm clone i/o module
: backgmmn. make file, optional
:
Author : David C. Oshel
: 1219 Harding Avenue
: Ames, Iowa 50010
* : September 8, 1986
**
*/
#include "backgmmn.h" /* private declarations file */
/* Note: ALL version info is located here, from now on!
*/
#define USERMAN "pc-gamn6.doc"
char *bgversion = ".61 Sept. 10, 1986, by David C. Oshel";
/*....v....1....v....2....v....3....v...*/
/* just 38 characters for version info! */
char *logoname = "PC-GAMMON: The Peelgrunt Game of Gammon IV v. 6.1";
/* Global Data
*/
int level = 3;
jmp_buf mark;
char *backtalk[] = {
"VILLIERS: At your service!",
"LOUISA: Delighted!",
"TORVE: Is interesting line of occurrence. Thurb!",
"Copyright (c) 1985 by The Xochitl Sodality Wonders & Marvels Committee",
};
int list[2][28]; /* two dice, two lists */
struct board point[28], bdsave[28]; /* 24 points, plus 2 bars, 2 homes */
struct dstruct doubles;
struct pstruct pending;
int dice[2], myscore, yrscore, player, movesleft, cantuse, myturns,
swapped, tswap, deciding, expert, show, moremsgline,
tokenstyle, firstmove, helpdisabled, yrdice, lookforit, startcubevalue;
char *token1, *token2, chatter[80], buzzard[80], window[80];
commands() {
static char ch;
static char *p1 = "^φP^lay, ^φA^rrange, ^φN^ew, ^φR^everse, ^φS^wap, ^φH^%s, ^φQ^uit ",
*p2 = "^φU^se %s dice, ^φO^pponent, ^φX^pert, ^φT^one, ^φC^ount, ^φZ^ero, ^φQ^uit ",
*myline;
level = MYLEVEL + 1; /* fetch copyright notice */
setup();
hint();
while (TRUE) {
moremsgline = FALSE; /* show first command line on entry */
myline = backtalk[ level ]; /* did level change? */
msg(5,23, myline );
firstmove = TRUE;
newboard(); /* note, sets starting cube value to 1 */
deciding = TRUE;
while (deciding) {
/* display command line */
off_cursor();
if (show) { mytotal(); yrtotal(); }
else { gotoxy(0,3); wprintf(" "); gotoxy(0,19); wprintf(" "); }
if (tone) beep();
if (expert) {
msg(5,22,"");
msg(5,23,"Your pleasure? ");
}
else {
if (moremsgline)
{
msg(5,22,"^");
msg(5,23, "Select: ");
wprintf( p2, (yrdice? "my": "your"));
}
else
{
msg(5,22,"^");
msg(5,23, "Select: ");
wprintf( p1, (vid_mode == 7? "ilite": "ues"));
}
}
/* get response and do it */
ch = keyin( acg );
ch = toupper( ch );
if (moremsgline && ch < -60) ch += 35; /* Shift Fn Key */
switch ( ch ) {
case -60: /* F10 */
case 'Q': { /* quit play, exit to system */
return;
}
case -69: /* F1 */
case 'P': { /* play the game as board is arranged */
helpdisabled = FALSE;
if (level > MYLEVEL ) {
myline = chooseplayer();
update();
}
play();
break;
}
case -68: /* F2 */
case 'A': { /* arrange stones (or cheat?) */
/* play is suspended, so don't use the long */
/* messages that assist game play */
helpdisabled = TRUE;
arrange();
msg(5,22,"");
break;
}
case -67: /* F3 */
case 'N': { /* abandon game without quitting */
deciding = FALSE; player = 0;
break;
}
case -66: /* F4 */
case 'R': { /* mirror board image */
reverse();
update();
break;
}
case -65: /* F5 */
case 'S': { /* SWAP Command - exchange stones */
swaptokens();
update();
break;
}
case -64: /* F6, hue or hilite */
case 'H':
{
/* Note: Has the user set up a PLAIN board with no
** distinctions between pieces or playing field, and
** is now going back to something more distinctive?
** Clairol will set the new colors EVERYWHERE the old
** colors were found, regardless, so we update the
** board if an ambiguity was detected on entry.
** Any problems from there on are the user's own, and
** plainly obvious...! We COULD of course just update
** the board unconditionally, but that sort of spoils
** the illusion.
*/
clairol();
if (ambiguity) update(); /* neat & sweet */
break;
}
case -24:
case -34: /* Shift, ALT, CTL F1 */
case -44:
case 'D': { /* use my dice or your dice? */
case 'U':
yrdice ^= TRUE;
break;
}
case -23:
case -33: /* Shift, ALT, CTL F2 */
case -43:
case 'O': { /* change opponents and skill level */
myline = chooseplayer();
deciding = FALSE;
break;
}
case -22:
case -32: /* Shift, ALT, CTL F3 */
case -42:
case 'X': { /* expert mode toggle(s) */
expert ^= TRUE;
break;
}
case -21:
case -31: /* Shift, ALT, CTL F4 */
case -41:
case 'T': { /* kill the beep */
tone ^= TRUE; break;
}
case -20:
case -30: /* Shift, ALT, CTL F5 */
case -40:
case 'C': { /* show mytotal, yrtotal counts */
show ^= TRUE;
break;
}
case -19:
case -29: /* Shift, ALT, CTL F6 */
case -39:
case 'Z': { /* zero the score */
myscore = yrscore = 0; putscore();
break;
}
case 27 : {
moremsgline = expert = FALSE;
break;
}
default: { moremsgline ^= TRUE; break; }
}}
}
} /* end: commands */
main( argc, argv ) int argc; char *argv[];
{
char far *buffer;
union REGS rg;
if (a