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skel.exe
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1985-03-13
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2KB
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45 lines
$EXEC
{USAGE: R<skelX needs files SKEL.TEXT and SKELR.TEXT
compiles, gens, links and runs RMAKER
on SKEL.TEXT and SKELR.TEXT, then runs MACCOM.
Insert a Mac diskette in the Lisa drive before using.
A super-simple EXEC file by Steve Maker.
See the code for SKEL for more info.
Modified:
2/27/85 Sue Tavela pass $M+ option to compiler,
drop G lines (code generation is automatic).}
P{ascal compiler}$M+
SKEL {input file: SKEL.TEXT}
{no listing file}
SKEL {output file: SKEL.I}
L{ink}?{Link: want to give options}
+X {gives a warning for pre-3.0 Lisa Workshops.}
{No more options.}
SKEL {input file: SKEL.OBJ}
obj/quickDraw {Link with all these system object files}
obj/tooltraps {some are unnecessary for SKEL, but may be needed later.}
obj/ostraps
obj/prlink
obj/packtraps
obj/macpaslib
obj/elems {here we link with SANE and ELEMS, not SANELIB}
obj/elemsasm
obj/graf3d
obj/sane
obj/saneasm
{no more object files}
{list on console}
SKELL.OBJ {output file: SKELL.OBJ}
R{un}RMaker {makes the final executable code file}
SKELr {input resource def file: SKELR.TEXT; has name of SKELL.OBJ in it.
Output is SKEL.RSRC}
R{un}MacCom {write to Mac diskette}
FYLSKEL.RSRC {set Finder info; send SKEL.RSRC via Lisa->Mac}
SKEL.RSRC {result will be named SKEL}
APPL {set type to APPL}
SKEL {set creator to SKEL (so it gets the right icon}
Y{es, set the bundle bit}E{ject}Q{uit MacCom}
$ENDEXEC