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README.TXT
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1994-12-24
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------------------------------------------------------------
HERETIC Version 1.0 release notes:
------------------------------------------------------------
Welcome to the Heretic README file. Although Heretic: City of the
Damned is available for you to play, id will not begin to take orders
for the the full three episode version of Heretic until Wednesday,
December 28, 1994.
To register the entire Heretic trilogy call 1-800-IDGAMES.
If you live outside of the USA, or if you wish to purchase
Heretic with a check or money order please refer to the text
file, (ORDER.FRM) located in your Heretic directory.
Also, if you are having problems running this version of Heretic
please wait until Wednesday, December 28, 1994 before calling for
technical assistance.
id Software respectfully requests that you do not modify the
levels for the shareware version of Heretic. We feel that the
distribution of new levels that work with the shareware version
of Heretic will lessen a potential user's incentive to purchase the
registered version.
If you would like to work with modified levels of Heretic, we
encourage you to purchase the registered version of the game.
------------------------------------------------------------
Additional support
------------------------------------------------------------
If you are looking for external PWADs for Heretic, DOOM or DOOM2,
look no further than the DOOMania! BBS, owned and operated by
Paul Johnson. The BBS number is (317) 662-8842, the voice number
is (317) 662-1449.
------------------------------------------------------------
Auxiliary programs
------------------------------------------------------------
There are a number of auxiliary programs that come with Heretic. These
are DM.EXE, the DeathManager you use as a front-end for network and
modem play; DWANGO.EXE, the client software for the NEW multiplayer
gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
Driver that enables you to play Heretic over an office network that uses
the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
you to play Heretic over the modem or serial cable.
The documentation for the DM.EXE program is named DM.TXT, the documentation
for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
IPXSETUP.EXE and SERSETUP.EXE programs follow.
------------------------------------------------------------
Heretic ADDENDUM
------------------------------------------------------------
Welcome to Heretic. Before playing, you might want to read this
addendum which contains information for playing in Multiplayer mode,
as well as technical support and troubleshooting instructions. To
avoid compatibility errors, please make sure that your machine and
network conform to the system requirements listed below.
-------------------------------------------------------------
SYSTEM REQUIREMENTS
-------------------------------------------------------------
Heretic(TM) requires an IBM compatible 486 or better with 4 megs of
RAM, a VGA graphics card, and a hard disk drive. A 486/66 or
better, a Sound Blaster Pro(TM) or 100% compatible sound card
is recommended. A network that uses the IPX protocol is
required for network gameplay.
-------------------------------------------------------------
MULTIPLAYER MODE
-------------------------------------------------------------
GETTING STARTED
-------------------------------------------------------------
1. Install Heretic as described in the manual.
2. Launch Heretic from the SETUP program, by going to the
directory in which you installed Heretic, type SETUP, and press
the ENTER key. (If you are installing Heretic for the first
time the SETUP program will be automatically launched.)
Unlike playing Heretic in single player mode, Heretic in
multiplayer mode must be run either from the DM program, the SETUP
program or by using the command line parameters mentioned later in
this addendum.
3. The SETUP program not only allows you to configure Heretic
to your system but lets you tell Heretic information that is
necessary for the multiplayer game, (i.e. number of players,
skill level, mode, etc.), although the DM program is the preferred
method of starting a network game.
NUMBER OF PLAYERS: A maximum of four people can play
multiplayer Heretic on a network.
COMPATIBLE NETWORKS: To play multiplayer, you must have a
network that uses the IPX protocol. Check your network
manuals for information regarding your protocol. Novell
networks use the IPX protocol.
MULTIPLE GAMES ON THE NET: To play a multiplayer game while
another group is also playing the multiplayer game, you'll
need to change your network port address from the SETUP
application. The port address tells your server where to
send information that is sent over the network. Network
addresses range from 1-64000. You should refer to the person
in charge of your network for possible port addresses.
-------------------------------------------------------------
MULTIPLAYER INSTRUCTIONS
-------------------------------------------------------------
Many of the rules for playing Heretic change for the
multiplayer game. Read the following information carefully
before you begin to play Heretic in multiplayer mode.
MENUS: When you activate the Options menu or submenus, the
game KEEPS RUNNING so that other players can continue with
the action. So it is best to find a safe place before
adjusting screen sizes or sounds.
UNPAUSE: A player may Pause the game by pressing the PAUSE
key, but any other player can Unpause the game by pressing
the PAUSE key again. Make sure it's OK with your buddies
before taking a breather.
SAVE: When you do a savegame during a network game, it saves
on every player's system in the savegame slot you select,
writing over whatever was there. Before saving the game,
players should agree on a safe slot to save in.
LOAD: You cannot load a saved game while playing a
multiplayer game. To load a game everyone must quit from the
current game and restart the game from the saved game. To
start a game from a saved game, you can either select it
from the SETUP program or identify it as a command line
parameter.
DEATH: If you die and restart in the level, previously
destroyed monsters DON'T reappear. Even though you've died,
other players have survived. We didn't want to undo all of
their fine destruction by reviving every monster in the area.
However, this also means the level will eventually run dry of
monsters. You'll have to decide when the level is played out.
UNIFORM COLORS: In net games, each player's uniform is a
different color. The color of your character is the color
of the life gem on the status bar's life chain. The colors are
BLUE, YELLOW, GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with
other players in the Chat mode. To enter into Chat mode and
broadcast a message to all the players, press the letter t.
A cursor will appear where your messaging is normally
placed. To broadcast to a specific player, instead of
pressing t you'll need to press the first letter of the
player's color. (B)lue, (Y)ellow, (G)reen, and (R)ed. For
example, to send a message to the blue character, you would
press the letter b.
CHAT MACROS: In a multiplayer game, you can send your own
pre-defined macros (defined in the SETUP program) by initiating
Chat mode (as stated above), then holding ALT and pressing the
number key that corresponds to the macro you wish to send. For
example, if macro #2 is "Eat it and die!", initiate Chat mode
by pressing 'T', then hold down ALT and press 2.
EXITING A LEVEL: When one player exits a level, all players
instantly exit with him, regardless of their position or
their status.
-------------------------------------------------------------
COOPERATIVE OR DEATHMATCH MODE
-------------------------------------------------------------
There are two ways to play multiplayer--DeathMatch and
Cooperative. In Cooperative mode the players work together.
In DeathMatch mode your mission is to kill everything that
moves, including your buddies. You can choose which mode you
wish to play from the DM or SETUP applications. The differences
between Cooperative and DeathMatch mode are as follows:
WHERE YOU START: In Cooperative mode each player begins in
the same area. In DeathMatch mode the players begin in
completely different areas--if you want to see your buddy
you'll need to hunt him down. Plus, each time you die,
you'll restart in one of several random locations.
KEYS: Unlike in single-player or Cooperative mode gameplay,
in DeathMatch mode the players start each location with the
keys necessary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the LIFE section on the
status bar is replaced with KILLS. The KILLS section
displays the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way
it does in single-player mode. Each player is represented by
a different color arrow. In DeathMatch mode you won't
receive the pleasure of seeing your opponents on the map.
Just like the monsters, your friends could be just around
the corner, and you won't know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12
to toggle through the other players' viewpoint(s). Press any
other key to return to your view. You still retain your own
status bar at the bottom, and if your view reddens from pain
it is YOU, not your partner, who has been hit.
INTERMISSION SCREENS: In both Cooperative and DeathMatch
mode the intermission screen tallies your achievement. In
Cooperative mode the intermission screen lists the
achievements for all players in the game. In DeathMatch mode
the intermission provides a death count on everyone, letting
you know who killed whom.
-------------------------------------------------------------
DEATHMATCH MODE GAMEPLAY NOTES
-------------------------------------------------------------
The rules for completing or winning a DeathMatch game have
intentionally been left general. Any player can exit an area
and force all of the players to move to the next area. Also,
there is no limit on how many kills are required to declare
a player the winner. We decided to leave this up to you. You
know what you like best!
Note: Before you play Heretic in DeathMatch mode you should be
familiar with the layout of every area in Heretic. As you know,
in DeathMatch mode your startup location is random and often
in an area that is very hostile.
-------------------------------------------------------------
MULTIPLAYER DEMO RECORDING
-------------------------------------------------------------
You can record your tournaments for posterity! To record multi-
player demos, add the line "-record demoz" to the command-line.
Make sure the other player is recording also, or it won't work.
If you need more time, add the "-maxdemo <K>" option to increase
demo buffer space. Make sure both of you specify the same amount.
Heretic defaults to 128K of demo buffer space, to specify 1meg you
would type "-maxdemo 1024" on the command-line.
IF HERETIC BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
When you wish to stop recording, press the Q or F10 keys and both
players will exit to DOS. To play the demo back, merely type,
"heretic -playdemo demoz" and the demo will play back. To see the
other player, press the F12 key. Press F12 to toggle between all
players in the demo. The TAB key will display the automap.
You can set the name of the demo file to anything you want. "demoz"
was just an example name.
-------------------------------------------------------------
RUNNING HERETIC FROM THE COMMAND LINE
-------------------------------------------------------------
Much of the information you give to Heretic through the DM and
SETUP program can be provided by passing program parameters to
the appropriate device driver on the command line.
NETWORK PLAY
------------
When you want to run a network game, you use IPXSETUP.EXE which
is the device driver for Heretic's network mode. The parameters
are as follows:
-NODES starts Heretic as a network game and sets the number of
players who are going to play. If you don't specify the number
of nodes, the default is 2.
-nodes <# of players>
-PORT sets the port from which to play Heretic multiplayer on
the network. By setting a different port, more than one
group of players can play Heretic on a single network.
-port <# of the port>
MODEM PLAY
----------
When you want to play a modem or null-modem game, you need to
run SERSETUP.EXE which is the device driver for Heretic's serial
communications mode. The parameters are as follows:
-DIAL tells the program which number to dial, if you're going
to do the calling.
-dial <phone number>
-ANSWER puts your modem into Answer mode so someone can call
you and play Heretic.
-answer
-COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
or serial cable is connected to. Very important!
-com1
-8250 tells SERSETUP to set the UART to 8250. Just in case your
16550 UART is acting up at the higher speed.
-8250
-IRQ sets the IRQ for the COM port.
-irq <irq number>
-PORT sets the COM I/O port that SERSETUP uses to communicate
with your modem. To use hexadecimal, such as the number 0x3f8, you
would type "-port 0x3f8".
-port <port number>
-<#> sets the baud rate of your COM port, overriding the value in
the MODEM.CFG if you're running a modem game. Legal values are
9600, 14400, 38400, 57600.
Example: -14400
Note that to run a null-modem game, you must have a null-modem
cable plugged into a serial port on both computers and each
computer runs SERSETUP.EXE with a -COM# parameter as well as
any General Parameters. Do not use the -ANSWER or -DIAL
parameters, or SERSETUP will think you're using a modem. To get
a null-modem cable, go to CompUSA or Radio Shack and say,"I need
a null-modem cable to run a Heretic multiplayer game."
VERY IMPORTANT!
You will need to run the SETUP program and select Choose Modem
from the Network/Modem/Serial menu so you can set your modem
init string correctly. Merely select the modem and press Enter
and SETUP will create a new MODEM.CFG file that corresponds to
your modem (the MODEM.CFG file is used by SERSETUP for initing
the modem.)
If your modem is not in the list, you will most likely need to
edit the MODEM.CFG file in the Heretic directory. The first line
of the file is an initialization string that:
* Turns off error-correction
* Turns off data-compression
The MODEM.CFG file has a Hayes-standard init string like this:
AT Z S=46 &Q0 &D0
You just add your own commands after the "AT Z " if your modem
doesn't work with these settings -- dig up your modem manual for
the correct settings.
The second line is a hangup string used when you quit Heretic.
The third line is the baud rate at which you want your COM port set.
The legal settings are: 9600, 14400, 38400, 57600.
If the modem connection isn't working when you call your friend,
have him call you instead. Try setting the modem to GENERIC (in the
SETUP.EXE program) if your modems don't connect.
If you STILL can't get the modems to connect, both of you should
run your favorite COMM programs and connect with 9600, no error
correction and no data compression. Then quit the COMM program
and keep the connection going. Then just run SERSETUP with a -COM#
parameter (as if you were running a null-modem game) since you're
already connected.
If you had trouble connecting, but figured out some settings that
work, please fax them to us at (214) 686-9288 so we can expand our
modem init string database and perhaps have the SETUP program ask
you for your modem type in a future version of Heretic.
GENERAL PARAMETERS
------------------
These parameters can be passed straight to Heretic, or passed
to IPXSETUP or SERSETUP, which then pass them to Heretic.
-LOADGAME allows you to start Heretic from a specified save
game. Instead of using the saved game name, simply enter the
number that corresponds to the slot you saved the game to on
the SAVE GAME screen (0-5).
-loadgame <# of the game>
-DEATHMATCH starts Heretic as a DeathMatch game. If you don't
enter DEATHMATCH as a command line parameter, Heretic will
default to the Cooperative mode. All items picked up will
appear 30 seconds later and the Shadowsphere and Invulnerability
Ring will not come back.
-deathmatch
-SKILL sets the skill level (1-5) you wish to play. Only useful
with -warp -- see below.
-skill <# of skill level>
-EPISODE sets the episode (1-3) you wish to play. The default
episode is Episode One, City of the Damned.
-episode <# of the episode>
-CONFIG allows you to use your configuration file from any
directory you choose. This is primarily for diskless workstations
that don't have a C: drive to save config information to. You
need to rename the heretic.cfg file created by the SETUP program
to a directory and name of your choosing to avoid conflicts.
-config <pathname> ex. -config f:\heretic\data\myconfig.cfg
-NOMONSTERS allows you to start playing with NO MONSTERS running
around! This is great for DeathMatch where, really, the monsters
just get in the way. Only useful with -warp -- see below.
-nomonsters
-RECORD tells Heretic to record the game you are starting.
Demo files will be saved as <filename>.lmp.
-record <filename>
-RESPAWN tells Heretic that, yes, you are a badass, and yes, you
want all the monsters to respawn around 8 seconds after you kill
them. The NIGHTMARE skill level already does this. Note that
using -respawn and -nomonsters at the same time is a dumb thing
to do. Only useful with -warp -- see below.
-respawn
@<filename> will allow you to specify a Response file that Heretic
will read additional command-line parameters from. For example,
typing 'Heretic @MYPARMS' will tell Heretic to look in the MYPARMS file
for additional command-line parameters. The file format is simply
one parameter per line with a carriage return to terminate the line.
Each parameter is typed exactly as you would type it on the DOS
command-line.
-TIMER <# of minutes> will make Heretic exit the current level after
a specified amount of minutes, going to the intermission screen.
This option is only useful in DeathMatch mode.
-timer xxx
An example line for entering the above information would be:
Heretic -loadgame 3 -deathmatch -skill 4 -timer 10
IMPORTANT: Only the following command-line parameters are available
while using the -WARP parameter:
-skill, -respawn.
-------------------------------------------------------------
TROUBLESHOOTING ADDENDUM
-------------------------------------------------------------
If you require technical assistance to run Heretic, call id
Software's technical support line at (303) 339-7111 or
e-mail help@idsoftware.com.
If possible, please be near your computer when calling id
Software's technical support. Please have information
regarding your system setup and configuration available.
Before changing your system or software setup we recommend
that you review your system manuals to ensure that your
modifications will not endanger any existing information or
hardware on you system or network. Modifying your system or
your software setup can be dangerous, and we cannot help you
with any resulting problems.
-------------------------------------------------------------
When Heretic runs, I get an "Insufficient Memory" error or Heretic
just doesn't run.
You don't have enough free RAM to run Heretic. This usually
happens with 4Mb RAM machines -- you need about 3Mb of free
RAM to run Heretic. If you have DOS 6 or later, boot your system
and hold the left-shift key as the "Starting MS-DOS..."
message appears. This will bare-boot your system and you must
change to the Heretic directory and run Heretic. Your best bet is
to make a CONFIG.SYS menu for a custom Heretic boot -- see
page 97 in your MS-DOS 6 User's Manual.
If you have DOS 5.0 or earlier, you must create a bare boot disk.
Note: Do not use memory managers like EMM386, QEMM, etc.
Do not use disk caching programs like SMARTDRV, etc.
-------------------------------------------------------------
I get a "WRITE ERROR" while Heretic is decompressing.
You are using a disk compression program such as STACKER or
DOUBLESPACE. These utilities try to make an "educated" <ahem>
guess as to how much disk space you have left. Obviously,
they're wrong. Delete some big games that are chewing up
hard drive space, like any Wolf-alikes or DOOM-alikes. :D
-------------------------------------------------------------
The Windows SETUP program runs after installation.
Heretic did not install to your hard drive, probably due to
insufficient disk space. See above answer for a solution.
-------------------------------------------------------------
My GUS doesn't work.
The default IRQ for a GUS is 11. Heretic doesn't handle IRQ's
above 7. Change this with your GUS setup program.
-------------------------------------------------------------
I can't get digital sound from my Sound Blaster compatible
sound card.
You are experiencing a DMA conflict. You may have a CD-ROM
or hard drive on the same DMA channel that you specified in
Heretic's SETUP program. Change the DMA channel of the sound
card or offending device.
-------------------------------------------------------------
Heretic locks up before I see the title screen or at the title
screen.
You need to turn "Hidden Refresh" off in your CMOS Advanced
Chipset settings. If you're using RAMBIOS.SYS, you must
remove it from your CONFIG.SYS. Make sure you also turn off
any Hardware Video Shadowing (also found in CMOS settings.)
-------------------------------------------------------------
Heretic runs really slow, locks or "pauses" on a fast system.
Some systems have a option in the CMOS setup for switching
the speed of the PC from the keyboard. This is the
"Turbo Switch" or "Turbo Switching" option. Disable this
setting and your problem should be fixed.
-------------------------------------------------------------
I hear static when listening to Heretic with my Sound Blaster
(or compatible) card.
Run SBP-MIX (in your SBPRO directory) and turn down Line and
Mic volumes to 0.
-------------------------------------------------------------
I still hear static, or my sound effects are breaking up.
Disconnect any parallel port devices. (Sound cards,
to work with Heretic, must use IRQ5 or IRQ7, which are
used by LPT2 and LPT1 -- where printers are connected.)
-------------------------------------------------------------
I can't get sound on my ATI Stereo FX card.
Contact ATI for a BIOS upgrade.
-------------------------------------------------------------
Heretic is too dark to see anything.
On some monitors, Heretic may be too dark to play. Press F-11
to improve the view.
-------------------------------------------------------------
Why can't I get music or sound effects?
If you're not hearing sound effects and/or music, Heretic may
have incorrect information regarding your sound card. Run
the SETUP program to check if Heretic has the correct
information on your sound card.
Note: Heretic only supports IRQ numbers which or 7 or below.
Be sure you set your sound card to an IRQ number which
is 7 or below. Refer to your sound card manual for details
on setting your IRQ number.
Note: This is particularly important for Gravis Ultra Sound
users because the standard default for the GUS card is 11.
--------------------------------------------------------------
How can I run Heretic under OS/2?
The ideal Heretic-OS/2 system is a 486/66 with at least 8MB of
RAM. In order to get Heretic up and running, first copy a
program object to the desktop from the templates folder. For
details on this procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line
arguments set up for the program object, you will need to
edit the DOS session settings.
In order to get Heretic up and running, first copy a program object
to the desktop from the templates folder. For details on this
procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line arguments
set up for the program object, you will need to edit the DOS session
settings. Heretic will NOT run in a DOS window.
The DOS settings are as follows:
Setting: Value:
AUDIO_ADAPTER_SHARING REQUIRED
COM_DIRECT_ACCESS ON
COM_HOLD OFF
COM_RECEIVE_BUFFER_FLUSH NONE
COM_SELECT ALL
DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
DOS_BACKGROUND_EXECUTION OFF
DOS_BREAK OFF
DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
DOS_FCBS 16
DOS_FCBS_KEEP 8
DOS_FILES 20
DOS_HIGH OFF
DOS_LASTDRIVE Z
DOS_RMSIZE 640
DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
*DRIVE:\OS2\MDOS
DOS_STARTUP_DRIVE ***
DOS_UMB OFF
DOS_VERSION ***
DPMI_DOS_API DISABLED
DPMI_MEMORY_LIMIT 4
DPMI_NETWORK_BUFFER_SIZE 64
EMS_FRAME_LOCATION NONE
EMS_HIGH_OS_MAP_REGION 0
EMS_LOW_OS_MAP_REGION 0
EMS_MEMORY_LIMIT 0
HW_NOSOUND OFF
HW_ROM_TO_RAM OFF
HW_TIMER ON
IDLE_SECONDS 0
IDLE_SENSITIVITY 100
INT_DURING_IO ON
KBD_ALTHOME_BYPASS ON
KBD_BUFFER_EXTEND ON
KBD_CTRL_BYPASS NONE
KBD_RATE_LOCK OFF
MEM_EXCLUDE_REGIONS ***
MEM_INCLUDE_REGIONS ***
MOUSE_EXCLUSIVE_ACCESS ON
**NETWARE_RESOURCES GLOBAL
PRINT_SEPERATE_OUTPUT ON
PRINT_TIMEOUT 15
VIDEO_8514A_XGA_IOTRAP OFF
VIDEO_FASTPASTE OFF
VIDEO_MODE_RESTRICTION NONE
VIDEO_ONDEMAND_MEMORY OFF
VIDEO_RETRACE_EMULATION OFF
VIDEO_ROM_EMULATION OFF
VIDEO_SWITCH_NOTIFICATION OFF
VIDEO_WINDOW_REFRESH 1
**VIPX_ENABLED ON
XMS_HANDLES 0
XMS_MEMORY_LIMIT 0
XMS_MINIMUM_HMA 0
*DRIVE = The drive your OS/2 system files are located on.
**Only required for Network play
*** Leave as default
-------------------------------------------------------------
During startup, the Heretic startup stops at "looking for node..."
This occurs when you enter a number of players greater than
the amount of players actually entering the game. For
example, if you only have three players playing, but you
tell Heretic to expect four players, it will wait until the
fourth player starts the game. Press ESC to exit and restart
the game with the correct number of players.
-------------------------------------------------------------
I'm receiving the error, "IPX NETWORK NOT DETECTED."
Currently, Heretic only supports a network that uses the IPX
protocol. If you receive this message, check your network
manual to ensure your network uses the IPX protocol.
-------------------------------------------------------------
I've received the message, "CONSISTENCY FAILURE" while
running Heretic.
For Heretic to run properly as a multiplayer game, all of the
machines that are running Heretic must maintain a nearly
identical status of the game during network play. If you
receive this message, something has occurred which caused
the multiplayer game on one computer to be different from
the multiplayer games running on the other systems. If this
occurs, all of the players must quit from Heretic and restart
the game.
-------------------------------------------------------------
Why can't I get Heretic to run as a multiplayer game?
If someone else is running Heretic in multiplayer you may
receive a network port conflict. From the SETUP program,
change Heretic to run under a different port. Consult with the
person in charge of your network to receive a valid port
address.
-------------------------------------------------------------
Why isn't the animation smooth?
If the animation isn't running smoothly on your system you
should try reducing the window size. Refer to your Heretic manual
for instructions on this options. Or get a faster computer! :D
-------------------------------------------------------------
Why doesn't my mouse work with Heretic?
If you renamed or commented-out information in your
AUTOEXEC.BAT you may have removed the command which loads
your mouse driver. Loading your mouse driver into DOS can be
as simple as typing MOUSE and pressing ENTER at the command
prompt.
-------------------------------------------------------------
Why can't I find a plasma rifle, BFG 9000, Berserk power-up,
or invulnerability power-up?
Because you're playing Heretic, not DOOM or DOOM II. Please ask
us questions that make darn good sense.
-------------------------------------------------------------
Why can't I find the Hellstaff or Phoenix Rod or any of the
other really cool power-ups I've heard about?
Because you haven't bought the registered version of Heretic yet.
These awesome components of Heretic are available ONLY in the
registered version. Call 1-800-IDGAMES for a remedy.