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1995-03-12
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792 lines
ASDOOM][: The Final Countdown. First revision, 12th March 1995.
Please read ALL of this file before beginning play, especially the section
entitled CONDITIONS OF USE as this details what you may and may not do with
these files.
INTRODUCTION
Welcome to ASDOOM][, a series of completely new levels for id's DOOM ][.
This archive contains replacements for levels MAP01 to MAP08 inclusive
(essentially all of the files found in the archives ASD2_PT1.ZIP,
ASD2_PT2.ZIP and ASD2_PT3.ZIP). The levels are designed to be played in
sequence, and have brief plot text to link them together and enhance the
atmosphere (see below).
All DOOM levels these days seem to have to have individual names (like
UNDERHALLS or ENTRYWAY), so I decided to give mine names too:
Level one is A WALK IN THE PARK, level two is IN THE HALL OF THE MOUNTAIN
KINGS, level three is MOODY, level four is GOING DOWN?, level five is HELL
OF A KNIGHT, level six is THE HEAT IS ON, level seven is A FALSE SENSE OF
SECURITY and level eight is FINALE. In each case you'll have to find out
why the hard way... ;)
ASDOOM][ assumes that you are a veteran of both DOOM and DOOM ][, and that
you are therefore a capable player. If you are new to DOOM it is probably
a good idea for you to play through DOOM first (because it is relatively
easy), then DOOM ][, then ASDOOM][. If you are a total addict you could
also get hold of the original ASDOOM as well. ASDOOM is an extra episode
for registered DOOM by the same author, and is a worthwhile addition to
your collection (but then I would say that, wouldn't I?). :)
To make life as easy as possible for beginners a batch file is included to
run all of the levels for you. Simply make sure that all of the files
from this archive are in your DOOM2 directory then type ASD2 to play (but
read the rest of this file first).
For the ultimate experience play these levels in a dark room (the darker
the better!) on Ultra Violence. If you do this I can guarantee you one of
your best games ever, assuming that you live long enough to enjoy it. :)
DEDICATIONS
These levels are dedicated to the people who made them possible:
Thanks firstly to all at id for giving us DOOM and DOOM ][. I can't think
of any other game that has given me such long term entertainment!
Thanks also to Geoff Allan, the person responsible for writing the DOOM
editor used in the production of these levels. For reference, I am now
using version 4.2 of Geoff's DoomEd for Windows, available from the Internet
and good BBS's everywhere.
Credit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this
useful program has helped by rebuilding any wad files that DoomEd couldn't
cope with, and is REALLY handy if you are designing levels yourself).
I currently use version 1.2x.
Thanks to Steven and Rand Phares for providing DSHRINK. This program
strips redundant sidedefs out of your wad files, which means that they
should run faster, and because they are smaller they take less time to
download. Lucky you!
I am very grateful to Ian Trevena for the assistance that he gave me during
the early stages of the development of these levels.
Thanks also to all of those people who mailed me feedback on the ASDOOM
and/or ASDOOM][ levels. I have listened carefully to everything that you
said and asked for, and you may just find it here! Mail me again and
let me know.
Finally thanks to my wife, Christina. She's very patient. Still.
MONEY, MONEY, MONEY...
You thought that I was going to demand some cash, right? Well calm down,
I'm not going to. No need to part with anything that you don't want to.
Anyone who is filled with a wild, uncontrollable urge to send me money can
though. I wouldn't want you to think that I'll get upset if you do, I just
won't get upset if you don't. :)
INSTRUCTIONS
Decompress this archive if you haven't already. Place all files in your
DOOM2 directory. None of your existing files will be altered by playing
these levels, but if you feel nervous make sure you back up your DOOM2
files first.
Once all of the files are in your DOOM2 directory simply change to that
directory and type ASD2.BAT to play the new levels. This batch file is
designed to get you straight in to the new levels without the need to set
anything up first. A message will appear telling you that you are playing
modified levels - this is no cause for alarm. Press Enter to continue.
Once DOOM2 has loaded choose a difficulty level and play as normal.
BEST GET READY TO RUMBLE...
These new levels will test your DOOM skills to the limit. ASDOOM][ does
support different skill levels and life will be harder or easier based on
your choice. If you select Ultra Violence, EXPECT Ultra Violence. Note
that ASDOOM][ is not designed to be playable on Nightmare skill level - it
will savagely kill you and kick sand in the face of your corpse if you're
daft enough to try! Whatever level you choose, make sure that you save
fairly frequently (or don't come crying to me about it). :)
Also, don't cheat. Pretty much everyone knows the cheat codes for DOOM, but
surely you're just spoiling your own fun? If you cheat at these levels you
miss the challenge, the tension, the excitement, the fear. You might just
as well not bother playing! It's your choice, I just want you to get as
much fun out of my work as possible. If you cheat, you are only cheating
yourself.
Oh, and I know that some areas are a bit dark, but don't give yourself the
light amplification goggles. If I had wanted you to see everything all
the time I would have made the light level 255 in every room, wouldn't I?
If you need a little extra light to help you spot the little "blighters"
(this is a family TXT file) try letting rip with the chaingun. Much more
atmospheric.
-------------------------------*IMPORTANT*-----------------------------------
CONDITIONS OF USE
Copyright for these levels remains with the author. You are welcome (even
encouraged!) to have fun with these levels yourself, and to pass them on to
as many other people as possible so that they can have fun with them too,
SUBJECT TO THE FOLLOWING CONDITIONS:
* This compressed file (zip or arj or whatever) must be passed on in its
entirety with all files present and unaltered in any way. You may not
add to or detract from what is here, just pass it on exactly as it is.
* You may not use these levels as a basis for alterations to produce levels.
* You MAY include this archive, ASD2.ZIP, on any compilation or
coverdisk that you are producing, PROVIDED you observe the other two
conditions noted above. I would be grateful if you would e-mail me
(as a courtesy) to let me know that you have used ASD2.ZIP.
Use, decompression or duplication of this software indicates total and
unquestionable acceptance of these conditions.
I am not trying to be difficult here, but I've worked long and hard on
these levels (over forty hours EACH) to enhance and extend your enjoyment
of a great game. All I ask in return is that you respect my labour, please.
I have extensively playtested these levels and plenty of other people have
tested them too, but please note that I cannot be held responsible for the
use of, or inability to use, these files.
---------------------------IMPORTANT - SEE ABOVE------------------------------
BACKGROUND
The ASDOOM][ levels were originally released in three separate archives. The
first two archives contained three levels each, the third archive contained
only two. Each archive had its own piece of plot text to introduce the
coming levels.
If you want to gain maximum enjoyment from these levels I recommend that
you read the plot - it is designed to add atmosphere, and give you a few
clues about what to expect.
I have separated the plot into the original three pieces for you below.
You should read the first part, then play MAP01 to MAP03. Save your game
before leaving the third level, exit DOOM2 and read the second part. Play
MAP04 to MAP06. Save, exit, read part three. Play to the end. If you
win, read the epilogue by going to the DOS prompt and typing EPILOGUE and